Holding your own is fine, but then when they are out of cards, they play Tess and a Togwagle's scheme that shuffles maybe 30 copies back into their deck, so infuriating!
What that feels like is what its like for nearly every other deck playing against control warrior, the tess shuffle is only used because of control warrior.
Holding your own is fine, but then when they are out of cards, they play Tess and a Togwagle's scheme that shuffles maybe 30 copies back into their deck, so infuriating!
How exactly do you deal with it?
Your only way is to hope to magnetize a big minion and they don't have a board to answer that.
By the way, I love Tess. I hate Control Warrior because its game plan is just removals until opponent runs out of resources. And I do a far more broken combo to torture you than the tog's scheme you described above.
Turn x(can be done from turn 9 and onwards) Lab Recruiter -> Shuffle 3 minions in deck - Barista - Lab Recruiter to your Lab Recruiter
Turn x+1 Lackey, Heistbarron, Pick Treasure to draw 3 with 0 mana, shadowstep Heist if you don't draw Lab Recruiter. Else Lab your Heistbarron
Turn x+2. Go infinite. I use Lab Recruiter on himself, on lackeys and on Heistbarron Togwaggle. Almost EVERY single turn. I only play Tess when I have another Lab on hand and a Heistbarron so I can draw 3 cards for free. Try and beat that. Even pre-nerfed Elysiana was a joke to that.
By the way if I reach turn x and I start the combo , you can't win. I put on board each turn about 18/17 stats each turn(minimum).
Yeah play more aggressive and push more face damage rather than just trying to grind them out like you would in other matchups. However as mentioned Tog's Scheme is in the deck to tech against control warrior. If you can't get a decent start and apply pressure then you're probably going to lose so it's worth making some higher risk plays in the hope they swing things your way. The alternative, if you are facing this deck a lot, is probably just to switch to something else.
Really it sounds like the main thing you need to do is accept that some decks are just going to be favoured against you. If a single 1 mana card which spends most the game dead and has no immediate tempo effect is infuriating you perhaps you're coming at it with the wrong mindset. I imagine if, for example, a murloc deck made a thread asking "how do I beat control warrior" the suggestions would be pretty similar - to either play more all in or to switch deck entirely - because sometimes there's not much more to do.
Thief Rogue can't heal much, beat her with bombs and big taunts, better spam your board
I use Spectral Cutlass so I can heal at least for 8(two times hit with weapon buff), even if they run 2 weapon removals(and the one weapon removal, weapon's scheme will give me 6 armor, so no big problem)
If it comes the point of the Rogue using Togwaggle's Scheme, you simply don't. You lost the war for Tempo, just like most other decks lose that Tempo against Control Warrior. And I for one, am happy with this deck destroying Control Warriors. Suck it up, buttercup.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Holding your own is fine, but then when they are out of cards, they play Tess and a Togwagle's scheme that shuffles maybe 30 copies back into their deck, so infuriating!
How exactly do you deal with it?
What that feels like is what its like for nearly every other deck playing against control warrior, the tess shuffle is only used because of control warrior.
Thief Rogue can't heal much, beat her with bombs and big taunts, better spam your board
The goal of all life is death.
Your only way is to hope to magnetize a big minion and they don't have a board to answer that.
By the way, I love Tess. I hate Control Warrior because its game plan is just removals until opponent runs out of resources. And I do a far more broken combo to torture you than the tog's scheme you described above.
Turn x(can be done from turn 9 and onwards) Lab Recruiter -> Shuffle 3 minions in deck - Barista - Lab Recruiter to your Lab Recruiter
Turn x+1 Lackey, Heistbarron, Pick Treasure to draw 3 with 0 mana, shadowstep Heist if you don't draw Lab Recruiter. Else Lab your Heistbarron
Turn x+2. Go infinite. I use Lab Recruiter on himself, on lackeys and on Heistbarron Togwaggle. Almost EVERY single turn. I only play Tess when I have another Lab on hand and a Heistbarron so I can draw 3 cards for free. Try and beat that. Even pre-nerfed Elysiana was a joke to that.
By the way if I reach turn x and I start the combo , you can't win. I put on board each turn about 18/17 stats each turn(minimum).
Yes I love destroying Control Warrior
Yeah play more aggressive and push more face damage rather than just trying to grind them out like you would in other matchups. However as mentioned Tog's Scheme is in the deck to tech against control warrior. If you can't get a decent start and apply pressure then you're probably going to lose so it's worth making some higher risk plays in the hope they swing things your way. The alternative, if you are facing this deck a lot, is probably just to switch to something else.
Really it sounds like the main thing you need to do is accept that some decks are just going to be favoured against you. If a single 1 mana card which spends most the game dead and has no immediate tempo effect is infuriating you perhaps you're coming at it with the wrong mindset. I imagine if, for example, a murloc deck made a thread asking "how do I beat control warrior" the suggestions would be pretty similar - to either play more all in or to switch deck entirely - because sometimes there's not much more to do.
I use Spectral Cutlass so I can heal at least for 8(two times hit with weapon buff), even if they run 2 weapon removals(and the one weapon removal, weapon's scheme will give me 6 armor, so no big problem)
If it comes the point of the Rogue using Togwaggle's Scheme, you simply don't. You lost the war for Tempo, just like most other decks lose that Tempo against Control Warrior. And I for one, am happy with this deck destroying Control Warriors. Suck it up, buttercup.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
you can't, no one can.
Dead but dreaming
Have a win condition other than removing things.
^^^ This.
OP is asking how CW can outlast a deck that can literally go infinite -- in a much bigger way than Boom can.
Welcome to your worst nightmare, Warrior.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Its just the same feeling when you play the frickin 7/7 anti fatigue shit