Might just be Reno that has a lower power level than past heroes, but I'm reeeeeally struggling on heroic, so far as I might not even get past the 2nd boss. During the heist, I barely had any problems reaching the last boss for each wing, even on heroic.
Well, bosses are a bit harder for sure, but it seems like the pool of bosses you can get per chapter is much smaller than last time because, at least in the second chapter, there were no bosses from the first one. We know there are around 76 bosses, so by dividing it by 4, you’re left with only ~19 or so bosses per each chapter; while they are harder, you can start to understand their strategies pretty easily.
I haven't played a lot of Reno but I completed the first two chapters using Finley with relative ease. Maxwell or Jr. Scout (in the second chapter) usually carries me through the first three encounters.
Wanna say its too easy sometimes but that one BS opening of an AI will fuck u up real good. Overall not too hard (for me) and reasonably challenging sometimes.
No, it isn't easier or harder; it's still more of the same. You build some crap deck from scraps and you roll over everything until eventually you meet the wrong match-up and get leveled.
I have found early game tempo is really important in this adventure. Finley with Maxwell helped me beat both heroic bosses. Wind Fury and Shield hero power also worked really well.
I one shot it with Finley in the first chapter. Second chapter I swapped to Reno and haven’t reached the last boss yet. Could use more testing but Reno feels a lot weaker than Finley. I think on my current run I’ll reach the last boss but the deck is extremely spell-centric which means it’ll have no chance for a one shot because it will run out of steam.
One shotted both chapters on heroic with finley (c2 using a lucky combo of Band of Bees / Titanic Ring, c1 by outlasting the boss with Finley's Pith Helmet and generating a card from the hero power each turn, meanwhile doing unfair things with battlecries). I haven't tried with Finley again so those may have been outrageously fortunate. With Reno on heroic, I usually make it to the boss but then only take off 50-100hp each time, even with decks that I think are broken going in.
Doing incremental damage to the boss makes it a lot less frustrating to lose in the last round. I think overall this just changes the way the grind works compared to previous adventures - rather than replaying to get a perfect run, you're replaying to chip away the boss's health.
My favourite mechanic is trying to get a zillion Lei Flamepaws (e.g. using Gang's all here, Disks of Legend) on the board during the run and then multicasting Gnomebliterator so that there's a ridiculous amount of damage stacked up for the final boss.
Do you always play with anomalies on? Some of the anomalies make the first boss extremely hard because they get more of an advantage from it than you at that point.
After beating both chapters with Finley on HC, I'm having trouble with Reno as well. Couldn't reach tavern Bob in maybe 5 straight HC runs before giving up on Reno.
I agree that Reno seems woefully underpowered starting out, and many of his buckets don't seem to make things better. It's hard building a good deck with him because they focused so heavily on Discover and RNG mechanics when designing Reno. That being said, he can still pull some very powerful moves with the right deck and treasures. Haven't really played around with him on Heroic. But if you think this one is hard, I actually broke my computer monitor trying The Witchwood adventure... Lol
Just try paladin with the weapon and the discover+overload hero power, you can stall most games until win. For the last boss just stall in the second phase until you can OTK or close. With this strategy I've beat the last boss with one single game.
with Reno i usually go with the hook that pulls minions from your deck whenever you play spells,cheap spells and big minions, or at least the spell lovers bucket, the treasure is usually the Pandaren guy that duplicates spells,, there's only one win where i didnt do that and that was because i got double captured flag and frostlich Jaina which allowed me to roll over stuff because 5/8 water elementals are no joke
Gave it a few more tries and can reach the last boss on HC with Reno maybe 70% of runs. Picking the Lasso for treasure, Arcane Craftiness as hero power and Secret Traps for starting deck should carry you pretty well through the first few bosses.
Heal Elise with Addarah got me through the heroic plague lords, copy Addarah at Bob's when possible. I know there's still 2 chapters left to unlock but this feels easier.
Im struggling on the god damn regular mode. Chapter 3 is so incredibly poorly balanced. AI just floods the board and hits face. If you have a slow deck or cant keep up with early minion generation you just down right lose.
This is why you should get the rewards YOU PAID FOR upfront. Imagine how many people paid for the adventure but don’t have hours and hours to complete, and they don’t get their rewards or golden pack. Brilliant!
Might just be Reno that has a lower power level than past heroes, but I'm reeeeeally struggling on heroic, so far as I might not even get past the 2nd boss. During the heist, I barely had any problems reaching the last boss for each wing, even on heroic.
Well, bosses are a bit harder for sure, but it seems like the pool of bosses you can get per chapter is much smaller than last time because, at least in the second chapter, there were no bosses from the first one. We know there are around 76 bosses, so by dividing it by 4, you’re left with only ~19 or so bosses per each chapter; while they are harder, you can start to understand their strategies pretty easily.
I haven't played a lot of Reno but I completed the first two chapters using Finley with relative ease. Maxwell or Jr. Scout (in the second chapter) usually carries me through the first three encounters.
Wanna say its too easy sometimes but that one BS opening of an AI will fuck u up real good. Overall not too hard (for me) and reasonably challenging sometimes.
No, it isn't easier or harder; it's still more of the same. You build some crap deck from scraps and you roll over everything until eventually you meet the wrong match-up and get leveled.
I have found early game tempo is really important in this adventure. Finley with Maxwell helped me beat both heroic bosses. Wind Fury and Shield hero power also worked really well.
I one shot it with Finley in the first chapter. Second chapter I swapped to Reno and haven’t reached the last boss yet. Could use more testing but Reno feels a lot weaker than Finley. I think on my current run I’ll reach the last boss but the deck is extremely spell-centric which means it’ll have no chance for a one shot because it will run out of steam.
One shotted both chapters on heroic with finley (c2 using a lucky combo of Band of Bees / Titanic Ring, c1 by outlasting the boss with Finley's Pith Helmet and generating a card from the hero power each turn, meanwhile doing unfair things with battlecries). I haven't tried with Finley again so those may have been outrageously fortunate. With Reno on heroic, I usually make it to the boss but then only take off 50-100hp each time, even with decks that I think are broken going in.
Doing incremental damage to the boss makes it a lot less frustrating to lose in the last round. I think overall this just changes the way the grind works compared to previous adventures - rather than replaying to get a perfect run, you're replaying to chip away the boss's health.
My favourite mechanic is trying to get a zillion Lei Flamepaws (e.g. using Gang's all here, Disks of Legend) on the board during the run and then multicasting Gnomebliterator so that there's a ridiculous amount of damage stacked up for the final boss.
Do you always play with anomalies on? Some of the anomalies make the first boss extremely hard because they get more of an advantage from it than you at that point.
if you think this is hard then you haven't tried kobold and katakombs with all classes...
I am power, incarnate!
After beating both chapters with Finley on HC, I'm having trouble with Reno as well. Couldn't reach tavern Bob in maybe 5 straight HC runs before giving up on Reno.
I agree that Reno seems woefully underpowered starting out, and many of his buckets don't seem to make things better. It's hard building a good deck with him because they focused so heavily on Discover and RNG mechanics when designing Reno. That being said, he can still pull some very powerful moves with the right deck and treasures. Haven't really played around with him on Heroic. But if you think this one is hard, I actually broke my computer monitor trying The Witchwood adventure... Lol
Just try paladin with the weapon and the discover+overload hero power, you can stall most games until win. For the last boss just stall in the second phase until you can OTK or close. With this strategy I've beat the last boss with one single game.
I will crush you!
with Reno i usually go with the hook that pulls minions from your deck whenever you play spells,cheap spells and big minions, or at least the spell lovers bucket, the treasure is usually the Pandaren guy that duplicates spells,, there's only one win where i didnt do that and that was because i got double captured flag and frostlich Jaina which allowed me to roll over stuff because 5/8 water elementals are no joke
Gave it a few more tries and can reach the last boss on HC with Reno maybe 70% of runs. Picking the Lasso for treasure, Arcane Craftiness as hero power and Secret Traps for starting deck should carry you pretty well through the first few bosses.
Heal Elise with Addarah got me through the heroic plague lords, copy Addarah at Bob's when possible. I know there's still 2 chapters left to unlock but this feels easier.
Not sure if hyped yet.
Im struggling on the god damn regular mode. Chapter 3 is so incredibly poorly balanced. AI just floods the board and hits face. If you have a slow deck or cant keep up with early minion generation you just down right lose.
Fuck this game.
I beat the 3 chapters of normal and heroic with Reno and Reno's Magical Torch, Arcane Craftiness and Secret Traps. It is not easy, but also not ultra-hard. If you need help, here is a guide: https://www.icy-veins.com/hearthstone/tombs-of-terror-reno-jackson-mage-rogue-guide
This is why you should get the rewards YOU PAID FOR upfront. Imagine how many people paid for the adventure but don’t have hours and hours to complete, and they don’t get their rewards or golden pack. Brilliant!
just you, actually i think this adventures are getting easy so more casual players buy them