Budget and Powerful (no adventures required)
- Last updated Nov 25, 2015 (Explorers)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2900
- Dust Needed: Loading Collection
- Created: 3/24/2015 (Undertaker Nerf)
- maharatha
- Registered User
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- 7
- 18
- 52
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Battle Tag:
Anneo#2636
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Region:
EU
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Total Deck Rating
39
Decklist updated with TGT cards
This is relatively budget Druid deck which i made for my friend^ that has no legendaries nor Adventure wings.
The deck proved to be very good. Also this deck is newbies friendly, its easy to play, fun and multifunctional. Great deck to learn how to play.
Yes, you need to craft some epics to use it. but it is not so difficult.
First of all craft 2x Force of Nature - they are key cards in this deck. (of course after you craft every common and rare)
Game tips
1. Boardcontrol. Early to Mid game you should always aim to establish boardcontrol. Most of your creatures has a lot of health and can trade effectively with creatures of their cost ( that why Yeti is better than Shredder. Shredder provider board presence but not the control). So if you can kill enemy creature and survive - always do that. These actions should lead to the fact that you will have more creatures onboard than an opponent (because of 2 to 1 trades).
2. Watch out for lethal. From about the sixth round you should pay your attention to the opponent health and total damage that you can deal usingSavage Roar. Quite often at this point, if your attempts to take control of the table have been successful, you have 2-3 creatures on the board and can win the game without waiting for a combo parts. Just play Roar or two on your available creatures.
3. Do not keep your combo too much. If you can wipe the board wit your Force of Nature now- do it. Even if you do not get your combo later you get beter position and win anyway. Or you can comeback by wiping the board with combo.
If you have more cards than Zero and want to improve this deck - check out my main Druid deck: http://www.hearthpwn.com/decks/210930-perfectum-mobile
This is actually kinda cool. I appreciate someone who recognizes that the currently-ubiquitous Zoo is a bad matchup for Druid, and subs Robo Cub (a card I love) for Wild Growth, instead of just making yet another Ramp Druid and hoping for good matchups.
I would recommend at least 1 Kobold Geomancer, since that pairs with Starfall to clear a board of Grim Patrons. (Azure Drake + Starfall would come out after you were already killed by them).
i hate to tech deck agains one certain deck. Geomancer is suck most of the time. If you want to beat Patron warior -just play creatures with 3+ attack :)
also - Robo Cub is not a tech in :) I love this card in every matchup and using him even i my main deck. They are rule, and one of the best 2-d drop in the game IMHO.