its to strong becouse of the way there can buff the weapons... the weapon in it self is more then fine but since there can easy make it 4-8 dmg per hit make it to strong
At least Warglaives (like Skull) is a card that seems like it'll rotate in *checks watch* a year and a half.
Yeah, I think it probably is too strong. The extra attack doesn't require you to kill the minion, and it can go face, and it's just a fairly strong 3/4 for 5 statline. Tweaking the numbers on Warglaives probably wouldn't be bad, and it could be any number. 5-mana 3/3 or 2/4 would be fine, IMHO. Alternately, requiring the attack to kill a minion would weaken it, but multiple attacks into a big minion is one of the few ways DH has to remove something. Or maybe when you gain that extra attack, you can't attack an enemy hero. So you can use it to clear a taunt, but then not swing for face. Any of those three things (make the numbers worse, restrict when you get the bonus attack, restrict what that bonus attack can do) seem like they'd be welcome changes.
I feel like Flamereaper is the way cooler weapon. It's still got some board-clear potential, but it's not as strong at going face, and that seems nice. It's also a card that rewards smart play and counter-play.
Dont you guys think Demon Hunter has been nerfed enough. I think the current set of cards is fine until the next expansion. Highlander Demon Hunter is legit too!
When it comes to cheating mana with Skull of Gul’dan being too good, what about dragon caster into box? Box in general, fate weaver being thurissian 2.0, Literally every rogue drawing 5-7 0 cost cards a game cannot forget about that!?
Address the mechanic completely or leave it all be. When it comes to Odd wild demon hunter, F in the chat.
It's fucking broken. In Odd DH the card's just stupid. It's heads and shoulders the strongest 5 cost weapon in the game, and it allows way to much tempo. It needs to be nerfed to 6 mana.
Yeah, it’s notably stronger after with twin slice “nerf”, you can sometimes get up to 7 or 8 attack with one swing. Even more sometimes now that some decks run Cobalt Spellkin. I’ve gotten up to 12 with as many as three swings in a turn. I’m sure others have made it larger though.
I'm still in the camp that DH's foundation is poorly designed. The outlast mechanic demands an aggressive deck, and giving it such high cycle/thin decks is just bound to be either toxic or limp. Glaives in and of themselves are mostly fine, both AB and FW were well beneath the curve, the class design itself has to be redone.
Dont you guys think Demon Hunter has been nerfed enough. I think the current set of cards is fine until the next expansion. Highlander Demon Hunter is legit too!
No, but also yes.
I'm open to the thought that more nerfs of existing cards might be worthwhile (a lot of what they have is very strong!), but waiting until the first round of nerfs for the next expansion seems like a good idea. Let things sit, let the interactions with the next round of cards get explored, then re-evaluate. I can totally imagine more nerfs to stuff like Warglaives or whatever, but yeah, Blizzard should wait.
//
It *feels* like DH has been nerfed constantly, but doesn't seem that different from how all the original classes had several rounds of nerfs over a span of years being compressed in time. There was a time when Starving Buzzard + Unleash the Hounds cost 4 mana.
Yeah exactly, Im not saying to never nerf initiate cards again. But, I think waiting for the 10 new class cards plus neutrals from the next expansion is a good idea.
I still remember how offended people were at first, because Warglaives didn't feel special and strong enough to them despite being such an iconic weapon...
Anyway, a nerf is not really necessary at this point. Not every good/strong card needs to get nerfed. Demon Hunter isn't too strong right now, and the card doesn't stick out as being too decisive in games.
Comparing it to Fool's Bane or Assassin's Blade is just silly. Demon Hunter is a different class where cards need a different balancing. Warrior has easy access to armor gain, where repeatly attacking minions comes with less of a drawback. And Fool's Bane, as if the name wouldn't be a giveaway, is not a good card, and should not be seen as the gold standard for how good a weapon is allowed to be. Same with Assassin's Blade: A Demon Hunter epic is allowed to perform better than a basic Rogue card, partially because DH focuses on hero attack buffs, not weapon buffs. Twin Slice is more flexible, but not a strictly better card than Deadly Poison. It's just a shame that Rogue's weapon theme rarely gets supported. As a sidenote, I also remember how many people thought that Doomhammer was way too strong, even after the nerf of Rockbiter Weapon. And I can't even remember anymore when I last saw someone play that card.
As for Wild and Odd Demon Hunter: If every good card in Wild has to get nerfed, I wouldn't even know where to start, but Warglaives would most certainly not be my first pick. Odd DH is far from the best deck. It's not even the best aggressive deck in the format, and there are quite a few decks it loses to.
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Hi People,
Wanted to discuss Warglaives of Azzinoth. I would say it's a bit too strong and should go to 6 mana.
Thoughts?
It deserves a nerf to 6 mana because it is a powercrept Fool's Bane and Assassin's Blade.The effect is just too strong without a 1 mana cost increase.
its to strong becouse of the way there can buff the weapons... the weapon in it self is more then fine but since there can easy make it 4-8 dmg per hit make it to strong
It is very strong, but I think it's fine for DH to have. If I could nerf anything I'd nerf Skull of Guldan.
Galavant Animation
At least Warglaives (like Skull) is a card that seems like it'll rotate in *checks watch* a year and a half.
Yeah, I think it probably is too strong. The extra attack doesn't require you to kill the minion, and it can go face, and it's just a fairly strong 3/4 for 5 statline. Tweaking the numbers on Warglaives probably wouldn't be bad, and it could be any number. 5-mana 3/3 or 2/4 would be fine, IMHO. Alternately, requiring the attack to kill a minion would weaken it, but multiple attacks into a big minion is one of the few ways DH has to remove something. Or maybe when you gain that extra attack, you can't attack an enemy hero. So you can use it to clear a taunt, but then not swing for face. Any of those three things (make the numbers worse, restrict when you get the bonus attack, restrict what that bonus attack can do) seem like they'd be welcome changes.
I feel like Flamereaper is the way cooler weapon. It's still got some board-clear potential, but it's not as strong at going face, and that seems nice. It's also a card that rewards smart play and counter-play.
agree
in combination with Blur + Twin Slice can be insanely OP
I think they should make it so that you can't attack again after the weapon runs out of durability
4, 6, 200, any number that's not odd ffs.
Dont you guys think Demon Hunter has been nerfed enough. I think the current set of cards is fine until the next expansion. Highlander Demon Hunter is legit too!
When it comes to cheating mana with Skull of Gul’dan being too good, what about dragon caster into box? Box in general, fate weaver being thurissian 2.0, Literally every rogue drawing 5-7 0 cost cards a game cannot forget about that!?
Address the mechanic completely or leave it all be.
When it comes to Odd wild demon hunter, F in the chat.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
It's fucking broken. In Odd DH the card's just stupid. It's heads and shoulders the strongest 5 cost weapon in the game, and it allows way to much tempo. It needs to be nerfed to 6 mana.
Actually it should be nerfed either to a 3/3 or a 2/4. A 2/4 is much stronger for a number of reasons so maybe a 3/4 would be the move.
Sadly they dont give a sht about wild or twin sloce wouldnt be 1 mana lol
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Yeah, it’s notably stronger after with twin slice “nerf”, you can sometimes get up to 7 or 8 attack with one swing. Even more sometimes now that some decks run Cobalt Spellkin. I’ve gotten up to 12 with as many as three swings in a turn. I’m sure others have made it larger though.
Lowkey Flame reaper should be 5 mana and Warglaives be deleted from the game lol!
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I'm still in the camp that DH's foundation is poorly designed. The outlast mechanic demands an aggressive deck, and giving it such high cycle/thin decks is just bound to be either toxic or limp. Glaives in and of themselves are mostly fine, both AB and FW were well beneath the curve, the class design itself has to be redone.
No, but also yes.
I'm open to the thought that more nerfs of existing cards might be worthwhile (a lot of what they have is very strong!), but waiting until the first round of nerfs for the next expansion seems like a good idea. Let things sit, let the interactions with the next round of cards get explored, then re-evaluate. I can totally imagine more nerfs to stuff like Warglaives or whatever, but yeah, Blizzard should wait.
//
It *feels* like DH has been nerfed constantly, but doesn't seem that different from how all the original classes had several rounds of nerfs over a span of years being compressed in time. There was a time when Starving Buzzard + Unleash the Hounds cost 4 mana.
Yeah exactly, Im not saying to never nerf initiate cards again. But, I think waiting for the 10 new class cards plus neutrals from the next expansion is a good idea.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
I dont think Warglaives will get a nerf bc its Illdan's personal signature weapon. I mean its very iconic in the game.
It does seem best. And it'll be 15 class cards, since DH is still catching up.
I still remember how offended people were at first, because Warglaives didn't feel special and strong enough to them despite being such an iconic weapon...
Anyway, a nerf is not really necessary at this point. Not every good/strong card needs to get nerfed. Demon Hunter isn't too strong right now, and the card doesn't stick out as being too decisive in games.
Comparing it to Fool's Bane or Assassin's Blade is just silly. Demon Hunter is a different class where cards need a different balancing. Warrior has easy access to armor gain, where repeatly attacking minions comes with less of a drawback. And Fool's Bane, as if the name wouldn't be a giveaway, is not a good card, and should not be seen as the gold standard for how good a weapon is allowed to be.
Same with Assassin's Blade: A Demon Hunter epic is allowed to perform better than a basic Rogue card, partially because DH focuses on hero attack buffs, not weapon buffs. Twin Slice is more flexible, but not a strictly better card than Deadly Poison. It's just a shame that Rogue's weapon theme rarely gets supported.
As a sidenote, I also remember how many people thought that Doomhammer was way too strong, even after the nerf of Rockbiter Weapon. And I can't even remember anymore when I last saw someone play that card.
As for Wild and Odd Demon Hunter: If every good card in Wild has to get nerfed, I wouldn't even know where to start, but Warglaives would most certainly not be my first pick. Odd DH is far from the best deck. It's not even the best aggressive deck in the format, and there are quite a few decks it loses to.