It's a good guess that it'll be a bow of some sort (although every weapon is a hunter weapon), and likely some sort of control tool given what blizz has already revealed.
Personally i'm hoping for something that helps hunter stabilize when the opponent has an oppressive board.
I predict it will be useless. Something "theoretically good in control deck" but fully unplayable for a class without healing. 8 mana 1/5 deathrattle "summon friendly beasts that died this game" or so.
p.s. Actually my example is wrong because of tundra rhino, but its clear what I meant.
It's not a Battlecry or a Deathrattle, so when the weapon breaks, you get your old hero power back. That way you can still use Deathstalker Rexxar if you like. But this one comes online early and lets you contest the board for 0 mana while you use your mana to gather and play Secrets.
<pre id="tw-target-text" class="tw-data-text tw-ta tw-text-small" dir="ltr" data-placeholder="Tradução" data-fulltext="">Status 5 bar 3 does not lose durability and your hero does not suffer damage as long as you have Deathrattle minions on the battlefield</pre>
10 mana 0/3 At the start of your turn, summon all friendly beasts that died this game. (Repeats the effect every turn)
<pre id="tw-target-text" class="tw-data-text tw-ta tw-text-medium" dir="ltr" data-placeholder="Tradução" data-fulltext="">This is a pretty fucking effect, good job.</pre>
It's a good guess that it'll be a bow of some sort (although every weapon is a hunter weapon), and likely some sort of control tool given what blizz has already revealed.
Personally i'm hoping for something that helps hunter stabilize when the opponent has an oppressive board.
Would love some low mana weapon with lifesteal
I'm hoping this weapon would be like "gain +1 durability when you play a deathrattle minion" or "deal 1 damage to all minions when attack"
... and sorry for my english
I predict it will be useless. Something "theoretically good in control deck" but fully unplayable for a class without healing. 8 mana 1/5 deathrattle "summon friendly beasts that died this game" or so.
p.s. Actually my example is wrong because of tundra rhino, but its clear what I meant.
Will be an early control weapon.
4 mana 3/3.
"Whenever your hero attacks, deal that much damage to the enemy's right most minion."
4 mana 4/3 weapon
"Your Hero Power becomes "Discover a Secret"."
It's not a Battlecry or a Deathrattle, so when the weapon breaks, you get your old hero power back. That way you can still use Deathstalker Rexxar if you like. But this one comes online early and lets you contest the board for 0 mana while you use your mana to gather and play Secrets.
I think it would be cool to see some kind of net or snare, like a 4 mana 3/2, if targeted minion survives damage put it in your hand
for punishing that priest that cheeses out obsidian statue super early
Heres my call, 2 mana 2/2 weapon.
Whenever your opponent summons a minion, gain 1 durability. Whenever an enemy minion dies, lose 1 durability and gain 1 attack.
Considering the direction BLIZZARD is pushing Hunter in, i reckon the weapon will be CONTROL based.
I came here to laugh at you.
Massive beast taming club that won't shoot arrows and has no interaction with secrets.
Probably not as good as Eaglehorn Bow
Pretty sure it will be about deathrattle
10 mana 0/3 At the start of your turn, summon all friendly beasts that died this game. (Repeats the effect every turn)
<pre id="tw-target-text" class="tw-data-text tw-ta tw-text-medium" dir="ltr" data-placeholder="Tradução" data-fulltext="">This is a pretty fucking effect, good job.</pre>It's gonna be called "Rhok'delar, bow of the keepers" as a WoW reference.
Something that doesn't work because Blizzard still tries to make control hunter a thing
Fuck cubelock
4 mana 3/3 Battlecry: your beasts have taunt this game.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Plot twist hunter legendary weapon is pre nerf fiery war axe