Notes: The deck runs extremely smooth, deals damage quick, and has options for a lot of threats. It's an aggro based weapon deck, utilizing Captain Greenskin and fishing for him via the parrot.
Tips: Don't overextend if your dealing good damage early on do not overpopulate your board, one flamestrike, blizzard, holy nova can be pretty damaging if your not prepared. Just remember when you hit turn 4+ they can do it any turn so plan for it.
Thanks, I'm having a lot of fun with this deck. I don't have parrot or greenskin so I replaced them with a sunfury protector and Tirion Fordring. They seem to work pretty well as replacements for now.
Using Noble Sacrifice in the arena was enough to get me sold on making my own pally deck, and I'll try to use this as a primer. Thanks for sharing it, once it's running I'll post some feedback on it.
I've been working on Paladin decks for a few weeks now and play tested a few different varieties. Here's what I've found:
I personally don't like Divine Favor because there's quite a few aggro decks (hunter, mage, murloc, etc.) out there and it's a dead card against them.
You don't have enough early drops IMO. You have 4 potential turn 1 or 2 drops. You only want to cast Argent Protector with something on the board so that doesn't quite count. And you'll rarely be casting Owl on T2. And Knife Juggler is very likely to die if you cast him early before you can drop him along with an Argent Protector.
I've tried BoK, Noble Sacrifice and Humility and personally I don't think they're worth it. BoK is a nice combat trick but can't help you if you're behind and nothing is sticking to the board. Noble Sacrifice will protect your Knife Juggler but in the late game if it doesn't kill the minion attacking you're down a card. And Humility is just Aldor Peacekeeper but without the 3/3 body so it seems pretty weak to me.
For early game I personally like Faerie Dragon and Harvest Golem. If you can get a Dragon out it can be extremely hard to remove for many classes, especially if you bubble it next turn with a Protector. And I enjoy the versatility of dropping a Golem on T3 because it can trade favorably with many creatures and either forces an early silence or they waste a lot of tempo trying to remove it.
Everything else looks pretty good. Right now I'm running a bit more life gain with a Guardian of Kings and a Sen'jin Shieldmasta for some extra defense. Seems like most decks are either Priest Control or highly aggressive (Hunter OTK, Hunter Aggro, Warlock Murloc, Mage Aggro) so if you don't have life gain or taunts you can get taken out very easily. Especially with Mage Aggro since they only need to get you down to 10 life and then you die to a Pyroblast.
Notes: The deck runs extremely smooth, deals damage quick, and has options for a lot of threats.
It's an aggro based weapon deck, utilizing Captain Greenskin and fishing for him via the parrot.
Tips: Don't overextend if your dealing good damage early on do not overpopulate your board, one flamestrike, blizzard, holy nova can be pretty damaging if your not prepared. Just remember when you hit turn 4+ they can do it any turn so plan for it.
Edit: deck wasn't showing
Might be cool to have Ancient Brewmaster and/or Youthful Brewmaster with Captain Greenskin :)
Thanks, I'm having a lot of fun with this deck. I don't have parrot or greenskin so I replaced them with a sunfury protector and Tirion Fordring. They seem to work pretty well as replacements for now.
Using Noble Sacrifice in the arena was enough to get me sold on making my own pally deck, and I'll try to use this as a primer. Thanks for sharing it, once it's running I'll post some feedback on it.
I've been working on Paladin decks for a few weeks now and play tested a few different varieties. Here's what I've found:
I personally don't like Divine Favor because there's quite a few aggro decks (hunter, mage, murloc, etc.) out there and it's a dead card against them.
You don't have enough early drops IMO. You have 4 potential turn 1 or 2 drops. You only want to cast Argent Protector with something on the board so that doesn't quite count. And you'll rarely be casting Owl on T2. And Knife Juggler is very likely to die if you cast him early before you can drop him along with an Argent Protector.
I've tried BoK, Noble Sacrifice and Humility and personally I don't think they're worth it. BoK is a nice combat trick but can't help you if you're behind and nothing is sticking to the board. Noble Sacrifice will protect your Knife Juggler but in the late game if it doesn't kill the minion attacking you're down a card. And Humility is just Aldor Peacekeeper but without the 3/3 body so it seems pretty weak to me.
For early game I personally like Faerie Dragon and Harvest Golem. If you can get a Dragon out it can be extremely hard to remove for many classes, especially if you bubble it next turn with a Protector. And I enjoy the versatility of dropping a Golem on T3 because it can trade favorably with many creatures and either forces an early silence or they waste a lot of tempo trying to remove it.
Everything else looks pretty good. Right now I'm running a bit more life gain with a Guardian of Kings and a Sen'jin Shieldmasta for some extra defense. Seems like most decks are either Priest Control or highly aggressive (Hunter OTK, Hunter Aggro, Warlock Murloc, Mage Aggro) so if you don't have life gain or taunts you can get taken out very easily. Especially with Mage Aggro since they only need to get you down to 10 life and then you die to a Pyroblast.
I built this deck the other day (minus the Ysera) and it's pretty damn effective. Fun to play, win/loss ratio is excellent in current high end meta.