There's a distinct lack of AoE in this deck, and I think Mass Hysteria and Psychic Scream are too good to not run them. Beating hunter without them is really difficult, and we all know how popular hunter is.
Dragon Soul is unfortunately junk - it just never works out how you want. When it does work it's because I'm already winning. Seance is working very well, but I think I will replace the Sand Drudge for an Auchenai Soulpriest. :)
I tried using Questing Adventurer but it just doesn't work nicely. A hunter uses their 1/3 weapon and hunters mark then just kill it every time. Then your win condition is gone
Cool. I was tinkering with a similar concept the other day. Agreed that Dragon Soul is pretty useless, unfortunately. I sort of agree that Sand Drudge isn't great due to not having a way to leverage the board, although the fact that the tokens have taunt can certainly have some relevance.
I run a Zola the Gorgon for an additional Grave Horror. I'd love to have more ways to generate those, but I'm not sure what they are. Good call on Banana Buffoon; I'll have to try that.
Otherwise, you are a bit light on AOE removal (though the Auchenai could help). I wonder if there's a way to consistently trigger a Duskbreaker? It'd be an awfully nice Emerald Spellstone counter. You'd probably be slightly short on dragons with just those four in the deck, though.
I tried using Questing Adventurer but it just doesn't work nicely. A hunter uses their 1/3 weapon and hunters mark then just kill it every time. Then your win condition is gone
You should always play around that. Also, can get two more extra copies if needed.
I tried using Questing Adventurer but it just doesn't work nicely. A hunter uses their 1/3 weapon and hunters mark then just kill it every time. Then your win condition is gone
You should always play around that. Also, can get two more extra copies if needed.
I have to disagree bud, the deck has some great win conditions without the Questing Adventurers. I'd rather just play many 0 mana Grave Horrors
Maybe if my win rate starts to dip I'll go back to using Questing Adventurer. Right now I feel it's just not great.
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https://www.hearthpwn.com/decks/1222740-miracle-priest-73-win-rate-from-rank-15-10
My first real attempt at making a public deck and trying to get other players to use it. Please give it a try and let me know what you think.
I think it can be improved and adapted - so let me know your thoughts!
I hope you enjoy it!
I don't like Sand Drudge as priest has no way to benefit from creating tokens (no Bloodlust/Savage Roar, etc).
There's a distinct lack of AoE in this deck, and I think Mass Hysteria and Psychic Scream are too good to not run them. Beating hunter without them is really difficult, and we all know how popular hunter is.
I'm not sure if the deck needs Seance
Also, why not throw Dragon Soul in while you're at it?
Hope it helps. Don't take my word for it though, the best way to find out what works and what doesn't is by testing it yourself :)
Edit: since you already have Circle of Healing, instead of psychic scream and mass hysteria you can try Auchenai Soulpriest. Maybe some Regenerates as well.
Thanks for the insight!
Dragon Soul is unfortunately junk - it just never works out how you want. When it does work it's because I'm already winning. Seance is working very well, but I think I will replace the Sand Drudge for an Auchenai Soulpriest. :)
Miracle Priest with 0 mana bananas but no Questing Adventurer? Hmmm...
I tried using Questing Adventurer but it just doesn't work nicely. A hunter uses their 1/3 weapon and hunters mark then just kill it every time. Then your win condition is gone
Cool. I was tinkering with a similar concept the other day. Agreed that Dragon Soul is pretty useless, unfortunately. I sort of agree that Sand Drudge isn't great due to not having a way to leverage the board, although the fact that the tokens have taunt can certainly have some relevance.
I run a Zola the Gorgon for an additional Grave Horror. I'd love to have more ways to generate those, but I'm not sure what they are. Good call on Banana Buffoon; I'll have to try that.
Otherwise, you are a bit light on AOE removal (though the Auchenai could help). I wonder if there's a way to consistently trigger a Duskbreaker? It'd be an awfully nice Emerald Spellstone counter. You'd probably be slightly short on dragons with just those four in the deck, though.
You should always play around that. Also, can get two more extra copies if needed.
I have to disagree bud, the deck has some great win conditions without the Questing Adventurers. I'd rather just play many 0 mana Grave Horrors
Maybe if my win rate starts to dip I'll go back to using Questing Adventurer. Right now I feel it's just not great.