Sorry because i didn't put the pictures of the cards, but i don't know how.
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The first deck doesn't have any win condition besides Dr. boom. No late game. Pally needs something to finish the game. Your early game is good. shielded minibot, muster for battle. Should take out hand of protection and add in a equality and another concentration for a board clear in late game. Then maybe a Tirion or a or some other big minion for end game. should probably either get more secrets or get rid of Challenger. At the moment you don't have enough secrets to justify Challenger. Add a quartermaster instead. Change the Warden for a Shredder or some other good 4 drop. You should also think about getting rid of a weapon. 2 truesilvers and a cogmaster are plenty. Sword of justice is slow but you can trade the cogmaster for it. one or the other I would think not both. Also you might want to think about dropping one murloc knight for a keeper or shredder. Murloc knight is more of a 6 drop than a four drop if you want to get value out of it. Humility is ok but its better to play another Aldor peacekeeper instead. Gives the same effect but you have a 3/3 body. Those changes should help up the win rate some.
I will try to get more secrets. At the moment i don't have dust. I am sick of the Mage and i want to try another class. I will look forward to create a good deck for paladin.
The adventures tend to give you the most bang for the buck/gold. There are some really great cards in Naxx and LOE. BRM is ok but more dragon centric. getting the adventures will decrease the time needed to form better decks. But there are some crafted cards that would be ok. Cult master instead of divine favor for instance would be a better card draw engine IMO. you could search mid-range pally decks and see what changes you can make with the cards you do have. Since your first deck is looking more mid range. then Secret even though you have a Challenger in it.
The 1st Paladin deck is too much of a Jack of All Trades. It's not going to have much power. Try to pick a theme (Midrange, Aggro, Secret, Murloc, etc maybe a mix of 2) and roll with it. Also some cards are just bad even on a budget. Mogu'shan Warden is an awful card and even Shieldmaster is much more superior. Probably should take out sword of justice too because you have too many weapons with muster for battle. Humility and hand of protection aren't exactly good either atm.
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Hello everyone,
I am quite new and i want to create a paladin deck.
I have crafted some cards for this class, i spent a lot of dust for those cards.
So the first deck is:
I played with this deck in Casual and the deck is not working so well. Could you please give me some advices.
The second deck is with murlocs:
The same problem with this. The opponent is able to kill the murlocs too easy as they have low hp.
Can you give me some advices in order to make them better? Do i need to use taunts for these decks?
Sorry because i didn't put the pictures of the cards, but i don't know how.
Thank you guys,
Bogdan
The first deck doesn't have any win condition besides Dr. boom. No late game. Pally needs something to finish the game. Your early game is good. shielded minibot, muster for battle. Should take out hand of protection and add in a equality and another concentration for a board clear in late game. Then maybe a Tirion or a or some other big minion for end game. should probably either get more secrets or get rid of Challenger. At the moment you don't have enough secrets to justify Challenger. Add a quartermaster instead. Change the Warden for a Shredder or some other good 4 drop. You should also think about getting rid of a weapon. 2 truesilvers and a cogmaster are plenty. Sword of justice is slow but you can trade the cogmaster for it. one or the other I would think not both. Also you might want to think about dropping one murloc knight for a keeper or shredder. Murloc knight is more of a 6 drop than a four drop if you want to get value out of it. Humility is ok but its better to play another Aldor peacekeeper instead. Gives the same effect but you have a 3/3 body. Those changes should help up the win rate some.
Thank you for the answer.
I just updated my post. Now it looks nice :)
Thank you for the advices.
I will try to get more secrets. At the moment i don't have dust. I am sick of the Mage and i want to try another class. I will look forward to create a good deck for paladin.
Thank you for the reply.
I searched for some of the cards from the decks you presented me, but i cant find them in Crafting section.
Also, i observed that some of them can be received only from the Solo Adventures. This will take time in order to create a good deck.
The adventures tend to give you the most bang for the buck/gold. There are some really great cards in Naxx and LOE. BRM is ok but more dragon centric. getting the adventures will decrease the time needed to form better decks. But there are some crafted cards that would be ok. Cult master instead of divine favor for instance would be a better card draw engine IMO. you could search mid-range pally decks and see what changes you can make with the cards you do have. Since your first deck is looking more mid range. then Secret even though you have a Challenger in it.
The biggest problem is: too many 1-ofs. Try to include more duplicates.
The 1st Paladin deck is too much of a Jack of All Trades. It's not going to have much power. Try to pick a theme (Midrange, Aggro, Secret, Murloc, etc maybe a mix of 2) and roll with it. Also some cards are just bad even on a budget. Mogu'shan Warden is an awful card and even Shieldmaster is much more superior. Probably should take out sword of justice too because you have too many weapons with muster for battle. Humility and hand of protection aren't exactly good either atm.