Have been thinking about this a little. Obviously the downside to a card like Temporus is the sheer fact that it is gifting the opponent the chance to make a 2-turn win play.
But if you have a reasonable chance for surviving the two turns, I wonder if this might be a considered counter to Ice Block - assuming you have the damage output to knock it off in the first turn.
Also, if you have managed to use one of Priest's many different ways of stealing an Ice Block for yourself, it could help keep you alive to reach that win condition maybe?
are you seriously trying to tell me that giving Mage, the class with the most burn damage and most incentive to build combo based deks (one being BASED AROUND THE CONCEPT OF 2 TURNS) would be in any way "nerfed" by being given 2 turns for free.
Like, I have seen many theorycrafts around Temporus and how it could work/not work, but this is by far the worst I've ever seen. It's like you have never played a game against Mage in your life but read waht Ice Block does and thought to yourself "this bypasses that, so clearly it must be a counter"
You should maybe think about this a second time before you open yourself to being eviscerated in an open thread
are you seriously trying to tell me that giving Mage, the class with the most burn damage and most incentive to build combo based deks (one being BASED AROUND THE CONCEPT OF 2 TURNS) would be in any way "nerfed" by being given 2 turns for free.
Like, I have seen many theorycrafts around Temporus and how it could work/not work, but this is by far the worst I've ever seen. It's like you have never played a game against Mage in your life but read waht Ice Block does and thought to yourself "this bypasses that, so clearly it must be a counter"
You should maybe think about this a second time before you open yourself to being eviscerated in an open thread
Quest mage is the ONLY current mage meta deck that relies on a two-turn kill right now. Burn mage in particular relies on whittling the opponent's life total down over the course of many turns. As I mentioned, this is easily prevented with the right spells taken from the mage's arsenal. It's like you have never played a mage deck before and instead have only read some wildly exaggerated rants about how mage burn decks work and suddenly believe you are something of an expert on them.
Perhaps you should have reconsidered your response before making such a poor argument on an open thread. Opinions are welcome. Barely concealed trolling is not. You can leave once you've picked up your bits from the floor...
Temporus it is not a mage counter. It is only a bad card. If you will give 2 turns to a mage you willl die. You can give two turn to a mage only if the mage has no minions on board and if he has only few cards in hand. If you have this 2 condition you might also die.
Quest mage is the ONLY current mage meta deck that relies on a two-turn kill right now. Burn mage in particular relies on whittling the opponent's life total down over the course of many turns. As I mentioned, this is easily prevented with the right spells taken from the mage's arsenal. It's like you have never played a mage deck before and instead have only read some wildly exaggerated rants about how mage burn decks work and suddenly believe you are something of an expert on them.
Perhaps you should have reconsidered your response before making such a poor argument on an open thread. Opinions are welcome. Barely concealed trolling is not. You can leave once you've picked up your bits from the floor...
I think you are overlooking a very important problem. Burn Style Mages usually play Alexstrazsa. If you give two turns to the Mage, they can Alexstrazsa on the first and Attack with it on the second meaning they only need a mere fireball to kill you...
The whole point of playing this card though is that you already have the means to kill the opponent lined up. So they HAVE to kill you in those next two turns.
Bear in mind also that they can't actually play Alextrasza on the next turn anyway, since they will onl;y have 7 mana on their turn and 8 on the next. (Something the previous poster appears to have overlooked)
Temporus could be played by many classes if obtained through the discover a dragon mechanic, BUT I highly doubt that this is the logic behind the card. IMO considering the DK heropower of priests, giving the opponent these two turns is the only way to protect them from total harrasment. What I like about the card is the fact that it is an absolute gamble and can even be used to push more fattigue damage in extreme situations. Dont forget that an enemy with no cards doesnt gain that much from the extra turn.
Temporus it is not a mage counter. It is only a bad card. If you will give 2 turns to a mage you willl die. You can give two turn to a mage only if the mage has no minions on board and if he has only few cards in hand. If you have this 2 condition you might also die.
Except, that with the Ice Block you stole (as I posited in my example), you aren't dead. And you win. GG
:) man came one. How can you steal an ice block? how many steal do you have in your deck? the probability is 2/30 (so 6,66%) for every [card]Thoughtsteal[/card] (and this is not considering when you draw the spell because obviously if you have the spell as 27 th card the probability is nearly 0). It is a bad hope.
Perhaps. Perhaps not.
Let's imagine you're right. They still can't do what you claim, since they will need at least 1-2 more mana to even play Alex on the first turn anyway, so thats not going to happen. The most they can hope for is maybe a couple of fireballs or something. The only way the mage can kill you in two turns is really with Alex (effectively unless you are really low on health, in which case you wouldn't play the card in the first place). And as long as you play it before turn 9, they are screwed. Let's say they burn you down. On your turn, you pop a healing potion, some other heals, Hero Power, etc. Lyra makes your turn insane also.
2.Have enough health so that your opponent can not break your block in 1 turn.
3.You have to be in a Situation in which you can break your opponents block.
Why do you need temporus in that situation?
No, that's not exactly true. That's not the only way for the card to be good. That was an example of it. In particular, this thread was discussing whether Temporus was an effective soft-nerf for versus mages not (as some have assumed) whether the card is considered good, bad, or however many "stars" that streamers are randomly attributing these days...
The key points being: -- If your health is that low anyway, you've probably already lost. Assuming it is that low, you wouldn't play this card.
-- When you play Temporus, assuming the mage doesnt have a lethal in hand, the mage is faced with a hard choice: 1. try and burn the priest down as quickly as possible and hope he can't recover from it . If he does this, and the priest pops a potion, etc, then the mage has spent out his hand and rekt himself 2. If the mage doesn't and "carries on as normal", then the extra turn could prove lethal when the priest has his two turns.
-- If Temporus is played before turn 9, then Alexstrasza will not be a concern
-- If Temporus is played before turn 9 then Pyroblast will not be a concern
No, that's not exactly true. That's not the only way for the card to be good. That was an example of it. In particular, this thread was discussing whether Temporus was an effective soft-nerf for versus mages not (as some have assumed) whether the card is considered good, bad, or however many "stars" that streamers are randomly attributing these days...
The key points being: -- When you play Temporus, assuming the mage doesnt have a lethal in hand, the mage is faced with a hard choice: 1. try and burn the priest down as quickly as possible and hope he can't recover from it . If he does this, and the priest pops a potion, etc, then the mage has spent out his hand and rekt himself 2. If the mage doesn't and "carries on as normal", then the extra turn could prove lethal when the priest has his two turns.
-- If Temporus is played before turn 9, then Alexstrasza will not be a concern
-- If Temporus is played before turn 9 then Pyroblast will not be a concern
I think you missed the post where I already answer the issue with this.
For you to consistently play Temporus on turn 7, you need to play a Draw Heavy deck.
Draw Heavy decks cannot apply enough pressure for you to set up a kill on the Mage by the time you use this minion on turn 7. Look at your draw options, they are not stated to apply pressure.
That means you will play Temporus later than turn 7 on most cases, meaning you are open to Alex + Burn.
There is not much you can do to get around it. If you create a deck which can consistently put the pressure on board to kill the Mage using your strategy, you will not have Temporus on turn 7 consistenly, if you play a deck which is focused on draw to consistenly Temporus turn 7, you don't have enough pressure to kill the Mage.
Your argument would possibly be logical if it weren't undone by the fact that the same argument you are providing undoes your own point. What I mean by this is that you are saying that this deck wouldn't work becuase you would need to have drawn Temoprus (a single legendary). Whereas the same must be said for the mage - they would need to have also build a draw-heavy deck to get hold of Alex in time. And ALSO they would need to have known beforehand that the priest was running Temporus. So the priest has a mch bigger advantage and stistical likelihood of pulling off a useful Temporus than the mage does of God-drawing Alex AND a Pyroblast in time for it - while diluting their own options to get there.
Sure, there's always the possibility that Temporus is not seen and is buried at the bottom of the deck etc - so you would need other options to win. But that's moving into the realms of formulating entire deck strategies etc there.
No, this is wrong. It will be extremely difficult to find a safe time to play Temporus against Mages who play Ice Block. Minions on the board attack twice, you get the mana to play cards you draw, minions in hand have charge, more double the mana to play burn... In almost every case, he will be either a win-more or lose-more card.
Maybe he proves to be good against something, but I can't see that being mage.
Your argument would possibly be logical if it weren't undone by the fact that the same argument you are providing undoes your own point. What I mean by this is that you are saying that this deck wouldn't work becuase you would need to have drawn Temoprus (a single legendary). Whereas the same must be said for the mage - they would need to have also build a draw-heavy deck to get hold of Alex in time. And ALSO they would need to have known beforehand that the priest was running Temporus. So the priest has a mch bigger advantage and stistical likelihood of pulling off a useful Temporus than the mage does of God-drawing Alex AND a Pyroblast in time for it - while diluting their own options to get there.
Sure, there's always the possibility that Temporus is not seen and is buried at the bottom of the deck etc - so you would need other options to win. But that's moving into the realms of formulating entire deck strategies etc there.
And what are Mage decks like? Draw Heavy decks...
This means, if you have a draw heavy deck, you have a high likelyhood to draw Temporus by turn 7, but you cannot kill the Mage that soon because you don't have pressure, and the Mage will use the extra turns to continue drawing.
If you are a deck that builds pressure, you will likely draw Temporus later, at which point, since the Mage is draw heavy, will likely have the cards in hand, so you are dead.
You still have no way to win. For this to work, you have to play a pressure heavy deck and be lucky to draw Temporus by turn 7... Which is not consistent.
I'm sorry, but this is just going around in circles. You can't really claim you need "luck" for the priest deck to win, without also accepting you need luck for the mage deck to win. Both have the same effect. There are many ways to achieve the necessary pressure needed to kill the mage well before he has the option to return the problem. Big Priest has a lot to achieve this. Free from Amber for a massive dragon and bash face. There's lots of possibilities. But I have to draw the conclusion that if "you have to be lucky to draw Temporus" is the biggest opposing factor, then much the same can be said for the mage, so they cancel each other out.
I feel like other than another Priest, Mage is the probably the most dangerous class to play this against. Especially since she gets to go first. And with Primordial Glyph and Leyline Manipulator potentially working in tandem, things could get really bad, unless Blizzard plans to put a cap on the reduction.
We decline a large number of non-sensical reports every day, so there is no need to use it as a threat. Now... how to save this thread from being locked shorly?
Edit: Deleted a number of off-topic posts. I hope it will do!
Have been thinking about this a little.
Obviously the downside to a card like Temporus is the sheer fact that it is gifting the opponent the chance to make a 2-turn win play.
But if you have a reasonable chance for surviving the two turns, I wonder if this might be a considered counter to Ice Block - assuming you have the damage output to knock it off in the first turn.
Also, if you have managed to use one of Priest's many different ways of stealing an Ice Block for yourself, it could help keep you alive to reach that win condition maybe?
I didn't think of that...It may be an use of Temporus, but I think on average, it's more downsides than Eater of Secrets
Yes people are going to start running meme cards to counter tier 3 decks that are going to hall of fame next year.
are you seriously trying to tell me that giving Mage, the class with the most burn damage and most incentive to build combo based deks (one being BASED AROUND THE CONCEPT OF 2 TURNS) would be in any way "nerfed" by being given 2 turns for free.
Like, I have seen many theorycrafts around Temporus and how it could work/not work, but this is by far the worst I've ever seen. It's like you have never played a game against Mage in your life but read waht Ice Block does and thought to yourself "this bypasses that, so clearly it must be a counter"
You should maybe think about this a second time before you open yourself to being eviscerated in an open thread
I tried having fun once. It was awful.
Burn mage in particular relies on whittling the opponent's life total down over the course of many turns. As I mentioned, this is easily prevented with the right spells taken from the mage's arsenal.
It's like you have never played a mage deck before and instead have only read some wildly exaggerated rants about how mage burn decks work and suddenly believe you are something of an expert on them.
Opinions are welcome. Barely concealed trolling is not. You can leave once you've picked up your bits from the floor...
"i can't be wrong because you have a random chance to steal ice block!"
Temporus could be played by many classes if obtained through the discover a dragon mechanic, BUT I highly doubt that this is the logic behind the card.
IMO considering the DK heropower of priests, giving the opponent these two turns is the only way to protect them from total harrasment.
What I like about the card is the fact that it is an absolute gamble and can even be used to push more fattigue damage in extreme situations.
Dont forget that an enemy with no cards doesnt gain that much from the extra turn.
The only way the mage can kill you in two turns is really with Alex (effectively unless you are really low on health, in which case you wouldn't play the card in the first place). And as long as you play it before turn 9, they are screwed.
Let's say they burn you down. On your turn, you pop a healing potion, some other heals, Hero Power, etc.
Lyra makes your turn insane also.
So in order for this to be good you need to:
1.Steal Ice Block
2.Have enough health so that your opponent can not break your block in 1 turn.
3.You have to be in a Situation in which you can break your opponents block.
Why do you need temporus in that situation?
1.you could also break the block in the turn where you would otherwise play temporus. Your Opponent gets you low.
2.Break the second block. Your Opponent breaks your block.
3. You kill him.
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
In particular, this thread was discussing whether Temporus was an effective soft-nerf for versus mages not (as some have assumed) whether the card is considered good, bad, or however many "stars" that streamers are randomly attributing these days...
-- If your health is that low anyway, you've probably already lost. Assuming it is that low, you wouldn't play this card.
-- When you play Temporus, assuming the mage doesnt have a lethal in hand, the mage is faced with a hard choice:
1. try and burn the priest down as quickly as possible and hope he can't recover from it . If he does this, and the priest pops a potion, etc, then the mage has spent out his hand and rekt himself
2. If the mage doesn't and "carries on as normal", then the extra turn could prove lethal when the priest has his two turns.
Because you steal Ice Block every fucking game amIright?
So the priest has a mch bigger advantage and stistical likelihood of pulling off a useful Temporus than the mage does of God-drawing Alex AND a Pyroblast in time for it - while diluting their own options to get there.
No, this is wrong. It will be extremely difficult to find a safe time to play Temporus against Mages who play Ice Block. Minions on the board attack twice, you get the mana to play cards you draw, minions in hand have charge, more double the mana to play burn... In almost every case, he will be either a win-more or lose-more card.
Maybe he proves to be good against something, but I can't see that being mage.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
There are many ways to achieve the necessary pressure needed to kill the mage well before he has the option to return the problem. Big Priest has a lot to achieve this. Free from Amber for a massive dragon and bash face. There's lots of possibilities.
But I have to draw the conclusion that if "you have to be lucky to draw Temporus" is the biggest opposing factor, then much the same can be said for the mage, so they cancel each other out.
I feel like other than another Priest, Mage is the probably the most dangerous class to play this against. Especially since she gets to go first. And with Primordial Glyph and Leyline Manipulator potentially working in tandem, things could get really bad, unless Blizzard plans to put a cap on the reduction.
If the order were reversed, I would agree.
We decline a large number of non-sensical reports every day, so there is no need to use it as a threat. Now... how to save this thread from being locked shorly?
Edit: Deleted a number of off-topic posts. I hope it will do!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide