Two to the Fifth power is 32, enough damage for an OTK. The complete kill requires many cards in hand and an Emperor Thaurissan activation. 4-mana Clockwork Automaton, 4-mana Carnivorous Cube onto the Automaton, two 0-mana Play Deads and finally 2-mana hero power for 2x2x2x2x2 = 32! The early game is built around secrets and Mad Scientist with Lesser Emerald Spellstone to help you catch up in the mid-game. The big draw engine of the deck is Cult Master & Unleash the Hounds. Wild is a scary place full of giants so the deck includes the Toxic Arrow plus Unstable Ghoul to clear the board. Keep in mind, most decks won't give you the time to full OTK so keep your options open!
Two to the Fifth power is 32, enough damage for an OTK. The complete kill requires many cards in hand and an Emperor Thaurissan activation. 4-mana Clockwork Automaton, 4-mana Carnivorous Cube onto the Automaton, two 0-mana Play Deads and finally 2-mana hero power for 2x2x2x2x2 = 32! The early game is built around secrets and Mad Scientist with Lesser Emerald Spellstone to help you catch up in the mid-game. The big draw engine of the deck is Cult Master & Unleash the Hounds. Wild is a scary place full of giants so the deck includes the Toxic Arrow plus Unstable Ghoul to clear the board. Keep in mind, most decks won't give you the time to full OTK so keep your options open!
Many people won't know what to do vs Toxic Arrow into Unstable Ghoul.
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