So, i've experimented with AC a lot lately. This is my current version of astral deck, feel free to give me advices on how to improve it. Keep in mind, it's not a tier 1 (well, not even tier 3) competitive deck obviously due to high level of randomness involved. Sometimes you stuck with hand full of 9-drops and all you can do is just sit and watch how you slowly dying. Sometimes you get perfect innervate AC, but then draw 2 swipes and two Mire Keepers in a row afterwards. Shit happens, but when it works it can stomp and crash any deck no matter of archetype or how good your opponent draws. You can afford to take some damage early on and even leave intimidating board on your opponent's side, there is enough space for comeback later. Core of the deck is pretty much stable, you pretty much always can find some ramp or at least cycle. Our big guys team can be different, at some point i was testing Yogg, Yshaarj, Geddon, new Hogger, Cairne, Chillmaw and other cards. The only card i didn't test and i assume it should be good is Soggoth, i just don't have him to my shame.
Try fitting in 2 naga sea witches. The amount of times I've been able to play naga + ysera on 10, have my opponent freak out and kill ysera, to then play rafaam *and* his spell... tell me, do you like 17/17 charge?
Try fitting in 2 naga sea witches. The amount of times I've been able to play naga + ysera on 10, have my opponent freak out and kill ysera, to then play rafaam *and* his spell... tell me, do you like 17/17 charge?
Arch-Thief Rafaam doesn't have charge, but you can target the Naga Sea Witch with the spell to make a 15/15 and being able to attack on the same turn (also, Rafaam is a 7/8 minion, not a 7/7).
So, i've experimented with AC a lot lately. This is my current version of astral deck, feel free to give me advices on how to improve it. Keep in mind, it's not a tier 1 (well, not even tier 3) competitive deck obviously due to high level of randomness involved. Sometimes you stuck with hand full of 9-drops and all you can do is just sit and watch how you slowly dying. Sometimes you get perfect innervate AC, but then draw 2 swipes and two Mire Keepers in a row afterwards. Shit happens, but when it works it can stomp and crash any deck no matter of archetype or how good your opponent draws. You can afford to take some damage early on and even leave intimidating board on your opponent's side, there is enough space for comeback later. Core of the deck is pretty much stable, you pretty much always can find some ramp or at least cycle. Our big guys team can be different, at some point i was testing Yogg, Yshaarj, Geddon, new Hogger, Cairne, Chillmaw and other cards. The only card i didn't test and i assume it should be good is Soggoth, i just don't have him to my shame.
Decklist in the attachments.
I bring life and pffffffffffffff!
Moved to Druid forum.
Try fitting in 2 naga sea witches. The amount of times I've been able to play naga + ysera on 10, have my opponent freak out and kill ysera, to then play rafaam *and* his spell... tell me, do you like 17/17 charge?
Sorry, yeah that's what I meant
I miss Hadronox, The Lich King, Malfurion the Pestilent
but
still got positive winratio with this reno astral comunion deck on 15-10 ranks yesterday.
https://www.hearthpwn.com/decks/1135989-astral-piper-reno