Never had so much fun in Hearthstone. They really did a good job. However they need to balance some of the heroes that autolose every time like the one that takes 3 damage to gain a coin. And dancing Daryl. But the diversity is there and its stunning.
Sadly the murloc tribe is pretty useless. Its only good for poison. I hope they add more tribes and cards soon.
Really loving this mode so far. Been playing it nonstop.
lol i literally just lost a game to an opponent that was already eliminated. this is very much beta and it is very much boring already, just a few days after release.
i really want to play this game for fun. it just seems to be kinda impossible
lol i literally just lost a game to an opponent that was already eliminated. this is very much beta and it is very much boring already, just a few days after release.
i really want to play this game for fun. it just seems to be kinda impossible
If you play anyone that was already eliminated, then you should be playing against an AI kel thuzad hero which has an inferior random setup. Going up against an eliminated person is usually a free turn to tavern up.
It's not terrible. Most people seem to enjoy it. It's just not for me. I don't blame all the streamers for playing it instead of standard though, since Doom in the Tomb ruined that format. I'm just gonna stay away from hearthstone until December.
It's fine right now. It'll probably be pretty dull once things are more refined, though; the top builds are pretty clear cut at this point, and you have to high-roll pretty hard to win with anything creative.
But maybe they'll rotate cards in and out to keep things fresh. Either way, moderately entertaining change of pace. I like having the randomness and deck-building aspect brought into multiplayer, and the pace and stress level are much more enjoyable for short post-work sessions.
my experience has been that there are lots of strategies. would I like a few more minion choices? maybe. but just in the last two days I've won with Turbo to 6 Patchwerk, Pogo-hopper extreme Shudderwok, and half-mech half-beast AFK. I've always won a lot of games going demon, so saying that only mech and beast are valid isn't exactly true.
I am interested in seeing where they go from here. I would expect rather than adding cards to the mode, they will do a rotation, to keep the possibility of getting golden high while making the game not get stale. they will probably rotate once an expansion, but it would be cool to see them have random minion pulls each game, so everyone chooses from the same pool, but the pool isn't the same every time. another option (even less likely I think) would be to have multiple choices for how to play, kinda like town of salem has different playlists. so classic (what we have now) advanced (different more wild cards) and chaos (randomized pool of cards)
I am interested in seeing where they go, but i think that will be awhile, in the meantime I am glad to have three entirely different games I can play in my hearthstone client, I still think dungeon run is the best, but I like the other two.
my experience has been that there are lots of strategies. would I like a few more minion choices? maybe. but just in the last two days I've won with Turbo to 6 Patchwerk, Pogo-hopper extreme Shudderwok, and half-mech half-beast AFK. I've always won a lot of games going demon, so saying that only mech and beast are valid isn't exactly true.
Literally no one said this,
but hey you want to invent points to easily defeat them, well feel free to strawman away,
my experience has been that there are lots of strategies. would I like a few more minion choices? maybe. but just in the last two days I've won with Turbo to 6 Patchwerk, Pogo-hopper extreme Shudderwok, and half-mech half-beast AFK. I've always won a lot of games going demon, so saying that only mech and beast are valid isn't exactly true.
Literally no one said this,
but hey you want to invent points to easily defeat them, well feel free to strawman away,
Actually, many people have noted that Demons and Murlocs are tough to win with, because it's true.
It's not impossible to with with them, obviously, or the game wouldn't have even made it to beta yet. But further tuning is definitely in order.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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Never had so much fun in Hearthstone. They really did a good job. However they need to balance some of the heroes that autolose every time like the one that takes 3 damage to gain a coin. And dancing Daryl. But the diversity is there and its stunning.
Sadly the murloc tribe is pretty useless. Its only good for poison. I hope they add more tribes and cards soon.
Really loving this mode so far. Been playing it nonstop.
Wow....didn’t know so many fanboys would get so triggered about an opinion.
Anyways I think the mode is repetitive because there are limited strategies. Much like standard or arena you are trying to build to the “meta”
basically tokens early, if mechs roll junkbots. If beasts roll Mama. Get Amalgam for poison.
its honestly always that,
Im either placing first or losing to some triple mama or roided out junkbots,
the game mode has been pretty much figured out like day 2
the only thing that differentiates good from bad players is luck at this point
seems like the game hasn't changed at all, what a surprise
lol i literally just lost a game to an opponent that was already eliminated. this is very much beta and it is very much boring already, just a few days after release.
i really want to play this game for fun. it just seems to be kinda impossible
If you play anyone that was already eliminated, then you should be playing against an AI kel thuzad hero which has an inferior random setup. Going up against an eliminated person is usually a free turn to tavern up.
It's not terrible. Most people seem to enjoy it. It's just not for me. I don't blame all the streamers for playing it instead of standard though, since Doom in the Tomb ruined that format. I'm just gonna stay away from hearthstone until December.
It's fine right now. It'll probably be pretty dull once things are more refined, though; the top builds are pretty clear cut at this point, and you have to high-roll pretty hard to win with anything creative.
But maybe they'll rotate cards in and out to keep things fresh. Either way, moderately entertaining change of pace. I like having the randomness and deck-building aspect brought into multiplayer, and the pace and stress level are much more enjoyable for short post-work sessions.
Donais tweeted that they are already planning to add four new heroes and some units before or with the expansion.
https://twitter.com/mike_donais/status/1193260274075066368
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
my experience has been that there are lots of strategies. would I like a few more minion choices? maybe. but just in the last two days I've won with Turbo to 6 Patchwerk, Pogo-hopper extreme Shudderwok, and half-mech half-beast AFK. I've always won a lot of games going demon, so saying that only mech and beast are valid isn't exactly true.
I am interested in seeing where they go from here. I would expect rather than adding cards to the mode, they will do a rotation, to keep the possibility of getting golden high while making the game not get stale. they will probably rotate once an expansion, but it would be cool to see them have random minion pulls each game, so everyone chooses from the same pool, but the pool isn't the same every time. another option (even less likely I think) would be to have multiple choices for how to play, kinda like town of salem has different playlists. so classic (what we have now) advanced (different more wild cards) and chaos (randomized pool of cards)
I am interested in seeing where they go, but i think that will be awhile, in the meantime I am glad to have three entirely different games I can play in my hearthstone client, I still think dungeon run is the best, but I like the other two.
Literally no one said this,
but hey you want to invent points to easily defeat them, well feel free to strawman away,
Actually, many people have noted that Demons and Murlocs are tough to win with, because it's true.
It's not impossible to with with them, obviously, or the game wouldn't have even made it to beta yet. But further tuning is definitely in order.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland