And all similar decks I play against seem to get some form of effective 1-2-3 curve and roll face from there. But when I play it myself I never get good opener and run out of cards to play with no draw at like turn 7. Is there like some special tactic for this or how does this or any other form of beast hunder build work so good as all hunter I see when I have opponent play it? I must be missing something since it only has like 25% winrate for me? Like is there a way the players make sure they have good start hand?
Hard mulligan for Crackling Razormaw, Springpaw and Dire mole.
I run a secret less version and went from rank 17 to 9 today.
Yes but if you read the question you understand what I was asking. The question was concerning a hybrid version with both packages, which ends up having a little of both or in otherwords crap. It is obvious you mulligan for what you need, but that doesn't solve the problem if it doesn't happen. I've played like 30 games with the deck and like once I got a decent curve in start. And what happens at those ranks isn't really relevant tbh.
I don't know. I think it's still just really high-rolly
Lot of people used deck like this to get to legend. So it is very powerful, just needs very careful play and a bit of luck to draw correct pieces. But it can snowball fast and win before slower decks can get their game plan going. Plus there's some late game play with Rexxar and Zul'jin. So it's not completely a one trick pony.
I have the same impression, this deck is great but depends on getting the perfect draw. In my case I keep getting secrets without spellstone or the spellstone and all the beasts.. :(
Plus, as hunters are everywhere I feel everyone is playing control decks (priest, warrior, warlock), and you just get stomped with this deck vs control. Unless you get really lucky and kill them before turn 6-7.
You want the hyena package plus the thundra rhino,+ dire frenzy low cost minions OTK or rhino + spellstone OTK or rhino plus hyena OTK. The beasts need to synergise well and not be that random... I play a similar archetype but different beast and secret package, also its not soo easy to pilot like a simple midrange or secret build.
I did go from 10 to 5 with maybe 5 losses total and faced tons of priests, only some hunters, even shaman etc had a consistent winrate against those decks and the priests too only lost to a baku hunter one control priest and a beast hunter)
I used this deck to get to 4/5 pretty quick. It struggles against control -- I've lost 10 in a row before. I think you are making the deck to heavy. Take out the Highmanes and Zuljin -- you will never play them. Add two Scavenging Hyenas (OTK potential), flex out a Bearshark for a Flappy Bird (control). Add one Wing Blast (odd Rogue), Flanking Strike (odd Rogue, Hunter) and Tracking (Hunter) for more versatility.
Also remove some of the duplicate secrets. I run one of Rat Trap, Explosive Trap, Wandering Monster, Venom Strike Trap, Snake Trap and two Freezing Traps. That's it. I do NOT want to be drawing secrets. If Subject 9 only pulls 3-4, that's great.
The main objective is to thin out your deck via Subject 9 and Master's call. I keep one or the other in mulligan unless playing Control. Even at the expense of missing my 1-drop. Against hunter you need to get to Rexxar as soon as possible to stabilize the board and start generating more value. I win with Rexxar about 30% of the time.
So, I've been trying the hybrid hunter on VS now, and that also seems to go at a steady 25% winrate at least in legend. Dropped me handily from like 800 to 2600 very rapidly. Deck just doesn't give me a decent curve and draws junk. Or it queues into hard counters. I'm at a total loss how this is considered in the report to be one of the strongest decks. I'm pretty sure there is something I'm missing in how to make it draw what you want since I constantly see opposing hunters do it.