Hi Guys, This is the first deck I post here and I'd like some good advise!
Let's talk about the crucial points: Mana Curve: it's quite strange, but you have the cards to survive or go face in the first turns and then the high mana cards can be used even together in the late turns, so quite good. But obviously if you get a really unlucky card draw you will find yourself in trouble a few times.
Card draw: You have lot of cards to draw, maybe even too much,
Clear the board: you will most of the time find yourself control the board, I get to do it even without AOE, but I added a swipe for desperate cases.
Healing: really easy to activate Reno Jackson, and sometimes I also get the healing Power from Sir Finley
I think trying for Sea Witch + Reno may be too much in the way of constraints. For example, I guess it's because of Reno that you're running only one Wild Growth, but to me that seems insane: You will have to get to 5 mana as fast as possible.
I guess the intended story for this deck would be that you stabilize and have soaked up a lot of their removal by the time you're hitting 5 / 6 / 7 mana and then flop out the Sea Witch, and at that point you can start throwing down Legendaries that carry the game for you.
It makes design a bitch, though, because the cards you need to survive that long are precisely the ones you won't want to be drawing once the Sea Witch hits, because you're paying 5 for a card that usually costs 2 or whatever.
Good luck! If I were in your shoes, I'd be looking at Aviana or Astral Communion decks for some ideas. They seem similar in some ways.
I think trying for Sea Witch + Reno may be too much in the way of constraints. For example, I guess it's because of Reno that you're running only one Wild Growth, but to me that seems insane: You will have to get to 5 mana as fast as possible.
I guess the intended story for this deck would be that you stabilize and have soaked up a lot of their removal by the time you're hitting 5 / 6 / 7 mana and then flop out the Sea Witch, and at that point you can start throwing down Legendaries that carry the game for you.
It makes design a bitch, though, because the cards you need to survive that long are precisely the ones you won't want to be drawing once the Sea Witch hits, because you're paying 5 for a card that usually costs 2 or whatever.
Good luck! If I were in your shoes, I'd be looking at Aviana or Astral Communion decks for some ideas. They seem similar in some ways.
First of all Thank you for answer! I have to admit when I first played this deck I didn't needed Reno Jackson, but since I run so low double card I guess that make sense, but I can still add another wild growth, it's not a problem since you won't always need Reno. The first Witch is most of the time a bait, and you play it only if needed and if you have a big card like Kel thuzad to play on the next turn, the witch will probably die soon so no prob with overpaying card. In the first version of the deck I reached to go face very easily, with that versions I'm having lot of problems, can't understand why but I guess I'll be changing something soon : )
I have bean toying with a Naga Druid. Sometimes with astral communion. I'm in love with the Naga and like to try her in every class. Summoning stone has a nice synergi with the witch. A stone and tree of life is quite ridiculous with the Naga but I'm not sure it'll fit in your deck. Maybe just a summoning stone, for fun mostly...
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Hi Guys, This is the first deck I post here and I'd like some good advise!
Let's talk about the crucial points:
Mana Curve: it's quite strange, but you have the cards to survive or go face in the first turns and then the high mana cards can be used even together in the late turns, so quite good. But obviously if you get a really unlucky card draw you will find yourself in trouble a few times.
Card draw: You have lot of cards to draw, maybe even too much,
Clear the board: you will most of the time find yourself control the board, I get to do it even without AOE, but I added a swipe for desperate cases.
Healing: really easy to activate Reno Jackson, and sometimes I also get the healing Power from Sir Finley
That was the original list:
http://prntscr.com/9bf5ua
Plus: kraken, cenarius, Nefarian and Ysera.
I'm finding out that was quite better, but I really don't understand why!
Let me know how to improve that!
I think trying for Sea Witch + Reno may be too much in the way of constraints. For example, I guess it's because of Reno that you're running only one Wild Growth, but to me that seems insane: You will have to get to 5 mana as fast as possible.
I guess the intended story for this deck would be that you stabilize and have soaked up a lot of their removal by the time you're hitting 5 / 6 / 7 mana and then flop out the Sea Witch, and at that point you can start throwing down Legendaries that carry the game for you.
It makes design a bitch, though, because the cards you need to survive that long are precisely the ones you won't want to be drawing once the Sea Witch hits, because you're paying 5 for a card that usually costs 2 or whatever.
Good luck! If I were in your shoes, I'd be looking at Aviana or Astral Communion decks for some ideas. They seem similar in some ways.
I have to admit when I first played this deck I didn't needed Reno Jackson, but since I run so low double card I guess that make sense, but I can still add another wild growth, it's not a problem since you won't always need Reno. The first Witch is most of the time a bait, and you play it only if needed and if you have a big card like Kel thuzad to play on the next turn, the witch will probably die soon so no prob with overpaying card.
In the first version of the deck I reached to go face very easily, with that versions I'm having lot of problems, can't understand why but I guess I'll be changing something soon : )
I have bean toying with a Naga Druid. Sometimes with astral communion. I'm in love with the Naga and like to try her in every class. Summoning stone has a nice synergi with the witch. A stone and tree of life is quite ridiculous with the Naga but I'm not sure it'll fit in your deck. Maybe just a summoning stone, for fun mostly...