Hi just thought I would post this deck that I made that pushed me through to master's while I was just play testing it.
VERY fun and satisfying to play if you have the cards. Trust me it's a blast to play this deck and I think druid has some of the funnest cards and combos in the game.
Would love to hear feedback if anyone has the cards to try this out.
Should also mention it is VERY strong against hunters from my brief play testing. The amount of 2 and 3 damage, quick burst you can do is very awesome for getting rid of hunters low hp pets.
So I made some changes changes to try and make it a bit more consistent. Perhaps not positive changes, but it had to many 1 of's for this style of deck, at least for me. Further might be -1 novice, + 1 claw? Claw is not a great draw late, but can be decent removal or a bit of burst. Could also see dropping the ancient for a second nourish, but haven't gone there yet.
I've also been very surprised with it. I was popping around the forum looking for a druid deck for a 5-win quest, but I've kept it on my list. Its got pretty solid early game control and the mid-late game rush down is very. People don't see it coming -- against control you can apply good pressure and then get 1/2 their health in 1 turn fairly easily, and against rush down decks I've been able to fend off of early rush, and then our minion quality will later on will win out.
I put the second savage and force in for consistency - but also so you can use on or the other a bit earlier if you need to catch up on some board clear. It's worked for me.
This is in the context of Diamond** where I am currently playing, and about 15 or so games played on this build.
Very cool I like your deck as well. The reason I only had one force of nature and savage roar in mine is simply because I don't have extra versions of those otherwise id totally play 2 of each.
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Hi just thought I would post this deck that I made that pushed me through to master's while I was just play testing it.
VERY fun and satisfying to play if you have the cards. Trust me it's a blast to play this deck and I think druid has some of the funnest cards and combos in the game.
Would love to hear feedback if anyone has the cards to try this out.
Thanks!
Osoblanco
Should also mention it is VERY strong against hunters from my brief play testing. The amount of 2 and 3 damage, quick burst you can do is very awesome for getting rid of hunters low hp pets.
Force of Nature is such a fun card ... always thinking of Zoidberg when playing it.
"Whoop Whoop Whoop ..."
Might try a Charge heavy druid sometime :)
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Yea its a lot of fun and you can use it in lot's of ways, very satisfying card to play :D
Hi there,
So I made some changes changes to try and make it a bit more consistent. Perhaps not positive changes, but it had to many 1 of's for this style of deck, at least for me. Further might be -1 novice, + 1 claw? Claw is not a great draw late, but can be decent removal or a bit of burst. Could also see dropping the ancient for a second nourish, but haven't gone there yet.
I've also been very surprised with it. I was popping around the forum looking for a druid deck for a 5-win quest, but I've kept it on my list. Its got pretty solid early game control and the mid-late game rush down is very. People don't see it coming -- against control you can apply good pressure and then get 1/2 their health in 1 turn fairly easily, and against rush down decks I've been able to fend off of early rush, and then our minion quality will later on will win out.
I put the second savage and force in for consistency - but also so you can use on or the other a bit earlier if you need to catch up on some board clear. It's worked for me.
This is in the context of Diamond** where I am currently playing, and about 15 or so games played on this build.
Cheers one the deck.
Very cool I like your deck as well. The reason I only had one force of nature and savage roar in mine is simply because I don't have extra versions of those otherwise id totally play 2 of each.