And o doubt you read that much of it in the last 2,5 months you are on this forum.
Heres the deal: For the vast majority of decks/games you can tell whos going to win by turn 3/4, max. How so? Easy: I play Res priest because I have no other choice as its a braindead cancer deck that does well against other braindead decks. So, if I pull a fatty minion by turn 3/4 against any aggro deck they are DONE. Game over. If I do not, I am done, game over. BP is an auto loss to Druid and usually the rare control warrior. Its an auto win against secret mage as they cannot deal with your board & their secrets dont bother you. This is all very simple and based on actual game play & experience.
Its OK - it is what it is. But to pretend that you or some other "genius" can play around my big board on turn 4 or that you can play around a loaded Pirate/Totem board on turn 3/4 without GOOD DRAWS/REMOVAL is just a lie. You know it.
So you are funny. You complain about the game being no skill, while playing big priest. A deck that a) takes no skill (even pirate rouge is a high skill cap deck in comparison) and b) not only punishes aggro but also anything slow while promoting combo - what you claimed you dislike
1. you are not forced to play cancer, you want to. We play at similar levels, and unless you want a high legend finisher, you can play litteraly anything.
2. Many decks that aren’t aggro lose to turn 3 neptulon
3. You are right. There is no skill involved in your turn 3 highroll. But there is a lot of skill in the control vs big priest matchup when the bp doesn’t get his I win button.
4. Much of skill is about mulligan. And about your turn 3/4 pirate/totem boards: you often have to decide when to clear and when to greed. Especially against even shaman, since that deck can go late.
5. Aggro isn’t brain dead. Aggro mirrors are very interesting because the control/beat down roles can swap a lot.
6. I repeat: Deckbuilding takes skill. Netdecking big priest doesn’t.
7. Meta is very diverse right now, with some reno decks being playable, aggro and combo is there too. And jank is playable, not like it was during stormwind
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I would only add that even Big Priest requires incredible skill if you want to play it at high legend, it's probably one of the more difficult decks to play, because there is just not a lot of aggro and you won't highroll neptulon more than 5% of the time. You'll need to tech it, mulligan correctly, as OP mentioned decide when to greed and when not to greed
It's really quite interesting to read this article with my experience with Wild in EU in mind. A lot of people here are complaining about Shudderwock Shaman and Open the Waygate mage, but in EU you barely ever see them. The majority of the decks are Secret mage, Tony OTK or Quest Druid, Pirate, Mech or Kingsbane Rogue, Reno or Self-Damage Warlock, Aggro, Reno or Big Priest, Even Shaman, and a shit ton of Mech paladins. I've been playing Reno Shudderwock which seems to almost counter all of these decks since they are so focused on closing out games ASAP, while I'm just removing all of their stuff and healing to full. Currently got me to rank 2200 in Legend, but I much prefer playing gimmicky Shudder decks which have crazy combos instead of having to survive stupid early game aggro, because people desperately want to win before turn 5.
I would go as far as to say, I enjoy the EU meta. Yeah sure Diamond 5-1 might have been ugly, but everything else is pretty amazing. There is no one deck that can beat everything, but there is definitely a lots of variety.
Currently on 300, and I see EVERYTHING, from secret mage, kingsbane rogue, quest mage, Reno lock, reno druid, reno priest, homebrew decks, questline druid, suicide warlock, even shaman
The one thing I don't (really) see is hyper Aggro (maybe some Mech Rogue), and that's a relief and surprise. My guess is people a) grow up and b) most of the above decks can outplay aggro if mulliganed correctly, which is a trait that you genuinely see at high-ish legend.
I would really want to know region & rank of the comments from before.
actually (at least for Europe) Wild seems oddly at balance in high-ish legend 300-1000 (maybe even -1500).
I know exactly what you mean because ladder is unplayable, Diamond 5-1 is just ???, but in legend you see an odd balance between Aggro and Control. (maybe Warlock Quest could even be considered Midrange?)
I saw quite a bit of those new quest deadlock the game ten iceblock yogg me another ice block mages, those seem to be able to withstand aggro without problems and they can be tech-ed to beat Warlock & Priest so aorn I don't see the need for any nerfs. I'm very confused that your list doesn't include any pirates tbf
Hey Blizzard, you know Christmas coming and it's present time. Noone's asking for a big present just for a small fix. Nerf the Credit Card and fix the Battle pass.
Happy to hear, I needed much experimentation to make this deck work and rank me up (Legend 13 right now). Starscryer has the upside of drawing a spell (which then reduces the negative impact of Book of Specters).
Solarian is nice with Ray of Frost as it acts like your Hero Power, though Solarian Prime gonna have negative impact most of the time on this deck due to its high mana cost.
Well actually I thought so too, but I was proven wrong. If you can get a 5/5 giant next to a 2/5 Chenvaala against aggro in Turn 2/3 (Elemental Evocation into Chenvaala for coin and Sorcerer's Apprentice) your win rate is jumping over the roof.
I played this deck without Chenvaala for a long time. You can replace her with Violet Spellwing but it definitely wins you games against aggro. She is not a key card but boosts your winrate by 4-5%.
0
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I would only add that even Big Priest requires incredible skill if you want to play it at high legend, it's probably one of the more difficult decks to play, because there is just not a lot of aggro and you won't highroll neptulon more than 5% of the time. You'll need to tech it, mulligan correctly, as OP mentioned decide when to greed and when not to greed
1
I would go as far as to say, I enjoy the EU meta. Yeah sure Diamond 5-1 might have been ugly, but everything else is pretty amazing. There is no one deck that can beat everything, but there is definitely a lots of variety.
Currently on 300, and I see EVERYTHING, from secret mage, kingsbane rogue, quest mage, Reno lock, reno druid, reno priest, homebrew decks, questline druid, suicide warlock, even shaman
The one thing I don't (really) see is hyper Aggro (maybe some Mech Rogue), and that's a relief and surprise. My guess is people a) grow up and b) most of the above decks can outplay aggro if mulliganed correctly, which is a trait that you genuinely see at high-ish legend.
I would really want to know region & rank of the comments from before.
0
actually (at least for Europe) Wild seems oddly at balance in high-ish legend 300-1000 (maybe even -1500).
I know exactly what you mean because ladder is unplayable, Diamond 5-1 is just ???, but in legend you see an odd balance between Aggro and Control. (maybe Warlock Quest could even be considered Midrange?)
I saw quite a bit of those new quest deadlock the game ten iceblock yogg me another ice block mages, those seem to be able to withstand aggro without problems and they can be tech-ed to beat Warlock & Priest so aorn I don't see the need for any nerfs. I'm very confused that your list doesn't include any pirates tbf
2
I don't have Kazakus, Golem Sharper and Zola the Gorgon, replaced it with Loatheb and Darkmoon Tonk, and tbf. the deck is actually playable at legend (800-2000). I guess people don't hardtry there as much as on lower ranks
Definitely gonna try out more cards like Zixor, Apex Predator, I love the fact that this is not a play quest, stop brain deck.
0
Game crashed in turn 5 and locked us both out for 2 turns
Also You're G'hunna Be Sorry thinks that Warlock = Priest ;)
18
Hey Blizzard,
you know Christmas coming and it's present time. Noone's asking for a big present just for a small fix.
Nerf the Credit Card and fix the Battle pass.
Thanks in advance
A broken credit card
0
Happy to hear, I needed much experimentation to make this deck work and rank me up (Legend 13 right now). Starscryer has the upside of drawing a spell (which then reduces the negative impact of Book of Specters).
Solarian is nice with Ray of Frost as it acts like your Hero Power, though Solarian Prime gonna have negative impact most of the time on this deck due to its high mana cost.
0
Against aggro I only feel like cheps spells + giants can you win you the game, unless you gain Chenvaala (which is a like a giant) or Flamewaker
2
Well actually I thought so too, but I was proven wrong. If you can get a 5/5 giant next to a 2/5 Chenvaala against aggro in Turn 2/3 (Elemental Evocation into Chenvaala for coin and Sorcerer's Apprentice) your win rate is jumping over the roof.
0
Nice
0
I played this deck without Chenvaala for a long time. You can replace her with Violet Spellwing but it definitely wins you games against aggro. She is not a key card but boosts your winrate by 4-5%.
Especially the possibility of Elemental Evocation into Chenvaala can be amazing.
5
It's not like you have to play this deck