The idea is to buff up void terrors by using cheap ancient watchers, maybe some demon fire. While having plenty of removal to deal with the opponent while you search for your cards. This is my first deck and I'd be interested to see what you guys think.
Void Terror and Ancient Watcher is an interesting combo, but your watchers are useless without Void Terror and Void Terror is mediocre at best without Ancient Watcher. I'd recommend at least getting Ironbeak Owl in there: it gives you more ways to get some benefit out of Ancient Watcher but stands on its own as an efficient and powerful card.
EDIT: Shadowflame is reasonably good with Ancient Watcher as well, I suppose. I still would recommend fitting the Owl in there, though.
What is the reasoning behind your choice of singleton cards? Nat Pagle and Illidan Stormrage of course you can only play one of, but you also have a few other cards that you're only playing one copy of. If you're using the singletons to keep your mana curve balanced then I applaud you, but if you're just putting them in because you think they might be useful, then you should consider whether they're useful enough to warrant playing two copies, or too situational to warrant playing at all. The correct answer may sometimes be 1, but usually it's 2 or 0.
Thanks. I like the idea of the opponent not caring about an Ancient Watcher just sitting there, not realizing that potentially on turn 3 it could become a 7/8 void terror. Not likely, but a fun combo to strive for.
I see your point about the singletons. I'll probably get rid of the Faceless and double up on one of the other singletons. I might ditch some spells like Twisting Nether for some other mid-game minions.
Can anyone clarify how Corruption works? It says, "at the start of your turn". Does that mean that when I play the card, I pick the target and then at the start of my next turn the minion is destroyed?
Can anyone clarify how Corruption works? It says, "at the start of your turn". Does that mean that when I play the card, I pick the target and then at the start of my next turn the minion is destroyed?
I might suggest Ysera to you Nightmare goes well with shadowflame and void terror, it's like a more efficient power overwhelming.Ysera Awakens is a very good aoe wipe and Dream is good anytime. The 2 minions Laughing Sister and Emerald Drake are very cheap for their stats which is very good for shadowflame also.
Thanks for the suggestions. I hadn't considered Ysera, but now I might. This deck could use some help in the late game I imagine. I might also swap the Imp Masters for the Abusive Segeant, that might require some play testing. I can't wait for this game. I've never done a TCG before, but this looks so awesome.
I did a play similar to what I believe you're trying to do but was against a warrior. It started with a 1 mana void walker (1/3) on turn 1, as where he just drew a card for his turn.
I drew a power overwhelming on turn 2, and had demonfire on draw so I used the 2 mana for a 2/2 buff (3/5).*Note: I forgot to attack him on turn 2 for 3 damage*. He slammed (-2) me to try to do damage (3/3) but the void walker's (3/5) was to strong for him to kill me with anything he has in his arsenal on turn 2.
-Turn 3, I drew another demon flame I used this for a (5/5) and placed a Imp for the +1 HP (5/6) I struck him for 5 leaving his hero at (25). On his turn he summoned a Tauren warrior with Taunt.
-Turn 4, I drew a lord jaxx which didn't help my goal at all but none the less I used my hero ability for (-2) mana and health. This is where I drew a void terror and the idea came in my head to buff my void walker extremely strong and use that void terror, I had no choice but to attack the Tauren warrior to leave my plan free. After attacking my void walker became a (5/4). For his turn he summoned a Amani Berserker for 2 and his hero ability for 2 armor.
-Turn 5, I drew another power overwhelming and this is where the turn became a for sure kill on the hero. Me having 5 mana crystals was great since I used 2 power overwhelming and made my void walker a (13/12) for a straight attack on the enemy hero leaving him at 13 hp *Note: This includes my imp +1 attack). I then used my remaining 3 mana crystal's for the void terror for the total of (17/16) minion. This is where he struggled and thought long and hard and did not have anything to defeat this huge minion. He called GG on his turn and conceded the game.
This is not so similar to your combo but I wanted to share my experiance with this OP combo and can only imagine the power of the ancient watchers. Nice deck idea by the way.
nice experience chubbsz thx for sharing. I had a smiliar experience in which I had a 13/14 void terror on turn 4. But my opponent the mage pollymorphed it, making me really angry.
Angelcrest, combining minions into a large Void Terror isn't really an end in and of itself. You still wind up with the same total power and health as the uncombined minions. Granted, the single minion with high stats is often a bit more dangerous than three minions with those same total stats, but it also means you can't spread out your attack to kill multiple minions in one turn and your single big minion is more vulnerable to spells like Deadly Shot.
What this deck does and does well is take advantage of a couple synergies to get more mileage out of Void Terror than simply combining the stats of two or three minions: It uses Void Terror as a way to work around Ancient Watcher's drawback and take advantage of its very high stats for its cost; and it uses Void Terror to lock in the buff from Power Overwhelming.
I understand what you mean and I agree completely, there is also the fact that a flame imp will probably be the target of minion and be easly taken out but a big body can be harder the take out without spells like deadly shot. Just like you sacrificing your minions for void terror your opponents might need to sacrifice multiple minions to take out a single void terror. It's not something you would do everytime you get a flame imp out. It's just another possiblity, due to flame imps high stats for it's low cost and the +3 health benefit of having a stealth blood imp lying around. It's only a suggestion as in "if you don't know, you can benefit from these as well" sort of thing. I don't think your deck needs it, it's fine the way it is but still some food for thought :D
The idea is to buff up void terrors by using cheap ancient watchers, maybe some demon fire. While having plenty of removal to deal with the opponent while you search for your cards. This is my first deck and I'd be interested to see what you guys think.
Void Terror and Ancient Watcher is an interesting combo, but your watchers are useless without Void Terror and Void Terror is mediocre at best without Ancient Watcher. I'd recommend at least getting Ironbeak Owl in there: it gives you more ways to get some benefit out of Ancient Watcher but stands on its own as an efficient and powerful card.
EDIT: Shadowflame is reasonably good with Ancient Watcher as well, I suppose. I still would recommend fitting the Owl in there, though.
What is the reasoning behind your choice of singleton cards? Nat Pagle and Illidan Stormrage of course you can only play one of, but you also have a few other cards that you're only playing one copy of. If you're using the singletons to keep your mana curve balanced then I applaud you, but if you're just putting them in because you think they might be useful, then you should consider whether they're useful enough to warrant playing two copies, or too situational to warrant playing at all. The correct answer may sometimes be 1, but usually it's 2 or 0.
Thanks. I like the idea of the opponent not caring about an Ancient Watcher just sitting there, not realizing that potentially on turn 3 it could become a 7/8 void terror. Not likely, but a fun combo to strive for.
I see your point about the singletons. I'll probably get rid of the Faceless and double up on one of the other singletons. I might ditch some spells like Twisting Nether for some other mid-game minions.
Can anyone clarify how Corruption works? It says, "at the start of your turn". Does that mean that when I play the card, I pick the target and then at the start of my next turn the minion is destroyed?
Yep, that's exactly how it works.
Maybe a few more Demons would be nice in here? Like the aggro Imps or Void Walkers, cheap targets for Demonfire and then they become threats!
I might suggest Ysera to you Nightmare goes well with shadowflame and void terror, it's like a more efficient power overwhelming.Ysera Awakens is a very good aoe wipe and Dream is good anytime. The 2 minions Laughing Sister and Emerald Drake are very cheap for their stats which is very good for shadowflame also.
Let me change your mind
Thanks for the suggestions. I hadn't considered Ysera, but now I might. This deck could use some help in the late game I imagine. I might also swap the Imp Masters for the Abusive Segeant, that might require some play testing. I can't wait for this game. I've never done a TCG before, but this looks so awesome.
I did a play similar to what I believe you're trying to do but was against a warrior. It started with a 1 mana void walker (1/3) on turn 1, as where he just drew a card for his turn.
I drew a power overwhelming on turn 2, and had demonfire on draw so I used the 2 mana for a 2/2 buff (3/5).*Note: I forgot to attack him on turn 2 for 3 damage*. He slammed (-2) me to try to do damage (3/3) but the void walker's (3/5) was to strong for him to kill me with anything he has in his arsenal on turn 2.
-Turn 3, I drew another demon flame I used this for a (5/5) and placed a Imp for the +1 HP (5/6) I struck him for 5 leaving his hero at (25). On his turn he summoned a Tauren warrior with Taunt.
-Turn 4, I drew a lord jaxx which didn't help my goal at all but none the less I used my hero ability for (-2) mana and health. This is where I drew a void terror and the idea came in my head to buff my void walker extremely strong and use that void terror, I had no choice but to attack the Tauren warrior to leave my plan free. After attacking my void walker became a (5/4). For his turn he summoned a Amani Berserker for 2 and his hero ability for 2 armor.
-Turn 5, I drew another power overwhelming and this is where the turn became a for sure kill on the hero. Me having 5 mana crystals was great since I used 2 power overwhelming and made my void walker a (13/12) for a straight attack on the enemy hero leaving him at 13 hp *Note: This includes my imp +1 attack). I then used my remaining 3 mana crystal's for the void terror for the total of (17/16) minion. This is where he struggled and thought long and hard and did not have anything to defeat this huge minion. He called GG on his turn and conceded the game.
This is not so similar to your combo but I wanted to share my experiance with this OP combo and can only imagine the power of the ancient watchers. Nice deck idea by the way.
nice experience chubbsz thx for sharing. I had a smiliar experience in which I had a 13/14 void terror on turn 4. But my opponent the mage pollymorphed it, making me really angry.
Let me change your mind
flame imps are also really good bacause they are a 3/2 for 1 you can make a turn 3 9/7 void terror if you want and can.
so is blood imps cause your void terror will get +2 life for each consumed minion as well as an extra +1 buff from the imp for itself.
Let me change your mind
Angelcrest, combining minions into a large Void Terror isn't really an end in and of itself. You still wind up with the same total power and health as the uncombined minions. Granted, the single minion with high stats is often a bit more dangerous than three minions with those same total stats, but it also means you can't spread out your attack to kill multiple minions in one turn and your single big minion is more vulnerable to spells like Deadly Shot.
What this deck does and does well is take advantage of a couple synergies to get more mileage out of Void Terror than simply combining the stats of two or three minions: It uses Void Terror as a way to work around Ancient Watcher's drawback and take advantage of its very high stats for its cost; and it uses Void Terror to lock in the buff from Power Overwhelming.
I understand what you mean and I agree completely, there is also the fact that a flame imp will probably be the target of minion and be easly taken out but a big body can be harder the take out without spells like deadly shot. Just like you sacrificing your minions for void terror your opponents might need to sacrifice multiple minions to take out a single void terror. It's not something you would do everytime you get a flame imp out. It's just another possiblity, due to flame imps high stats for it's low cost and the +3 health benefit of having a stealth blood imp lying around. It's only a suggestion as in "if you don't know, you can benefit from these as well" sort of thing. I don't think your deck needs it, it's fine the way it is but still some food for thought :D
Let me change your mind
You can also give the ancient watcher taunt with various minions. So it can't attack, but now they have to go through it.