So this is what I have so far. It's supposed to be a control/combo shaman, and you try to hold on long enough until you can use Lightwarden + Healing Rain to do massive damage. You use taunts, Carnivorous Cube, and Lesser Sapphire Spellstone to keep the Lightwardens safe for one turn until you can Healing Rain. With just one Lightwarden on the board, you can buff it up to 25 attack with one Healing Rain, so if you have 2 of either Healing Rain or Lightwardens, you have enough damage in 99% of games to kill your opponent. The trick is just to outlast them long enough to safely use the combo. I've had moderate success with it so far, but does anyone have any suggestions?
So this is what I have so far. It's supposed to be a control/combo shaman, and you try to hold on long enough until you can use Lightwarden + Healing Rain to do massive damage. You use taunts, Carnivorous Cube, and Lesser Sapphire Spellstone to keep the Lightwardens safe for one turn until you can Healing Rain. With just one Lightwarden on the board, you can buff it up to 25 attack with one Healing Rain, so if you have 2 of either Healing Rain or Lightwardens, you have enough damage in 99% of games to kill your opponent. The trick is just to outlast them long enough to safely use the combo. I've had moderate success with it so far, but does anyone have any suggestions?
### Rainbow
# Class: Shaman
# Format: Standard
# Year of the Raven
#
# 2x (1) Lightning Bolt
# 2x (1) Lightwarden
# 2x (1) Witch's Apprentice
# 2x (3) Acolyte of Pain
# 2x (3) Far Sight
# 2x (3) Feral Spirit
# 2x (3) Healing Rain
# 2x (3) Tar Creeper
# 2x (3) Lightning Storm
# 2x (3) Mana Tide Totem
# 2x (3) Voodoo Doll
# 2x (5) Carnivorous Cube
# 2x (5) Rotten Applebaum
# 2x (5) Volcano
# 1x (7) Lesser Sapphire Spellstone
# 1x (9) Baku the Mooneater
#
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#