p.s. And I don't like Lightwarden in this deck. Doubt it can stay alive often enough. Same for Questing Adventurer - the cards here are way too mana expensive for him
Coldlight Oracles are too thin to be healed effectively. And I don't like an idea to give your opponent 2 cards, especially if it's some fast deck (like Miracle Rogue or some murloc crowd)
You will need removal options, of which you currently have none. Your opponents will have them. Silence, charge, controllable battlecry damage or freezes, etc. you are likely to lose control of the board with this deck, and not survive long enough to make it to your trump card.
Also, relying on GH as your only late-game win condition is asking a lot. How many late-game opponents will have 4 or more cards at turn 10?
I'd like to see more early- and mid-game aggression in this deck. A bunch of minions giving +attack buffs. Charge minions. Offer your opponents other high-priority targets to keep your healers alive!
* Heal your fatties and wait 'till late game (with hero power as well), then dominate.
* Kill enemy with style! I mean, with buffed greater heal, while Soulpriest makes heal harmful
* If Prophet Velen is on board, that's huge! 4 damage for every card in Greater Heal?
* What if Malygos here?. 7 damage for every card, or just +5? (If only +5, Malygos should go)
* Northshire Cleric shines!
p.s. Why no inner fire+divine spirit? Because I can! =)
I'm pretty sure malygos will only give +5 on greater heal.
...and i wonder if Shadowform benefits from spellpower... Rather not
...and Raging Worgen can be better than Demolisher. You just attack 1 or 2 attack minion, heal him, then attack again for +1 same turn!
... so I've kicked Malygos out, as well as Shadowform, and 've added 2 worgens:
p.s. And I don't like Lightwarden in this deck. Doubt it can stay alive often enough. Same for Questing Adventurer - the cards here are way too mana expensive for him
Coldlight Oracles are too thin to be healed effectively. And I don't like an idea to give your opponent 2 cards, especially if it's some fast deck (like Miracle Rogue or some murloc crowd)
You will need removal options, of which you currently have none. Your opponents will have them. Silence, charge, controllable battlecry damage or freezes, etc. you are likely to lose control of the board with this deck, and not survive long enough to make it to your trump card.
Also, relying on GH as your only late-game win condition is asking a lot. How many late-game opponents will have 4 or more cards at turn 10?
I'd like to see more early- and mid-game aggression in this deck. A bunch of minions giving +attack buffs. Charge minions. Offer your opponents other high-priority targets to keep your healers alive!
Yeah, I know. The deck isn't real tournament deck, just an illustration of different Priest deck approach
Hm, like that approach. At least it's funny =) King Mukla then? Bananas FTW! =)