Ok so I might get a lot of hate for the following decks that I'm about to list, but they look fun to me and I really don't have dust to build anything else, so. Which one of these 4 decks do you guys think will still be good after the meta settles?
There's nothing safe, people were saying that quest warlock and quest mage are busted and I've been doing really well vs those decks with handbuff paladin and si:7 rogue with a robes tech, so if you don't have dust then don't be trigger happy and wait, that's the wisest choice.
No one will be able to answer this truthfully. What looks like a strong deck now might get nerfed next week cause it;s TOO strong. What looks like the most played deck right now might be old news in a few days when the Meta starts getting figured out.
Just wait. Play what you have. Enjoy some experimenting.
That last one is useful in more ways than one. It teaches you about how other classes work. Intracacies of how cards work or deck interactions. You might pick up things about a card that looks okay right now but might dictate the meta when everything settles.
So, patience is what I would suggest.
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No one will be able to answer this truthfully. What looks like a strong deck now might get nerfed next week cause it;s TOO strong. What looks like the most played deck right now might be old news in a few days when the Meta starts getting figured out.
Just wait. Play what you have. Enjoy some experimenting.
That last one is useful in more ways than one. It teaches you about how other classes work. Intracacies of how cards work or deck interactions. You might pick up things about a card that looks okay right now but might dictate the meta when everything settles.
So, patience is what I would suggest.
I don't think my win rate has ever been so low (and its not even close - I feel like it's in the 30-40% range as I'm consistently losing 6-7 games in a row) in the first few days after an expansion launch. Usually you come across alot of people experimenting with new fun mechanics or themes, etc. but this expansion feels different. It feels like the "new" and "fun" decks are so polarizing you're punished for trying to do anything else other than jam Tier 1 decks.
I try to play something like Pirate Warrior, Elemental Shaman or Deathrattle DH (my 3 favourite decks from Barrens) and I'm just annihilated every game. These decks feel like they went from Tier 1-2 to Tier 4 overnight haha.
Then when I give in and craft the Mage Quest because I'm sick of losing 80% of my games, I'm now running into hyper aggro decks and Paladin/Warriors running 2 copies of Robe of Protection LUL.
The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.
The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.
Do you have a good deck list for it? Should I go with the draw, zoo or control variant?
Funny enough, I managed to pack that quest and priest has been the only class I've been playing for the last 6 months since I am f2p and decided to mainly focus on 1 class. I'm kind of in the mud right now.
It's hard to say which decks will be the best ones a week from now, as it is already very hard to say which decks are good right now, with so many archetypes still undergoing refinement. You will hear lots of people saying that this or that deck is busted, just because the way some decks win causes many people an unfun experience. The meta feels quite 'rock-paper-scissors' as most decks both have hard counters and they themselves counter some other decks hard and this enhances this unfun experience.
That being said when in a week or so from now we get the first VS report published, I would be shocked if Quest No Minion Mage is not AT LEAST a decently-performing deck, so from that perspective it could be called a 'safe' craft. However there is always the risk that the deck is actually too good, which might lead to some nerfs (Incanter's Flow being the prime candidate) which may end up completely killing the deck
From a completely different perspective, Miracle Rogue is a relatively safe craft too as it is a very cheap deck that only requires 2-3 epics (2xGarrote and maybe a Cloak of Shadows from the previous sets). However it is quite unclear how good the deck actually is, it might be busted, or it might be just bait...
Meta is constantly changing on a daily basis first 2-3 weeks into a expansion.
Thats why its foolish to craft any Legendaries or Quest at this point. Just join the Fun and come play some Arena. (that is unless you burned all your hard earned Gold on Day 1 Pack Opening already :P)
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Ok so I might get a lot of hate for the following decks that I'm about to list, but they look fun to me and I really don't have dust to build anything else, so. Which one of these 4 decks do you guys think will still be good after the meta settles?
Miracle Rogue, Quest Mage, Quest Warlock, Quest Shaman.
There's nothing safe, people were saying that quest warlock and quest mage are busted and I've been doing really well vs those decks with handbuff paladin and si:7 rogue with a robes tech, so if you don't have dust then don't be trigger happy and wait, that's the wisest choice.
No one will be able to answer this truthfully. What looks like a strong deck now might get nerfed next week cause it;s TOO strong. What looks like the most played deck right now might be old news in a few days when the Meta starts getting figured out.
Just wait. Play what you have. Enjoy some experimenting.
That last one is useful in more ways than one. It teaches you about how other classes work. Intracacies of how cards work or deck interactions. You might pick up things about a card that looks okay right now but might dictate the meta when everything settles.
So, patience is what I would suggest.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Warlock will be nerfed.
Mage will be nerfed.
Hunter will be nerfed.
I would recommend crafting the worst decks right now because they will be the best in the future after the nerfs.
Whenever I see people include Hunter on their lists I just can’t help but wonder what rank you’re playing at.
Climbing through plat, gold, and diamond, it’s 95% mage, lock, rogue, or DH with splashes of the rest.
I think over my last 50 games, I’ve faced MAYBE 2 hunters.
So craft Quest Priest? ( ͡° ͜ʖ ͡°)
I don't think my win rate has ever been so low (and its not even close - I feel like it's in the 30-40% range as I'm consistently losing 6-7 games in a row) in the first few days after an expansion launch. Usually you come across alot of people experimenting with new fun mechanics or themes, etc. but this expansion feels different. It feels like the "new" and "fun" decks are so polarizing you're punished for trying to do anything else other than jam Tier 1 decks.
I try to play something like Pirate Warrior, Elemental Shaman or Deathrattle DH (my 3 favourite decks from Barrens) and I'm just annihilated every game. These decks feel like they went from Tier 1-2 to Tier 4 overnight haha.
Then when I give in and craft the Mage Quest because I'm sick of losing 80% of my games, I'm now running into hyper aggro decks and Paladin/Warriors running 2 copies of Robe of Protection LUL.
The Warlock quest is probably the safest craft in the set--it is either going to be powerful as a win condition for the next year, or will be nerfed and you will get your dust back.
Do you have a good deck list for it? Should I go with the draw, zoo or control variant?
Funny enough, I managed to pack that quest and priest has been the only class I've been playing for the last 6 months since I am f2p and decided to mainly focus on 1 class. I'm kind of in the mud right now.
It's hard to say which decks will be the best ones a week from now, as it is already very hard to say which decks are good right now, with so many archetypes still undergoing refinement. You will hear lots of people saying that this or that deck is busted, just because the way some decks win causes many people an unfun experience. The meta feels quite 'rock-paper-scissors' as most decks both have hard counters and they themselves counter some other decks hard and this enhances this unfun experience.
That being said when in a week or so from now we get the first VS report published, I would be shocked if Quest No Minion Mage is not AT LEAST a decently-performing deck, so from that perspective it could be called a 'safe' craft. However there is always the risk that the deck is actually too good, which might lead to some nerfs (Incanter's Flow being the prime candidate) which may end up completely killing the deck
From a completely different perspective, Miracle Rogue is a relatively safe craft too as it is a very cheap deck that only requires 2-3 epics (2xGarrote and maybe a Cloak of Shadows from the previous sets). However it is quite unclear how good the deck actually is, it might be busted, or it might be just bait...
they just need to remove Auctineer from the core and that´s it guys no nerfs needed
All decks suck except handbuff paladin and quest mage. Good luck going on any kind of winning streak with this trash meta.
Meta is constantly changing on a daily basis first 2-3 weeks into a expansion.
Thats why its foolish to craft any Legendaries or Quest at this point. Just join the Fun and come play some Arena. (that is unless you burned all your hard earned Gold on Day 1 Pack Opening already :P)