Over 122 games this Midrange Hunter has had a winrate of 82.73%; matches well against mirror, shaman, zooluck, and ramp druid.
Full card breakdown to follow (I spent the last 3 hours writing one and then the page crashed when saving)
Please share your thoughts and comments.
I would appreciate your upvotes if you find this deck useful. I've had great success with it and it feels the most comfortable for me of all my hunter decks.
The basic cards to mulligan for are Webspinner and Eaglehorn Bow. If playing a Mage I also try to mulligan for Scavenging Hyena and if playing a Druid I try for Freezing Trap. In these match ups these two cards are saving graces imo and worth keeping. Webspinner is your standard 1 drop, though if I get two I save one for turn 5 and I try and use Houndmaster on it. Making it a 3/3 Taunt really maximizes its value and you have the 4/3 body of Houndmaster as well. So 5 mana nets you 7/6 total and a Taunt presence.
No. Just no. This deck did not win 82% of matches unless you were playing between ranks 25 and 11.
Spare me the "but I did win 82%!!" response. No. You did not.
This deck lacks early game presence and you'll either be passing the turn, wasting your one (only one?) Flare, or just using Steady Shot on turns 1 and 2, and probably 3 sometimes, too. Webspinner is nice, but it doesn't constitute enough early game by itself. You're gimping yourself by not playing Haunted Creeper and/or Mad Scientist, in favor of underwhelming minions like Tundra Rhino and Timberwolf. The only way this deck could win consistently is if you're playing against bad/inexperienced players who don't understand how to not feed into huge Buzzard/Unleash or Unleash/Hyena combos.
All of you are absolutely correct. 82% was inflated, most likely due to the beginning of the month influx. Upon reaching ranks 5-3 I have found that my win rate is 68.1% still not bad yet not as high as it was prior in the lower ranks.
That strategy I employ is mid to late game dominance. Turn 3 is usually where I gain a little board presence but by turn 4-5 I've changed the tempo in my favor in most matches. Turns 7-9 the match usually ends.
I agree with the exaggerated win rate. But who am I to judge hehehe.
Regarding mulligan for the usual Face Hunter Decks, they usually need a 1 drop like webspinner or stone tusk for board presence at turn 1. But at turn 2 they use coin + 1 drop for 3 damage. Turn 3, if the opponent doesn't remove the minion, they get timber wolf + 1 drop minion + coin for 4 damage or just get Eaglehorn for 3 damage. And that's almost 7-8 damage for 3 turns. That's enough start up for continuous face damage until the enemy is down to half the life and it's almost the end for him, unless you have taunts or freeze the hunter's face. Hehe.
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Just one more game to legendary!
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Over 122 games this Midrange Hunter has had a winrate of 82.73%; matches well against mirror, shaman, zooluck, and ramp druid.
Full card breakdown to follow (I spent the last 3 hours writing one and then the page crashed when saving)
Please share your thoughts and comments.
I would appreciate your upvotes if you find this deck useful. I've had great success with it and it feels the most comfortable for me of all my hunter decks.
Get with it.
Mulligan
The basic cards to mulligan for are Webspinner and Eaglehorn Bow. If playing a Mage I also try to mulligan for Scavenging Hyena and if playing a Druid I try for Freezing Trap. In these match ups these two cards are saving graces imo and worth keeping. Webspinner is your standard 1 drop, though if I get two I save one for turn 5 and I try and use Houndmaster on it. Making it a 3/3 Taunt really maximizes its value and you have the 4/3 body of Houndmaster as well. So 5 mana nets you 7/6 total and a Taunt presence.
Get with it.
How do you justify running 4 traps with no scientists? What's the benefit of not having them?
No. Just no. This deck did not win 82% of matches unless you were playing between ranks 25 and 11.
Spare me the "but I did win 82%!!" response. No. You did not.
This deck lacks early game presence and you'll either be passing the turn, wasting your one (only one?) Flare, or just using Steady Shot on turns 1 and 2, and probably 3 sometimes, too. Webspinner is nice, but it doesn't constitute enough early game by itself. You're gimping yourself by not playing Haunted Creeper and/or Mad Scientist, in favor of underwhelming minions like Tundra Rhino and Timberwolf. The only way this deck could win consistently is if you're playing against bad/inexperienced players who don't understand how to not feed into huge Buzzard/Unleash or Unleash/Hyena combos.
I tend to agree.
All of you are absolutely correct. 82% was inflated, most likely due to the beginning of the month influx. Upon reaching ranks 5-3 I have found that my win rate is 68.1% still not bad yet not as high as it was prior in the lower ranks.
That strategy I employ is mid to late game dominance. Turn 3 is usually where I gain a little board presence but by turn 4-5 I've changed the tempo in my favor in most matches. Turns 7-9 the match usually ends.
Get with it.
I agree with the exaggerated win rate. But who am I to judge hehehe.
Regarding mulligan for the usual Face Hunter Decks, they usually need a 1 drop like webspinner or stone tusk for board presence at turn 1. But at turn 2 they use coin + 1 drop for 3 damage. Turn 3, if the opponent doesn't remove the minion, they get timber wolf + 1 drop minion + coin for 4 damage or just get Eaglehorn for 3 damage. And that's almost 7-8 damage for 3 turns. That's enough start up for continuous face damage until the enemy is down to half the life and it's almost the end for him, unless you have taunts or freeze the hunter's face. Hehe.
Just one more game to legendary!