Is what I affectionately refer to this deck as. ;) It features a good amount of card draw coupled with control and mid to late game options! The idea is to stall early with hero ability+Novice Engineer or Faerie Dragon/Wrathand play Wild Growth as early as possible. This coupled with Innervate(s) can make for some explosive openers that can be backed up with efficient card trades, or even advantages with the draw potential!
I am considering some additions once my collection is larger. Ideally I'd like to add in a Bloodmage Thalnos, and probably swap Cairne Bloodhoof for a Sylvanas Windrunner. Although, having almost all your minions counter priest is pretty awesome! Getting another Ancient of War would be nice as well. I also plan to test swapping the Molten Giant out for a Mountain Giant since usually my hand size is huge. I just hit 3* Master with it today, so any suggestions would be appreciated!
Is what I affectionately refer to this deck as. ;) It features a good amount of card draw coupled with control and mid to late game options! The idea is to stall early with hero ability+Novice Engineer or Faerie Dragon/Wrathand play Wild Growth as early as possible. This coupled with Innervate(s) can make for some explosive openers that can be backed up with efficient card trades, or even advantages with the draw potential!
I am considering some additions once my collection is larger. Ideally I'd like to add in a Bloodmage Thalnos, and probably swap Cairne Bloodhoof for a Sylvanas Windrunner. Although, having almost all your minions counter priest is pretty awesome! Getting another Ancient of War would be nice as well. I also plan to test swapping the Molten Giant out for a Mountain Giant since usually my hand size is huge. I just hit 3* Master with it today, so any suggestions would be appreciated!
IMO 1 Naturalize could be pretty useful against priest's Mind Control or paladin's Blessing of Kings pumped creature.
Generally some crazy gigantic creatures which you don't have cards to answer.