Hey guys, new druid player here.. im trying to figure out how to play this class yet. This is the deck i have made, since i dont have all the cards needed to complete it i had to make some replacements.
I feel like the deck gets wrecked early game by hunters/zoo decks.. i dont know what are the "standard mulligans" for druid and i always get high mana minions on my starting hand after mulligan.
What should i replace in this deck? I will replace the ironbark with another ancient of lore when i can get it.
Hmm maybe add a claw for early game removal. Not sure if you you need the mark in there either, its only viable for protection in the early to mid game for your pyromancer and keeper. If you end up not drawing either one you'll have little protection.
Yeah i feel like the pyros/marks could be removed.. gonna try with some changes to see how they work. They are dead on my hand most of times and are very situational to be used with TBK/BGH.
If you are having trouble with the early game, replace the pyros with watchers. They work great with sunfury and mark of the wild and are very strong early game. There is not much more to do for a ramp druid.
I don't like the ironbark, too easy to remove for most decks nowdays (bgh/tbk).
Your starting hand should have a wild growth/innervate and possibly a keeper of the grove, they're useful vs aggro. Wrath is also usually good to keep. Generally you don't want cards that don't do anything on their own like mark or healing touch in your starting hand (unless you have pyro to combo later).
Earthen Ring Farseer is also a useful card to play imo. He can heal a big taunt like Ancient of War if you get it later in the game or youself in early game.
I'm not an expert druid player however so i have no idea exactly what card you should replace for what. Anyways if you dont get a good hand with some ramp you normally lose to fast aggro decks. I don't know if Baron Geddon could help.
if you want to improve aggromatchup - you should try to put 2nd [card]Sen'jin Shieldmasta[/card] and some Claw
i, personaly hate watchers:) They are decent in early game (but you still should use 2 card to make them work), and totally useles in late game. But this is IMHO.
Hey guys, new druid player here.. im trying to figure out how to play this class yet.
This is the deck i have made, since i dont have all the cards needed to complete it i had to make some replacements.
I feel like the deck gets wrecked early game by hunters/zoo decks.. i dont know what are the "standard mulligans" for druid and i always get high mana minions on my starting hand after mulligan.
What should i replace in this deck? I will replace the ironbark with another ancient of lore when i can get it.
Any help will be greatly appreciated.
Hmm maybe add a claw for early game removal. Not sure if you you need the mark in there either, its only viable for protection in the early to mid game for your pyromancer and keeper. If you end up not drawing either one you'll have little protection.
Yeah i feel like the pyros/marks could be removed.. gonna try with some changes to see how they work. They are dead on my hand most of times and are very situational to be used with TBK/BGH.
If you are having trouble with the early game, replace the pyros with watchers. They work great with sunfury and mark of the wild and are very strong early game. There is not much more to do for a ramp druid.
I don't like the ironbark, too easy to remove for most decks nowdays (bgh/tbk).
Your starting hand should have a wild growth/innervate and possibly a keeper of the grove, they're useful vs aggro. Wrath is also usually good to keep. Generally you don't want cards that don't do anything on their own like mark or healing touch in your starting hand (unless you have pyro to combo later).
Earthen Ring Farseer is also a useful card to play imo. He can heal a big taunt like Ancient of War if you get it later in the game or youself in early game.
I'm not an expert druid player however so i have no idea exactly what card you should replace for what. Anyways if you dont get a good hand with some ramp you normally lose to fast aggro decks. I don't know if Baron Geddon could help.
My comments refer mostly to the wild format.
if you want to improve aggromatchup - you should try to put 2nd [card]Sen'jin Shieldmasta[/card] and some Claw
i, personaly hate watchers:) They are decent in early game (but you still should use 2 card to make them work), and totally useles in late game. But this is IMHO.
you have too many situational cards in your deck:
[card]Mark of the Wild [/card],Nourish,[card]Wild Pyromancer[/card],[card]Big Game Hunter[/card],[card]Faceless Manipulator[/card],[card]The Black Knight[/card] - all this cards can be a dead weight in a lots of situations. Use more simple, but universal solutions like Yeti, Shieldmasta.
also you can change Wild Pyromancer to Harvest Golem or/and [card]Earthen Ring Farseer[/card]
2 Mark of the Wilde is too much if you do not play a lot of cheap creatures.
i personaly prefer to run more removal (Bite) and early utilities (Loot Hoarder) instead of Nourish golems and so on
Remove Ironbark add Tazdingo.
Personally because I ALWAYS lose to Priest/Warrrior anyway I am thinking about ditching Big Game Hunter.
Will try some changes and see how it works. Thanks everyone for the repplies!