I'm working on a new deck based around gaining board control and buffing creatures to kill your opponent out of nowhere. Any help on the deck would be greatly appreciated.
THE CONCEPT:
Buffing up your creatures deals extra damage instantly, much like charge creatures or direct damage spells do. Think about it. Is there really that much difference between a Pyroblast and a Savage Roar if you have four creatures on the board. Both do ten damage, but savage roar costs three, not ten. So, I built a deck that tries to control the board and deliver surprise damage from nowhere. The link is here, or you can just look at the list below. http://www.hearthpwn.com/decks/26705-late-game-pump-up-druid
Onyxia wouldnt be a bad fit in this deck if you have her
I had her in my old decklist, but if you run the deck effectively, she will summon little to no whelps and ends up being a dead card. If your board is cleared, she can be a good way to regain momentum, but that is the only real reason to run her. So, i took her out of the decklist.
I think I'd want to add Force of Nature to the deck, it would have a lot of synergy with the rest of what you have there, Force of Nature + Savage Roar for the normal 14 surprise damage, with Cult Master for 6 damage and 3 cards or with Soul of the Forest for 3 disposable Treants which give you new ones when they die.
You could also run Knife Juggler for some extra damage from all those creatures and possibly Violet Teacher for an additional spawn mechanic. Also Harvest Golem shores up the early game a little and is fun when used with Soul of the Forest, getting two creatures when it dies is nice.
I run a similar deck but more of a theme for some casual play, that has Flesheating Ghoul as well, mainly as it was a Ghoul/Imps/Cultist theme but it has some synergy also.
I like your deck and hopefully this is helpful, if not at least some food for thought.
Knife Juggler is really good in this deck, mine is more token based thou.
Have you ever considered maybe doing something like this with Shaman ? using blood lust instead of savage roar ? totems seem like a better hero power and it might synergize better than the druid power.
Have you ever considered maybe doing something like this with Shaman ? using blood lust instead of savage roar ? totems seem like a better hero power and it might synergize better than the druid power.
Bloodlust and Savage Roar are practically the same thing, and shamen has little other mass pump up. Sure, the ability to give creatures winfury is nice, but the even on a 6/5, it would only do six surprise damage, same thing as a Savage Roar with only two creatures.
I think I'd want to add Force of Nature to the deck, it would have a lot of synergy with the rest of what you have there, Force of Nature + Savage Roar for the normal 14 surprise damage, with Cult Master for 6 damage and 3 cards or with Soul of the Forest for 3 disposable Treants which give you new ones when they die.
You could also run Knife Juggler for some extra damage from all those creatures and possibly Violet Teacher for an additional spawn mechanic. Also Harvest Golem shores up the early game a little and is fun when used with Soul of the Forest, getting two creatures when it dies is nice.
I run a similar deck but more of a theme for some casual play, that has Flesheating Ghoul as well, mainly as it was a Ghoul/Imps/Cultist theme but it has some synergy also.
I like your deck and hopefully this is helpful, if not at least some food for thought.
I have considered running many of those, but I am unsure what to take out yet. The teacher and golem are high priority cards for me to get in. The rest am not sure about, but I may consider running them.
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I'm working on a new deck based around gaining board control and buffing creatures to kill your opponent out of nowhere. Any help on the deck would be greatly appreciated.
THE CONCEPT:
Buffing up your creatures deals extra damage instantly, much like charge creatures or direct damage spells do. Think about it. Is there really that much difference between a Pyroblast and a Savage Roar if you have four creatures on the board. Both do ten damage, but savage roar costs three, not ten. So, I built a deck that tries to control the board and deliver surprise damage from nowhere. The link is here, or you can just look at the list below. http://www.hearthpwn.com/decks/26705-late-game-pump-up-druid
Late Game Pump Up Druid
Unknown Deck
by UknownSoldure - Jan 20, 2014
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Minion (18)
- 1x Cenarius
- 1x Hogger
- 1x Xavius
- 1x Ancient of War
- 1x Sea Giant
- 2x Imp Master
- 2x Cult Master
- 1x Silver Hand Knight
- 2x Acolyte of Pain
- 2x Loot Hoarder
- 2x Dragonling Mechanic
- 2x Razorfen Hunter
Ability (12)
- 2x Innervate
- 2x Power of the Wild
- 2x Soul of the Forest
- 2x Wrath
- 2x Savage Roar
- 2x Swipe
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I am actually working on a deck that is very similar to this, my main problem is early turns.
Onyxia wouldnt be a bad fit in this deck if you have her
I had her in my old decklist, but if you run the deck effectively, she will summon little to no whelps and ends up being a dead card. If your board is cleared, she can be a good way to regain momentum, but that is the only real reason to run her. So, i took her out of the decklist.
Knife Juggler is really good in this deck, mine is more token based thou.
Knife Juggler and Harvest Golem are definitely staples in a deck focussed on having lots of minions on the board
Have you ever considered maybe doing something like this with Shaman ? using blood lust instead of savage roar ? totems seem like a better hero power and it might synergize better than the druid power.
Bloodlust and Savage Roar are practically the same thing, and shamen has little other mass pump up. Sure, the ability to give creatures winfury is nice, but the even on a 6/5, it would only do six surprise damage, same thing as a Savage Roar with only two creatures.
I have considered running many of those, but I am unsure what to take out yet. The teacher and golem are high priority cards for me to get in. The rest am not sure about, but I may consider running them.