What I would like to know is some tips on how I can improve my game plan.
For instance: Should Bluegill Warrior be played to trade as a 2/1 or should I wait to combo him with Warleader? Should I summon some recruits first so I can use Sunkeeper Tarim more efficiently or should I use him even if my board has only one minion (opponent has more minions)? Should I wait a few turns to combine Equality with Consecration or use Consecration on its own to clear a small (not that dangerous board)? Is Quartermaster best used in a turn where I summon recruits or should I summon them on the turn before so they can attack as 3/3s? (normally opponent clears the board before I can either adapt my recruits or buff them with Quartermaster).
I often find myself without the answers late game due to (I think) poor choices on the early game...
I'm rank 9 atm, but am pretty sure I could get to rank 5 with this deck if I knew how to play it better!
I know most of these questions are situational and can change depending on the game/opponent I'm facing, but if any of you have some experience to share with me or maybe some replays of players playing this sort of deck, it would be much appreciated! The deck it's the one made by awedragon. Here's the full list: https://mobile.twitter.com/f2k_control/status/859977448020000769
First step in a matchup is to determine if you are the aggressor or the defender. Sometime depending of your starting hand you may decide to be defender instead of aggressor just because your hand is really slow of the reverse, your starting hand is really aggressive and decide to go a head.
From that you have a basis to make decisions. If you are defender and you can win the game by running the opponent out of thread wasting ressources for low value is fine.
If you wish some help, you could record some of you game and let us tell you what could have been done better.
So, I'm loving the Anyfin Paladin deck with Finja, the Flying Star, Murloc Warleaders, Old Murk-Eye and Bluegill Warriors. The deck I'm using is pretty strong and people say it can reach legend fairly quickly.
Confession time: I'm kind of a noob :)
What I would like to know is some tips on how I can improve my game plan.
For instance: Should Bluegill Warrior be played to trade as a 2/1 or should I wait to combo him with Warleader? Should I summon some recruits first so I can use Sunkeeper Tarim more efficiently or should I use him even if my board has only one minion (opponent has more minions)? Should I wait a few turns to combine Equality with Consecration or use Consecration on its own to clear a small (not that dangerous board)? Is Quartermaster best used in a turn where I summon recruits or should I summon them on the turn before so they can attack as 3/3s? (normally opponent clears the board before I can either adapt my recruits or buff them with Quartermaster).
I often find myself without the answers late game due to (I think) poor choices on the early game...
I'm rank 9 atm, but am pretty sure I could get to rank 5 with this deck if I knew how to play it better!
I know most of these questions are situational and can change depending on the game/opponent I'm facing, but if any of you have some experience to share with me or maybe some replays of players playing this sort of deck, it would be much appreciated! The deck it's the one made by awedragon. Here's the full list: https://mobile.twitter.com/f2k_control/status/859977448020000769
Thank you!
First step in a matchup is to determine if you are the aggressor or the defender. Sometime depending of your starting hand you may decide to be defender instead of aggressor just because your hand is really slow of the reverse, your starting hand is really aggressive and decide to go a head.
From that you have a basis to make decisions. If you are defender and you can win the game by running the opponent out of thread wasting ressources for low value is fine.
If you wish some help, you could record some of you game and let us tell you what could have been done better.
Oh good idea! Will try to use HSReplay :)