I've been playing this deck with a few adjustments (I miss a few cards and needed tinkmaster for big priests and flare for secret mages).
64% win rate from rank 10 to rank 7. 22 Games played.
It's a good deck.
Edit:
I've been refining it a little and made it to Rank 4. I've got a 61% win rate right now. This deck is potent and I would consider it pretty damn good with the right adjustments.
Priest, Rogue and Mage are the tougher matchups - with 38%, 50% and 46% win rates respectively. I have 100% win rate vs Druid, Shaman and Warrior (not many around to be fair, but it is what it is).
This deck is completely dependant on Zephyrs to remove practically anything. For me it is losing vs every single deck I come across. Aggro stomps the crap out of it unless you have lucky mulligan and draws and it loses to all other control decks consistently.
I'm currently 1 - 9 and doubting I will get another win until I hit rank 18 or so and face people with basic cards.
Maybe I've just had the worst luck possible every single game, but to be honest, I've not lost consistently like this for ages.
Since using this deck I only face control match-ups and it loses to practically all control decks. It doesn't have enough early-game push to overwhelm and it doesn't have enough late-game value to out value your opponent.
Feels like it is unwinnable vs other warrior decks, mech pala, control mage.
Edit: Right, so I have gone from rank 12 to rank 14 with 1 win with this deck (I am an experienced control warrior player and have been to rank 3, so I'm not a noob).
I am convinced the only place you are going to win with this is rank 18 or lower against new players who are making haphazard decks thrown together with what they have.
If you lose board control you just lose - there is NOTHING in this deck to get it back. The guide says it's a favourable match-up vs token druid - that's just wrong. If they can kill your 1 or 2 1-drops then they win the board and you lose. Just faced
I honestly think this deck is a poor match-up to every meta deck.
Miracle priest is such a fun archetype to play and this deck is no exception! If you want to have some awesome games on ladder, I recommend this list. Here are a few games for y'all to check out;
(Games start at 3:01)
The Twilight Drakes are interesting, especially with the Divine Spirits. Have you tried Questing Adventurer in this slot and, if so, what do you think of it?
Thanks for sharking this great list! Stay wavy <3
Thanks very much for the video and playing the deck! I'm glad you enjoyed it dude. I have tried using Questing Adventurer but I just don't like it - easy to remove unless you go off like crazy with spells the same turn you play it.
I tried using Questing Adventurer but it just doesn't work nicely. A hunter uses their 1/3 weapon and hunters mark then just kill it every time. Then your win condition is gone
You should always play around that. Also, can get two more extra copies if needed.
I have to disagree bud, the deck has some great win conditions without the Questing Adventurers. I'd rather just play many 0 mana Grave Horrors
Maybe if my win rate starts to dip I'll go back to using Questing Adventurer. Right now I feel it's just not great.
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I've been playing this deck with a few adjustments (I miss a few cards and needed tinkmaster for big priests and flare for secret mages).
64% win rate from rank 10 to rank 7. 22 Games played.
It's a good deck.
Edit:
I've been refining it a little and made it to Rank 4. I've got a 61% win rate right now. This deck is potent and I would consider it pretty damn good with the right adjustments.
Priest, Rogue and Mage are the tougher matchups - with 38%, 50% and 46% win rates respectively. I have 100% win rate vs Druid, Shaman and Warrior (not many around to be fair, but it is what it is).
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This deck is completely dependant on Zephyrs to remove practically anything. For me it is losing vs every single deck I come across. Aggro stomps the crap out of it unless you have lucky mulligan and draws and it loses to all other control decks consistently.
I'm currently 1 - 9 and doubting I will get another win until I hit rank 18 or so and face people with basic cards.
Maybe I've just had the worst luck possible every single game, but to be honest, I've not lost consistently like this for ages.
1
scammer
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Battletag: mikey#2576
Region: EU
Trade Only?: Yes, you go first. I'll show quest if you want.
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Hit Legend today using this deck here from rank 5 to legend.
https://www.hearthpwn.com/decks/1305104-rank-5-legend-hand-mech-56-win-rate
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Hey guys,
Please check out my version of Hand-Buff Mech Paladin. I was struggling with Secret Mages and then switched to this to go from Rank 5 to Legend.
Similar to other variants, but with some changes.
https://www.hearthpwn.com/decks/1305104-rank-5-legend-hand-mech-56-win-rate
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Since using this deck I only face control match-ups and it loses to practically all control decks. It doesn't have enough early-game push to overwhelm and it doesn't have enough late-game value to out value your opponent.
Feels like it is unwinnable vs other warrior decks, mech pala, control mage.
Edit: Right, so I have gone from rank 12 to rank 14 with 1 win with this deck (I am an experienced control warrior player and have been to rank 3, so I'm not a noob).
I am convinced the only place you are going to win with this is rank 18 or lower against new players who are making haphazard decks thrown together with what they have.
If you lose board control you just lose - there is NOTHING in this deck to get it back. The guide says it's a favourable match-up vs token druid - that's just wrong. If they can kill your 1 or 2 1-drops then they win the board and you lose. Just faced
I honestly think this deck is a poor match-up to every meta deck.
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Battletag: Mikey#2576EuropeYou first0
Battletag: Mikey#2576
Region: EU
Trade only? Yes, you go first
0
Battletag: #Mikey2576
Region: EU
Trade Only? Yes, you go first.
2
I stopped playing Wild Mode solely because of Kingsbane Rogue - I couldn't beat it no matter what deck I used. Literally 0% win rate across the board.
I thought that the nerfs to it might make Wild playable again, but now it seems there is a new pirate variation that is equally as toxic.
I am playing good decks - Jade Druid, Mech Hunter, Murloc OTK Pally, Rattle Priest, etc. My win rate for the past 10 match-ups vs Kingsbane is 0%.
Is there anything out there that stands a chance? I don't know how I can beat a 8/3 weapon on turn 3 and removing it isn't an option.
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Done
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Battletag: Mikey#2576
Region: Europe
Trade only? : yes, you go first
0
Thanks very much for the video and playing the deck! I'm glad you enjoyed it dude. I have tried using Questing Adventurer but I just don't like it - easy to remove unless you go off like crazy with spells the same turn you play it.
It's quite cool, isn't it! :)
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I have to disagree bud, the deck has some great win conditions without the Questing Adventurers. I'd rather just play many 0 mana Grave Horrors
Maybe if my win rate starts to dip I'll go back to using Questing Adventurer. Right now I feel it's just not great.