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    posted a message on New Shaman Legendary Card Revealed - Shudderblock

    In Wild, trying to go for boards with a Shudder deck is usually not the way to go. Unless you do some crazy N'Zoth things. Just disruption is more than enough to keep you in the game. 

    The cheapest way to mess up your opponent for example after playing Shudderblock would be to play a discounted Mutanus, dirty rat + freeze, Coilfang Constrictor(to block 3 cards in their hand), Boompistol Bully, Loatheb... Stuff like that

    Posted in: News
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    posted a message on New Neutral Rare Card Revealed - Observer of Mysteries

    Let's go. Random Jank Shudderwock secrets. I'm all for it

    Posted in: News
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    posted a message on Multiple New Shaman/Paladin and Warrior Cards Revealed

    Was already cooking when I saw the excavate reward. Fizzling Shudder before playing the Murloc will create an interesting game. Get random expensive minions that may have luxury battlecries such as Tickatus or Hunter's No Duplicate Brann to summon King Krush. When you play Shudder you transform other minions and return them to hand to cost 1, which could also be quite hilarious. 

    But honestly, just running zeph to become Jaraxxus and getting the snake is better. Since the new Finley is almost a builtin flurgl tox, so running excavates is not that bad.

    Posted in: News
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    posted a message on Multiple New Rogue/Priest Cards Revealed

    You're right, I was not aware of Gilblin stalker's existence actually. Of course the potion of madness tactic is still something that works well, but I thought 2 mana stealth could make a difference. I guess not.

    Posted in: News
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    posted a message on Multiple New Rogue/Priest Cards Revealed

    Well, Wild is gonna suffer against Combo Priest. Good luck killing Hidden Gem
    I can see it happening already(insane highrolls):

    Turn 1: Illuminate on Divine Spirit 
    Turn 2: Hidden Gem
    Turn 3: Devolve Radiant Elemental + Shadow Word: Devour (on 4 targets) + Power Word: Shield 2x + Divine Spirit 2x
    Turn 4: Devolve Top deck Inner Fire for 30 damage face

    Posted in: News
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    posted a message on Happy New Year from the HearthPwn Team!

    Happy new year and thank you for providing us with updates and news year round! This is my number one place to find the latest changes ♥️

    Posted in: News
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    posted a message on A New Year Bash is This Week's Tavern Brawl

    I played "with" a random that killed my non-party crasher minions. After he did it a second turn I conceded. Why can people be so stupid sometimes...

    Posted in: News
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them
    Quote from Banur >>
    How is this situation better or just different (besides the obvious) than having Even Shaman in the mix? Do you think Even Shaman players will keep playing the deck when they can't find games?
    They don't play Even Shaman because they like the deck. They don't care! They play it because they are Charlie Sheen and like winning. Even Shaman provides that and if it doesn't then they play a different deck.

    How is the situation different? It's different because there are barely any decks in the game that are as unfun to play against as Even Shaman. I'll take OTK mine rogue and get destroyed on turn 5 over it any time of the day for example.
    My personal ban pool would be:

    • Open the Waygate
    • Genn Greymane
    • The Demon Seed
    • Swordfish
    • Archbischop Benedictus

    And to repeat what I've been saying, I play this game for fun, not to win as much as possible. Against Shadow Priest, Even Shaman and Pirate Rogue, I barely lose any games at all. In fact, they usually concede at turn 6 or 7 unless they're persistent and wait to get defeated manually. But I'll still ban them anyway because I think they're so ridiculously uninteresting and it feels like a waste of time. Instead if I get insanely high rolled by a Thief Priest, Beast Hunter, Casino Mage or Tess Rogue or whatever and I lose 5 games in a row, I don't care at all. I'm having lots of fun.

    And if people think that way of my decks, go ahead and ban them! No problem. I'd rather face people that are willing to play against (or at least care less about my core cards than the ones they banned) than people that are most likely gonna lose anyway.

    Posted in: General Discussion
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them
    Quote from Andrei2007 >>

    What you don't seem to understand is that multiplayer games will always have the problem of people "powergaming". Right now the way that the community powergames Hearthstone is by copying the highest winrate deck. If you can ban stuff, people will come up with strategies that break the game even harder, and suddenly a tier 3 deck with 5 significant bans ends up being the most unstoppable force in the meta. So in the end, you just end up with a much longer queue time and the same problem.

    So stop trying to tell people what to play.

    I mean, I understand it completely. I don't know why people keep telling me as if I don't understand. When something gets banned, you pick the next contendor that's as strong or less strong. That's fine, but at least you won't have to watch a Mage play Solitaire for 5 turns straight, or have to force yourself to build tons of board clears just to survive until turn 3. There are not many other alternative decks that can do stuff like that.
    It's really simple, there are many unfun decks to have to keep facing all the time, regardless of if they are good or not. I have a more than 85% winrate against Even Shamans because I build my decks so that I can counter them well, but I would still bann Genn Greymane because I find it so boring. 

    People can play what they want, but if the deck they're playing is hated so much by the community, they're gonna have a hard time trying to find someone who didn't ban it, or face a mirror deck. And is that honestly that bad? 

    Posted in: General Discussion
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them
    Quote from Bullard >>

    Not for me, seems a bit drastic, a bit anti hearthstone to me, like...  Now if the OP was asking for a button that gave out electric shocks every time that a priest stole a card from my deck, I'd be onboard with that.  

     LOL

    Posted in: General Discussion
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them
    Quote from Ledouaje >>

    Having a ban mode like you described would hype me a lot.

    The only thing that bother me is the fact you could ban the tech cards that counters your deck. For example, a Jade druid or a Plague DK that ban Skulking Geist and Steamcleaner.

    Otherwise, it could be great for HS community, especially old players that have a lot of unplayable wild cards

    That's fine isn't it? Because if you really really hate plagues, you can just ban Helya. So you won't have to face plague DKs. Or if you run a Skulking Geist or Steamcleaner, you won't face them since they banned a card in your deck.

    Posted in: General Discussion
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them
    Quote from Hearthsam >>

    Definitely not - considering most decks right now revolve around 1-2 key cards you're basically cherry picking your matchups to get a higher winrate. Banning Sif would mean you wouldn't face a single mage. Banning Shudderwock would make it so you'd only ever face even shaman. Banning Astalor (in standard) would lead to crazy long queue times because he's in practically every deck, and it doesn't make sense either because you, yourself, can run it as it's a neutral card.

    This just gives me the impression of "I want to win more and not play against things my deck is weak against". That is literally what a metagame is.

     Definitely not my intention. I play Hearthstone for fun, but I don't want to play in low elo either. I have the greatest times when I'm against value decks and those decks aren't even bad or non-meta either. I just get insanely tired of having to face Even Shamans, Pirate Rogues, Quest Warlocks, Quest Mage in Wild. I constantly have to build my deck around the possibility of facing them one way or another. I get it, that's the game. But for me personally, I wouldn't mind longer queue times if that means I get to face less boring streamlined decks all the time.

    Quote from shad0wseek3r >>

     Q times would be huge cause people would ban your favorite cards also, on top of you cherry picking.

    OP you're thinking in one-way direction only and anything remotely close to what you described above will never be implemented for wider masses of players.

     

     

     I don't mind this at all. I play a lot of off-meta Shudderwock decks and I know tons of people despise Shudderwock. Doesn't matter to me. If people who don't mind Shudderwock as much queue into me, that's even better for me. Because then we are more likely to both have fun.

    Posted in: General Discussion
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    posted a message on Hot Take: Add an option to ban cards in queue so you won't face them

    I know this sounds a bit far fetched, but I believe this might make the game a lot more fun first and foremost.

    The Idea:
    Add an option to ban up to 3/5 cards so you won't face them in matchmaking, since Blizzard patches can't always hotfix the completely broken stuff right away, this way you'll be able to at least have a 'normal' experience on ladder.

    If you hate facing the most streamlined, boring, decks on ladder all the time. You can ban important cards in certain archetypes so you won't have to deal with them. And it goes both ways, so if you think you're gonna pick a deck and ban all your bad matchup cards, your opponents might ban yours if they're not very good against it.

    Also, you might be able to dodge bots completely by banning cards in decks that are highly botted.

    I think this applies for Standard AND Wild. 
    For example, ban the following cards if you can't stand them:

    Let me know what you guys think on this. I'm sure there'll be a lot of different opinions.

    Posted in: General Discussion
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    posted a message on New Lightshow Mage!

    Love it! Always liked Lightshow a lot. Maybe some extra memes could be made by adding Azerite Chain Gang for multiple Aegwynn deathrattle procs, as well as Rommath for a finisher when you run out of steam or even Archivist + Vexalus synergy. So many fun options. Definitely gonna try this new tactic with Stargazer and the apprentices!

    Posted in: New Lightshow Mage!
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    posted a message on Azerite Snake Shudderwock

    I'm glad you tried it out, and thanks for the feedback.

    Yes exactly! I stated the things you said in the tips above here. You don't want to excavate more than 3 times before playing Jaraxxus, and playing Reno first makes things easier. 

    Playing against Aggro is still really easy with this package. You just need to manage your resources very well and know against which archetypes you're playing in mulligan and early game. I personally have more than 80% winrate against aggro. Playing around Pebbly Page effect is very important. Because when you overload and then play it, it will remove your overload effect, so you can play more mana in your turn again. Set up your hand in such a way that you can remove whatever comes at you. If necessary using Zephrys to survive.

    My other advice is, keep your Flurgl Tox combo for as long as you can so you always have a way to clear no matter what, and ETC's devolve is very good against pirate rogue/shadow priest/even shaman.

    Posted in: Azerite Snake Shudderwock
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