I just thought it might be a idea to see which of the Tavern Brawls you have liked that most. Just make a list (top 3, 5, 10 whatever) and post them. It's just it would be nice to get a idea on what players on this forum like in a Tavern Brawl.
So for my faves I would have to say:
Top 2
Cart Crash at the Crossroads
The Great Summoner Competition
Underdog Rules
Unite Against Mechazod! (The first time)
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
I'm please that the OP mentioned Underdog Rules since this was my favourite.
(Each turn, if you're losing by more than 3 health then a random minion rallies to your side.)
In general, I prefer build-your-own-deck Brawls as I like a nice deck design challenge. The Team brawls are also great for different reasons.
Underdog Rules was my absolute favourite as it was the most subtle brawl thus far, only tinkering mildly with regular Hearthstone in an attempt to answer the question, "What would Hearthstone be like if Aggro was totally neutered?". It was one of the few brawls which had its own evolving metagame, even if it only ran for one week.
Initially, everyone played Warlock due to the obvious attraction of using your own life total as a resource. Flame Imp, Life Tap and even Pit Lord were power plays.
Then, players started to realise that such a slow environment was the natural breeding ground for Control Decks. At this stage, a significant minority branched off to play Mill Rogue and fed off the Control guys.
Then, towards the end of the week, those still brawling realised that such a slow metagame could be totally destroyed by...AGGRO!!!
Any brawl which enables Mill decks to have a 70%+ win rate is OK in my book!
#10 Encounter at the Crossroads- A fun brawl that has inspired other fun brawls
#9 Top 2- crazy week of short games you kind of knew and learned the card combos real quick.
#8 Cloneball!- what a great concept!
#7 Unite Against Mechazod!- i love all the co-op brawls… they have a very unique game feel in hearthstone
#6 Boom Bot vs. Annoy-o-Tron!- great theme
#5 An Evil Exchange- love the theme
#4 Showdown at Blackrock Mountain- the first brawl great theme, felt good
#3 Party Portals! - quick games. Great theme timing… shows the party that is mentioned throughout the adventure. (It would have been bad timing to wait another week.)
#2 Gift Exchange- unexpected strategies and great Christmas theme
#1 Grand Tournament Match- using a brawl beforehand to introduce new content and to show and case concept decks
Hearth of the Sunwell is pretty much the only constructed one i enjoyed, for some odd ball reason it actually encouraged people to constantly try new strategies rather than finding the flavor of the week deck and spamming it like it happens with every other constructed brawl. and i liked the Face has taunt one because it allowed me to play a lot of Minions tha wouldn't die so i could achieve really interesting board states or just do the old Divine Spirit+Inner Fire combo at a viable level.
As for the RNG brawls i really liked the Deck's assemble and captain's treasure,+ because you could play a game within the game and it was not just rng it was pure drafting skill, taking in account how the opponent was building his deck and deciding to go for your own strat vs building against his deck. these two brawls represent everything i like about other game's drafting modes that Hearthstone arena sadly removed (i really don't like Arena, it feels way more coin flip than drafting skills and predictions)
For the pre-made brawls Alnnoy'o'tron vs Boombot is probably my favorite because thta's the one where i felt it as more balanced and both sides had equal chances to win, altho the second iteration of Rag vs Nef was sweet.
Edit: i also enjoyed who's the boss..not many people having Astral communion bedcause it's a gimmicky card people don't craft or usually dust made Astral Druid which was clearly the flavor of the week deck not as prevalent as other brawl's Flavor of the week, i'm looking at you Clockwork secret paladin >:(.
Top 2, Gift Exchange, and Rag v Nef. These were the only ones where I played 50+ games on each (in the case of Rag v Nef I played 100 games each time).
There's no motivation at all to play more than one. In fact they gotta have to do something for every 10 games or something like that. But Blizz just is slower than a sluck riding on a turtle...
Top 2 was interesting for the first 6 hours, before every idiot and his brother started to play the same Hunter deck.
In general I also like brawls with pre-made decks.
As long as a brawl is not:"Each turn pick a random class, draw random cards of random mana costs, receive a random amount of mana crystals and play your turn within a random number of seconds" I'm ok.
I just thought it might be a idea to see which of the Tavern Brawls you have liked that most. Just make a list (top 3, 5, 10 whatever) and post them. It's just it would be nice to get a idea on what players on this forum like in a Tavern Brawl.
So for my faves I would have to say:
My Entry for this week's Card Design Competition - Season 8.16:
Storming Stormwind
cuz free pack without any effort
Click here to check out my custom Warlords of Draenor Expansion Concept
I'm please that the OP mentioned Underdog Rules since this was my favourite.
(Each turn, if you're losing by more than 3 health then a random minion rallies to your side.)
In general, I prefer build-your-own-deck Brawls as I like a nice deck design challenge. The Team brawls are also great for different reasons.
Underdog Rules was my absolute favourite as it was the most subtle brawl thus far, only tinkering mildly with regular Hearthstone in an attempt to answer the question, "What would Hearthstone be like if Aggro was totally neutered?". It was one of the few brawls which had its own evolving metagame, even if it only ran for one week.
Initially, everyone played Warlock due to the obvious attraction of using your own life total as a resource. Flame Imp, Life Tap and even Pit Lord were power plays.
Then, players started to realise that such a slow environment was the natural breeding ground for Control Decks. At this stage, a significant minority branched off to play Mill Rogue and fed off the Control guys.
Then, towards the end of the week, those still brawling realised that such a slow metagame could be totally destroyed by...AGGRO!!!
Any brawl which enables Mill decks to have a 70%+ win rate is OK in my book!
My List for Top 10 Best Taverns
#10 Encounter at the Crossroads- A fun brawl that has inspired other fun brawls
#9 Top 2- crazy week of short games you kind of knew and learned the card combos real quick.
#8 Cloneball!- what a great concept!
#7 Unite Against Mechazod!- i love all the co-op brawls… they have a very unique game feel in hearthstone
#6 Boom Bot vs. Annoy-o-Tron!- great theme
#5 An Evil Exchange- love the theme
#4 Showdown at Blackrock Mountain- the first brawl great theme, felt good
#3 Party Portals! - quick games. Great theme timing… shows the party that is mentioned throughout the adventure. (It would have been bad timing to wait another week.)
#2 Gift Exchange- unexpected strategies and great Christmas theme
#1 Grand Tournament Match- using a brawl beforehand to introduce new content and to show and case concept decks
Hearth of the Sunwell is pretty much the only constructed one i enjoyed, for some odd ball reason it actually encouraged people to constantly try new strategies rather than finding the flavor of the week deck and spamming it like it happens with every other constructed brawl. and i liked the Face has taunt one because it allowed me to play a lot of Minions tha wouldn't die so i could achieve really interesting board states or just do the old Divine Spirit+Inner Fire combo at a viable level.
As for the RNG brawls i really liked the Deck's assemble and captain's treasure,+ because you could play a game within the game and it was not just rng it was pure drafting skill, taking in account how the opponent was building his deck and deciding to go for your own strat vs building against his deck. these two brawls represent everything i like about other game's drafting modes that Hearthstone arena sadly removed (i really don't like Arena, it feels way more coin flip than drafting skills and predictions)
For the pre-made brawls Alnnoy'o'tron vs Boombot is probably my favorite because thta's the one where i felt it as more balanced and both sides had equal chances to win, altho the second iteration of Rag vs Nef was sweet.
Edit: i also enjoyed who's the boss..not many people having Astral communion bedcause it's a gimmicky card people don't craft or usually dust made Astral Druid which was clearly the flavor of the week deck not as prevalent as other brawl's Flavor of the week, i'm looking at you Clockwork secret paladin >:(.
Top 2, Gift Exchange, and Rag v Nef. These were the only ones where I played 50+ games on each (in the case of Rag v Nef I played 100 games each time).
The Great Summoner Competition was a blast. The games were fast and wild.
Better to be the hammer than the anvil or the metal shaped between.
There's no motivation at all to play more than one. In fact they gotta have to do something for every 10 games or something like that. But Blizz just is slower than a sluck riding on a turtle...
Just remember the good times!
Boss Co-Op encounters.
Nefarian vs. Rag (second time)
I liked all the co-op brawls.
Top 2 was interesting for the first 6 hours, before every idiot and his brother started to play the same Hunter deck.
In general I also like brawls with pre-made decks.
As long as a brawl is not:"Each turn pick a random class, draw random cards of random mana costs, receive a random amount of mana crystals and play your turn within a random number of seconds" I'm ok.
I enjoyed Top 3 the most, then the one where both players start with 10 mana. Also that brawl that gave all your minions taunt and charge.
In general, I prefer brawls where you design your own deck.
Bad players whine.
Good players adapt.