Both of these decks are pretty good and have a positive winrate while being a lot of fun. The first deck is a little more aggressive and tries to get board advantage through corsair, firefly, muster and Haunted creeper before dropping Sunkeeper Tarim for lethal or to set it up for Dr. 7 or Tirion to close it out. The second deck is a little slower but has a lot more finishing power vs control but a weaker early game against some of the more aggressive decks in the meta.
Would Vilefin Inquisitor be a good addition for my 1-drop instead? Haven't brought myself to craft them since 800 dust for 1-drops I may or may not use seems a little steep.
the second one has more potential, in the first one i'd look in how to add lightfused stegodon and/or Quartermaster, i'm an advocate for 2x Stegodon 1x Quartermaster in token paladin decks but many people like to go the other way around, funnily enough Boom has no place in the first deck since you want the most sinergy possible and wickerflame is too weak for Wild
also sludge Belcher>Steed, i know how i say Steed is belcher in steroids but WIld is too fast for steed.
the second one has more potential in the firs one i'd look in how to add lightfused stegodon or Quartermaster, i'm an advocate for 2x Stegodon 1x Quartermaster in token paladin decks but many people like to go the other way around, funnily enough Boom ahs no place in the first deck since you want the most sinergy possible and wickerflame is too weak for Wild
I'm not sure quartermaster or stegodon really are worthy of 4 deck slots in this deck. I run both of them in my actually dude paladin with steward, lost in the jungle and stand against darkness. It's a lot of fun, but a really slow grind where a little aoe and you just cry. This deck only has muster to generate dudes, but can generate lots of tokens with creepers and fire fly. I agree boom isn't the best choice, but I figured he is a better play then rag, though not as good of a finisher if rag sticks.
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Both of these decks are pretty good and have a positive winrate while being a lot of fun. The first deck is a little more aggressive and tries to get board advantage through corsair, firefly, muster and Haunted creeper before dropping Sunkeeper Tarim for lethal or to set it up for Dr. 7 or Tirion to close it out. The second deck is a little slower but has a lot more finishing power vs control but a weaker early game against some of the more aggressive decks in the meta.
Would Vilefin Inquisitor be a good addition for my 1-drop instead? Haven't brought myself to craft them since 800 dust for 1-drops I may or may not use seems a little steep.
This version is still pretty tempo oriented, but can be really weak if I don't draw finja
the second one has more potential, in the first one i'd look in how to add lightfused stegodon and/or Quartermaster, i'm an advocate for 2x Stegodon 1x Quartermaster in token paladin decks but many people like to go the other way around, funnily enough Boom has no place in the first deck since you want the most sinergy possible and wickerflame is too weak for Wild
also sludge Belcher>Steed, i know how i say Steed is belcher in steroids but WIld is too fast for steed.