Any suggestions? Sir Murloc is not great coming out of call to arms but he's so good otherwise and really gives the deck some reach later on I feel compelled to use him.
Really aggressive curve is important for card draw to work properly, especially now that call is 5.
i think i would rather have vilefine inquisitor instead of finley. generally the paladin hero power is really good in a deck that runs a lot of buffs like this. inquisitor doesnt give hunter hero power, but board flooding is good vs pretty much everything except a warrior who has his ww effects and a big defile
I don't get that choice. The point of finley is to get rid of the paladin power which is inferior to the direct face damage of rogue, hunter, druid, and mage, especially without a charger along with the ideal choice of warlock to actually give you a chance of winning games that go to 10 mana. It fixes none of the problem with finley which is getting called out as a simple 1/3 body. It's possible to get Priest+Shaman+Warrior and cry that you'd probably rather have paladin but otherwise I'd rather have any of the others after turn 6. I usually play finley turn 7 or 8 in a turn that's like pally hero power + 2 casting cost minion + finley + new hero power or pally hero + finley + 3 casting cost weapon + new hero power.
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http://www.hearthpwn.com/decks/1101739-call-to-eggs
Any suggestions? Sir Murloc is not great coming out of call to arms but he's so good otherwise and really gives the deck some reach later on I feel compelled to use him.
Really aggressive curve is important for card draw to work properly, especially now that call is 5.
Thoughts?
i think i would rather have vilefine inquisitor instead of finley. generally the paladin hero power is really good in a deck that runs a lot of buffs like this. inquisitor doesnt give hunter hero power, but board flooding is good vs pretty much everything except a warrior who has his ww effects and a big defile
I don't get that choice. The point of finley is to get rid of the paladin power which is inferior to the direct face damage of rogue, hunter, druid, and mage, especially without a charger along with the ideal choice of warlock to actually give you a chance of winning games that go to 10 mana. It fixes none of the problem with finley which is getting called out as a simple 1/3 body. It's possible to get Priest+Shaman+Warrior and cry that you'd probably rather have paladin but otherwise I'd rather have any of the others after turn 6. I usually play finley turn 7 or 8 in a turn that's like pally hero power + 2 casting cost minion + finley + new hero power or pally hero + finley + 3 casting cost weapon + new hero power.