And o doubt you read that much of it in the last 2,5 months you are on this forum.
Heres the deal: For the vast majority of decks/games you can tell whos going to win by turn 3/4, max. How so? Easy: I play Res priest because I have no other choice as its a braindead cancer deck that does well against other braindead decks. So, if I pull a fatty minion by turn 3/4 against any aggro deck they are DONE. Game over. If I do not, I am done, game over. BP is an auto loss to Druid and usually the rare control warrior. Its an auto win against secret mage as they cannot deal with your board & their secrets dont bother you. This is all very simple and based on actual game play & experience.
Its OK - it is what it is. But to pretend that you or some other "genius" can play around my big board on turn 4 or that you can play around a loaded Pirate/Totem board on turn 3/4 without GOOD DRAWS/REMOVAL is just a lie. You know it.
It's really quite interesting to read this article with my experience with Wild in EU in mind. A lot of people here are complaining about Shudderwock Shaman and Open the Waygate mage, but in EU you barely ever see them. The majority of the decks are Secret mage, Tony OTK or Quest Druid, Pirate, Mech or Kingsbane Rogue, Reno or Self-Damage Warlock, Aggro, Reno or Big Priest, Even Shaman, and a shit ton of Mech paladins. I've been playing Reno Shudderwock which seems to almost counter all of these decks since they are so focused on closing out games ASAP, while I'm just removing all of their stuff and healing to full. Currently got me to rank 2200 in Legend, but I much prefer playing gimmicky Shudder decks which have crazy combos instead of having to survive stupid early game aggro, because people desperately want to win before turn 5.
It's really quite interesting to read this article with my experience with Wild in EU in mind. A lot of people here are complaining about Shudderwock Shaman and Open the Waygate mage, but in EU you barely ever see them. The majority of the decks are Secret mage, Tony OTK or Quest Druid, Pirate, Mech or Kingsbane Rogue, Reno or Self-Damage Warlock, Aggro, Reno or Big Priest, Even Shaman, and a shit ton of Mech paladins. I've been playing Reno Shudderwock which seems to almost counter all of these decks since they are so focused on closing out games ASAP, while I'm just removing all of their stuff and healing to full. Currently got me to rank 2200 in Legend, but I much prefer playing gimmicky Shudder decks which have crazy combos instead of having to survive stupid early game aggro, because people desperately want to win before turn 5.
Honestly, I just got legend with Big priest and it it was only because I ran into like 6 straight aggro decks that cant deal with my big minions. Very lucky on my part - nothing I did other than draw Love Everlasting and/or cheated out fatties way too early.
You are right though that Sudder Shaman counters most everything. I lose to that deck like 9 out of 10 times. Here on the NA server, I do see a good number of Waygate Mages and Shudderwocks. But, its late in the month so people are just spamming face decks which my Big priest eats up.
Yep, when you hear someone complaining about big priests. They just revealed themselves as an aggro player lol. My standard procedure against Big Priests is just extend as long as possible by freezing the board, then devolve into flurgl tox. Now you have garbage minions in your res pool until you use Shadow Essence again. Or when I get lucky with draw, spam Loatheb and Neophyte before they play the first Shadow Essence. It's pretty disgusting :x
Yep, when you hear someone complaining about big priests. They just revealed themselves as an aggro player lol. My standard procedure against Big Priests is just extend as long as possible by freezing the board, then devolve into flurgl tox. Now you have garbage minions in your res pool until you use Shadow Essence again. Or when I get lucky with draw, spam Loatheb and Neophyte before they play the first Shadow Essence. It's pretty disgusting :x
Yep - DAMN YOU! :). But, hey, decks have weak matchups and thats how it works. I just hate that some matchups feel like you have ZERO chance of winning. Like 0%. It feels like way back when, the game had more reasonable matchup odds. I used to run a midrange paladin deck that was like that. Its best matchups were only like 60/40 but its worst were only like 40/60. It was a nice balance. Now? I feel like most matchups are more like 90/10 or 10/90.
I agree with you. Against heavy aggro board decks like Even Shaman, Pirate or Mech Rogue and Mech Palading, if I'm unable to draw devolve, flurgl tox, reno, snowfall, E.T.C., Zephrys, schooling, lightning storm or healing rain, well then it's a loss automatically, but those are a lot of cards as possible outs, so usually it works out.
Whereas against Tony Druid, I only have 3 cards that can save me, and 4 if they have an unlucky hand. Neophyte Cultist, Loatheb and Blademaster Okani. And well Mutanus if I get early murloc reduction to eat the Tony. If I have none of these cards, it's already gg. I really don't like that, but when you adapt it to counter that deck more specifically, all other matchups become more difficult usually.
I agree with you. Against heavy aggro board decks like Even Shaman, Pirate or Mech Rogue and Mech Palading, if I'm unable to draw devolve, flurgl tox, reno, snowfall, E.T.C., Zephrys, schooling, lightning storm or healing rain, well then it's a loss automatically, but those are a lot of cards as possible outs, so usually it works out.
Whereas against Tony Druid, I only have 3 cards that can save me, and 4 if they have an unlucky hand. Neophyte Cultist, Loatheb and Blademaster Okani. And well Mutanus if I get early murloc reduction to eat the Tony. If I have none of these cards, it's already gg. I really don't like that, but when you adapt it to counter that deck more specifically, all other matchups become more difficult usually.
Yep - I remember swapping out cards to try and tech properly but it never worked. I just accepted my bad matchups and took my easy wins too. Snuck into garbage legend a few days ago, LOL. Once I stopped teching in and out cards my win rate went up!
It's really quite interesting to read this article with my experience with Wild in EU in mind. A lot of people here are complaining about Shudderwock Shaman and Open the Waygate mage, but in EU you barely ever see them. The majority of the decks are Secret mage, Tony OTK or Quest Druid, Pirate, Mech or Kingsbane Rogue, Reno or Self-Damage Warlock, Aggro, Reno or Big Priest, Even Shaman, and a shit ton of Mech paladins. I've been playing Reno Shudderwock which seems to almost counter all of these decks since they are so focused on closing out games ASAP, while I'm just removing all of their stuff and healing to full. Currently got me to rank 2200 in Legend, but I much prefer playing gimmicky Shudder decks which have crazy combos instead of having to survive stupid early game aggro, because people desperately want to win before turn 5.
I would go as far as to say, I enjoy the EU meta. Yeah sure Diamond 5-1 might have been ugly, but everything else is pretty amazing. There is no one deck that can beat everything, but there is definitely a lots of variety.
Currently on 300, and I see EVERYTHING, from secret mage, kingsbane rogue, quest mage, Reno lock, reno druid, reno priest, homebrew decks, questline druid, suicide warlock, even shaman
The one thing I don't (really) see is hyper Aggro (maybe some Mech Rogue), and that's a relief and surprise. My guess is people a) grow up and b) most of the above decks can outplay aggro if mulliganed correctly, which is a trait that you genuinely see at high-ish legend.
I would really want to know region & rank of the comments from before.
Wild meta is okish right now. I wouldn't say it is "good".
I've been playing a even secret hunter I saw martian playing.
I actually kind of like playing against Secret Mage and Pirate Rogue with this deck, since they are very complex matchups.
And I threw a Platebreaker into etc for warrior, actually won a game against warrior solely due Plate breaker (go figure).
The deck is polarized, zero chance against mech decks, but has close to 100% win rate against Quest Mage or most kinds of combo decks. Harrassing automaton priest is funny, they buff their mech acd then pressure plate destroys it.
And o doubt you read that much of it in the last 2,5 months you are on this forum.
Heres the deal: For the vast majority of decks/games you can tell whos going to win by turn 3/4, max. How so? Easy: I play Res priest because I have no other choice as its a braindead cancer deck that does well against other braindead decks. So, if I pull a fatty minion by turn 3/4 against any aggro deck they are DONE. Game over. If I do not, I am done, game over. BP is an auto loss to Druid and usually the rare control warrior. Its an auto win against secret mage as they cannot deal with your board & their secrets dont bother you. This is all very simple and based on actual game play & experience.
Its OK - it is what it is. But to pretend that you or some other "genius" can play around my big board on turn 4 or that you can play around a loaded Pirate/Totem board on turn 3/4 without GOOD DRAWS/REMOVAL is just a lie. You know it.
So you are funny. You complain about the game being no skill, while playing big priest. A deck that a) takes no skill (even pirate rouge is a high skill cap deck in comparison) and b) not only punishes aggro but also anything slow while promoting combo - what you claimed you dislike
1. you are not forced to play cancer, you want to. We play at similar levels, and unless you want a high legend finisher, you can play litteraly anything.
2. Many decks that aren’t aggro lose to turn 3 neptulon
3. You are right. There is no skill involved in your turn 3 highroll. But there is a lot of skill in the control vs big priest matchup when the bp doesn’t get his I win button.
4. Much of skill is about mulligan. And about your turn 3/4 pirate/totem boards: you often have to decide when to clear and when to greed. Especially against even shaman, since that deck can go late.
5. Aggro isn’t brain dead. Aggro mirrors are very interesting because the control/beat down roles can swap a lot.
6. I repeat: Deckbuilding takes skill. Netdecking big priest doesn’t.
7. Meta is very diverse right now, with some reno decks being playable, aggro and combo is there too. And jank is playable, not like it was during stormwind
And o doubt you read that much of it in the last 2,5 months you are on this forum.
Heres the deal: For the vast majority of decks/games you can tell whos going to win by turn 3/4, max. How so? Easy: I play Res priest because I have no other choice as its a braindead cancer deck that does well against other braindead decks. So, if I pull a fatty minion by turn 3/4 against any aggro deck they are DONE. Game over. If I do not, I am done, game over. BP is an auto loss to Druid and usually the rare control warrior. Its an auto win against secret mage as they cannot deal with your board & their secrets dont bother you. This is all very simple and based on actual game play & experience.
Its OK - it is what it is. But to pretend that you or some other "genius" can play around my big board on turn 4 or that you can play around a loaded Pirate/Totem board on turn 3/4 without GOOD DRAWS/REMOVAL is just a lie. You know it.
So you are funny. You complain about the game being no skill, while playing big priest. A deck that a) takes no skill (even pirate rouge is a high skill cap deck in comparison) and b) not only punishes aggro but also anything slow while promoting combo - what you claimed you dislike
1. you are not forced to play cancer, you want to. We play at similar levels, and unless you want a high legend finisher, you can play litteraly anything.
2. Many decks that aren’t aggro lose to turn 3 neptulon
3. You are right. There is no skill involved in your turn 3 highroll. But there is a lot of skill in the control vs big priest matchup when the bp doesn’t get his I win button.
4. Much of skill is about mulligan. And about your turn 3/4 pirate/totem boards: you often have to decide when to clear and when to greed. Especially against even shaman, since that deck can go late.
5. Aggro isn’t brain dead. Aggro mirrors are very interesting because the control/beat down roles can swap a lot.
6. I repeat: Deckbuilding takes skill. Netdecking big priest doesn’t.
7. Meta is very diverse right now, with some reno decks being playable, aggro and combo is there too. And jank is playable, not like it was during stormwind
++++++++++
I would only add that even Big Priest requires incredible skill if you want to play it at high legend, it's probably one of the more difficult decks to play, because there is just not a lot of aggro and you won't highroll neptulon more than 5% of the time. You'll need to tech it, mulligan correctly, as OP mentioned decide when to greed and when not to greed
Wild is in a trash state until they nerf Discolock to the ground again, the same archetype keeps ruining an entire game mode again and again.. Can they just kill this archetype like already and stop pushing it in Standard or even in Twist. Let it RIP.
Wild is in a trash state until they nerf Discolock to the ground again, the same archetype keeps ruining an entire game mode again and again.. Can they just kill this archetype like already and stop pushing it in Standard or even in Twist. Let it RIP.
Yeah - wild is completely braindead. These aggro decks are hilarious. I cant believe the sales pitches I hear for how "skilled" aggro is. Vomit hand. Do it again. Again, again, again. Sure....high skill. LOL. Only a pure moron would try and claim that these aggro decks have ANY skill involved. They can be played by Chimpanzees on LSD.
Yes and that is exactly the point. You could go on. If you want to balance wild you would have to rework so many cards. Thats because it is impossible to balance wild. Meanwhile there are 4300+ Cards in Wild format. Even if they just focus on wild with double the team size they have now, they could not balance it. Wild is a unbalanced fun area where you can pull of crazy combos and try stupid stuff. But its far from being a competitive place.
Another point why there is no reason for blizzard to make huge wild changes is because it would mean tons of "free" dust for standard player that dont use wild cards at all.
And we keep paying, it's part of their job to balance the game, so keep balancing.
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And o doubt you read that much of it in the last 2,5 months you are on this forum.
Heres the deal: For the vast majority of decks/games you can tell whos going to win by turn 3/4, max. How so? Easy: I play Res priest because I have no other choice as its a braindead cancer deck that does well against other braindead decks. So, if I pull a fatty minion by turn 3/4 against any aggro deck they are DONE. Game over. If I do not, I am done, game over. BP is an auto loss to Druid and usually the rare control warrior. Its an auto win against secret mage as they cannot deal with your board & their secrets dont bother you. This is all very simple and based on actual game play & experience.
Its OK - it is what it is. But to pretend that you or some other "genius" can play around my big board on turn 4 or that you can play around a loaded Pirate/Totem board on turn 3/4 without GOOD DRAWS/REMOVAL is just a lie. You know it.
It's really quite interesting to read this article with my experience with Wild in EU in mind. A lot of people here are complaining about Shudderwock Shaman and Open the Waygate mage, but in EU you barely ever see them. The majority of the decks are Secret mage, Tony OTK or Quest Druid, Pirate, Mech or Kingsbane Rogue, Reno or Self-Damage Warlock, Aggro, Reno or Big Priest, Even Shaman, and a shit ton of Mech paladins.
I've been playing Reno Shudderwock which seems to almost counter all of these decks since they are so focused on closing out games ASAP, while I'm just removing all of their stuff and healing to full. Currently got me to rank 2200 in Legend, but I much prefer playing gimmicky Shudder decks which have crazy combos instead of having to survive stupid early game aggro, because people desperately want to win before turn 5.
- Shudderstone
![]()
Honestly, I just got legend with Big priest and it it was only because I ran into like 6 straight aggro decks that cant deal with my big minions. Very lucky on my part - nothing I did other than draw Love Everlasting and/or cheated out fatties way too early.
You are right though that Sudder Shaman counters most everything. I lose to that deck like 9 out of 10 times. Here on the NA server, I do see a good number of Waygate Mages and Shudderwocks. But, its late in the month so people are just spamming face decks which my Big priest eats up.
Yep, when you hear someone complaining about big priests. They just revealed themselves as an aggro player lol. My standard procedure against Big Priests is just extend as long as possible by freezing the board, then devolve into flurgl tox. Now you have garbage minions in your res pool until you use Shadow Essence again. Or when I get lucky with draw, spam Loatheb and Neophyte before they play the first Shadow Essence. It's pretty disgusting :x
- Shudderstone
![]()
Yep - DAMN YOU! :). But, hey, decks have weak matchups and thats how it works. I just hate that some matchups feel like you have ZERO chance of winning. Like 0%. It feels like way back when, the game had more reasonable matchup odds. I used to run a midrange paladin deck that was like that. Its best matchups were only like 60/40 but its worst were only like 40/60. It was a nice balance. Now? I feel like most matchups are more like 90/10 or 10/90.
I agree with you. Against heavy aggro board decks like Even Shaman, Pirate or Mech Rogue and Mech Palading, if I'm unable to draw devolve, flurgl tox, reno, snowfall, E.T.C., Zephrys, schooling, lightning storm or healing rain, well then it's a loss automatically, but those are a lot of cards as possible outs, so usually it works out.
Whereas against Tony Druid, I only have 3 cards that can save me, and 4 if they have an unlucky hand. Neophyte Cultist, Loatheb and Blademaster Okani. And well Mutanus if I get early murloc reduction to eat the Tony. If I have none of these cards, it's already gg. I really don't like that, but when you adapt it to counter that deck more specifically, all other matchups become more difficult usually.
- Shudderstone
![]()
Yep - I remember swapping out cards to try and tech properly but it never worked. I just accepted my bad matchups and took my easy wins too. Snuck into garbage legend a few days ago, LOL. Once I stopped teching in and out cards my win rate went up!
I would go as far as to say, I enjoy the EU meta. Yeah sure Diamond 5-1 might have been ugly, but everything else is pretty amazing. There is no one deck that can beat everything, but there is definitely a lots of variety.
Currently on 300, and I see EVERYTHING, from secret mage, kingsbane rogue, quest mage, Reno lock, reno druid, reno priest, homebrew decks, questline druid, suicide warlock, even shaman
The one thing I don't (really) see is hyper Aggro (maybe some Mech Rogue), and that's a relief and surprise. My guess is people a) grow up and b) most of the above decks can outplay aggro if mulliganed correctly, which is a trait that you genuinely see at high-ish legend.
I would really want to know region & rank of the comments from before.
Wild meta is okish right now. I wouldn't say it is "good".
I've been playing a even secret hunter I saw martian playing.
I actually kind of like playing against Secret Mage and Pirate Rogue with this deck, since they are very complex matchups.
And I threw a Platebreaker into etc for warrior, actually won a game against warrior solely due Plate breaker (go figure).
The deck is polarized, zero chance against mech decks, but has close to 100% win rate against Quest Mage or most kinds of combo decks. Harrassing automaton priest is funny, they buff their mech acd then pressure plate destroys it.
I am hoping Twist is good this time.
So you are funny. You complain about the game being no skill, while playing big priest. A deck that a) takes no skill (even pirate rouge is a high skill cap deck in comparison) and b) not only punishes aggro but also anything slow while promoting combo - what you claimed you dislike
1. you are not forced to play cancer, you want to. We play at similar levels, and unless you want a high legend finisher, you can play litteraly anything.
2. Many decks that aren’t aggro lose to turn 3 neptulon
3. You are right. There is no skill involved in your turn 3 highroll. But there is a lot of skill in the control vs big priest matchup when the bp doesn’t get his I win button.
4. Much of skill is about mulligan. And about your turn 3/4 pirate/totem boards: you often have to decide when to clear and when to greed. Especially against even shaman, since that deck can go late.
5. Aggro isn’t brain dead. Aggro mirrors are very interesting because the control/beat down roles can swap a lot.
6. I repeat: Deckbuilding takes skill. Netdecking big priest doesn’t.
7. Meta is very diverse right now, with some reno decks being playable, aggro and combo is there too. And jank is playable, not like it was during stormwind
And I don’t know where you see all the tony druids. I see more questline. It’s the better deck, but it’s at least playing the game
++++++++++
I would only add that even Big Priest requires incredible skill if you want to play it at high legend, it's probably one of the more difficult decks to play, because there is just not a lot of aggro and you won't highroll neptulon more than 5% of the time. You'll need to tech it, mulligan correctly, as OP mentioned decide when to greed and when not to greed
Every wild druid deck is peace of shit.
Wild is in a trash state until they nerf Discolock to the ground again, the same archetype keeps ruining an entire game mode again and again.. Can they just kill this archetype like already and stop pushing it in Standard or even in Twist. Let it RIP.
Yeah - wild is completely braindead. These aggro decks are hilarious. I cant believe the sales pitches I hear for how "skilled" aggro is. Vomit hand. Do it again. Again, again, again. Sure....high skill. LOL. Only a pure moron would try and claim that these aggro decks have ANY skill involved. They can be played by Chimpanzees on LSD.
Yeah, yeah. Keep complaining in a way only a chimp could do.
Meanwhile even warrior performs incredibly well, but who cares about facts…
Against what? LOL. Facts....I know.
One thing is for sure: The Warlock quest is the biggest cancer in this game. Ever, LOL. What a stupid deck.
And we keep paying, it's part of their job to balance the game, so keep balancing.