Hi everyone! I am a standard and wild player, i enjoy playing both formats and i came across a big question. What should i craft?
I really like Warlock (especially DemonLock & RenoLock - I see that cube otk is cool and stuff but i'm not really into it and i don't have enough resources to craft it) and Rogue (Mill).
The other day i managed to make a kingsbane rogue deck and i really enjoy it, thou i have some bad games it's really fun and interesting here is the list i try to use :
if you play wild then maybe craft cards that are going to rotate out next expansion so maybe nzoth is a good idea. But first make sure you u get legendaries from each expansion from first 10 packs.
I tried the Kingsbane version of Mill Rogue and I found it too unreliable and weak (you need 9 cards for the weapon package). I aggree that an early Edwin could bring a psychological taunt, but what I did is added a couple Tar Creepers and both common Secrets, so that I can recycle the cheap taunts. And manage the early and mid board before I win the game.
Another inclusion for me were both Faldorei Striders: they can help trade into late game.
From my experience with Evasion is that it does not help that much: if you need it, you will lose the game anyway (it is not as reliable as Ice Block since some damage always penetrates).
Also both Mimic Pod always help, as well as both Doomsayers (double Doomsayers with Valeera almost always guarantee board clear). I added an SI7 Agent because it helps sometimes but i dont think hes necessary.
I'd compromise with the following crafts:
-1x Doomsayer
-1x Voidlord
-2x Lackeys
And save 600 dust in case you need another epic (imo crafting epics is better than legendaries because there is more value per dust)
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Nice
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Hi everyone! I am a standard and wild player, i enjoy playing both formats and i came across a big question. What should i craft?
I really like Warlock (especially DemonLock & RenoLock - I see that cube otk is cool and stuff but i'm not really into it and i don't have enough resources to craft it) and Rogue (Mill).
The other day i managed to make a kingsbane rogue deck and i really enjoy it, thou i have some bad games it's really fun and interesting here is the list i try to use :
The issue here is that i lack Edwin VanCleef, Evasion and one Doomsayer.
I have around 1600 dust but i'm not sure if i really want VanCleef in this deck, i mean he's strong but he ain't a must (from what i've read)
I'm not sure if i want to craft the other two epics so i replaced them with Gadgetzan Ferryman..
Should i craft N'Zoth, the Corruptor, Edwin VanCleef or something else? (e.g. second Voidlord and two Possessed Lackey)
if you play wild then maybe craft cards that are going to rotate out next expansion so maybe nzoth is a good idea. But first make sure you u get legendaries from each expansion from first 10 packs.
I tried the Kingsbane version of Mill Rogue and I found it too unreliable and weak (you need 9 cards for the weapon package). I aggree that an early Edwin could bring a psychological taunt, but what I did is added a couple Tar Creepers and both common Secrets, so that I can recycle the cheap taunts. And manage the early and mid board before I win the game.
Another inclusion for me were both Faldorei Striders: they can help trade into late game.
From my experience with Evasion is that it does not help that much: if you need it, you will lose the game anyway (it is not as reliable as Ice Block since some damage always penetrates).
Also both Mimic Pod always help, as well as both Doomsayers (double Doomsayers with Valeera almost always guarantee board clear). I added an SI7 Agent because it helps sometimes but i dont think hes necessary.
I'd compromise with the following crafts:
-1x Doomsayer
-1x Voidlord
-2x Lackeys
And save 600 dust in case you need another epic (imo crafting epics is better than legendaries because there is more value per dust)
Nice