If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
So, you plan on playing Valera at 9, leaving your opponent to play cards and clear the board. Then on 10 to play 2 dormant minions and let your opponent hit you in the face and stock the board? How many turns do you think you can live with your opponent controlling the board?
If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
So, you plan on playing Valera at 9, leaving your opponent to play cards and clear the board. Then on 10 to play 2 dormant minions and let your opponent hit you in the face and stock the board? How many turns do you think you can live with your opponent controlling the board?
The main focus is bouncing Fal'dorei Strider in and out of my hand to fill my deck with 4/4 free minions that can easily be used to sustain massive tempo in a cycling shell. The play with The Darkness is a longer-term strategy against classes that are getting some amazing tools to clear wide boards of 4/4 minions (e.g. warrior and mage).
If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
So, you plan on playing Valera at 9, leaving your opponent to play cards and clear the board. Then on 10 to play 2 dormant minions and let your opponent hit you in the face and stock the board? How many turns do you think you can live with your opponent controlling the board?
I mean, thats why we have evasion and sudden now
Evasion can help a lot. Also Vanish could be very useful for this strategy the next turn (after playing two The Darkness and Evasion), since it will return all minions to their owner's hand, except for the two dormant The Darkness.
If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
So, you plan on playing Valera at 9, leaving your opponent to play cards and clear the board. Then on 10 to play 2 dormant minions and let your opponent hit you in the face and stock the board? How many turns do you think you can live with your opponent controlling the board?
I mean, thats why we have evasion and sudden now
If you have them in hand, you can play 1 on turn 10, 2 on 11,m and 1 on 12. So you need to have the candles drawn on three consecutive turns to be safe. On turn 10 there are a max 17 cards in a deck, the odds on you getting that are pretty slim by adding 6 candles.
The main focus is bouncing Fal'dorei Strider in and out of my hand to fill my deck with 4/4 free minions that can easily be used to sustain massive tempo in a cycling shell. The play with The Darkness is a longer-term strategy against classes that are getting some amazing tools to clear wide boards of 4/4 minions (e.g. warrior and mage)."
Shows what you know. I'm certain that we are going to be FLOODED with OP spell hunters running two copies of Flare to back up their amazing legendary weapon...I think I just gave my own sarcasm detector a seizure just writing this.
Hahahahaha... I'm sorry, I didn't saw the two Vanish in the list for some reason. I need to pay more attention next time, LOL, but I really like your deck and idea. Upvoted. :)
If you play The Darkness and double it using Valeera the Hollow, you will send six Darkness Candles into your opponent's deck (which will be a significant percentage of the cards on turn 10). Does each The Darkness correspond to an individual three candles or will both copies awaken together once three candles are drawn.
If it is the first possibility, this card becomes an INSANE finisher against a lot of decks particularly those that run limited hard removal and may have wasted them earlier in the game. Two 20/20 minions awakening on one turn with as little as 1 turn notice is only really answerable by warlock, priest, paladin and Deathwing at this point.
In reality, shaman does something similar on turn 6. with their battle cry doubler and the darkness
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Here is my prospective decklist: http://www.hearthpwn.com/decks/980077-spiders-in-the-darkness
The main focus is bouncing Fal'dorei Strider in and out of my hand to fill my deck with 4/4 free minions that can easily be used to sustain massive tempo in a cycling shell. The play with The Darkness is a longer-term strategy against classes that are getting some amazing tools to clear wide boards of 4/4 minions (e.g. warrior and mage).
I am going to try this
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Yes, but the rogue is able to double the upside and not just half the time it will take to complete the awakening.
My response to the comment you are referring to that explains my thought processes and why the secrets aren't a full counter:
"Here is my prospective decklist: http://www.hearthpwn.com/decks/980077-spiders-in-the-darkness
The main focus is bouncing Fal'dorei Strider in and out of my hand to fill my deck with 4/4 free minions that can easily be used to sustain massive tempo in a cycling shell. The play with The Darkness is a longer-term strategy against classes that are getting some amazing tools to clear wide boards of 4/4 minions (e.g. warrior and mage)."
Exactly why I have evasion in the prospective deck.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Shows what you know. I'm certain that we are going to be FLOODED with OP spell hunters running two copies of Flare to back up their amazing legendary weapon...I think I just gave my own sarcasm detector a seizure just writing this.
OP, what about adding one Vanish to your deck?
This is my current prospective decklist: http://www.hearthpwn.com/decks/980077-spiders-in-the-darkness
It already has two Vanish, two Vilespine Slayers, and 2 Fal'dorei Striders who will fill the deck with free 4/4 spiders.
will you take my upvote mr creative OP?