[K&C] Murlocadin is BACK (68%WR)
- Last updated Feb 8, 2018 (Patches Nerf)
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Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 6240
- Dust Needed: Loading Collection
- Created: 12/8/2017 (Kobolds Patch)
- CastorOrange
- Registered User
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- 9
- 21
- 36
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Battle Tag:
2485
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Region:
EU
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Total Deck Rating
5753
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Mrglrglrglrgl !
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+55 : Mulligan
Always keep [card]Grimscale Chum [/card], [card]Vilefin Inquisitor[/card] and [card]Murloc Tidecaller [/card] (eventually [card]Hydrologist [/card]).
If you already have one of them, keep [card]Rockpool Hunter[/card] or [card]Murloc Warleader [/card].
If you already have a strong hand, keep [card]Gentle Megasaur [/card], [card]Coldlight Seer [/card] and [card]Call to Arms [/card].
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+110 : Complete Guide
This deck has a classic aggro playstyle. In early game, you want to take the board. Then you can easily snowball on your advantage with your [card]Murloc Warleader [/card] and [card]Gentle Megasaur[/card].
If the game is a little bit too long and your hand gonna fell a little bit empty, you always have [card]Divine Favor [/card].
Finally, Val'anyr is really interesting because, if your hand is empty, you always push 4 damage in your opponent's face, and it boosts your minions when you draw one (not too complicated..).
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+555 : Mrglrglrglrgl !
♥ I hope you'll enjoy the gameplay! Gl&Hf ♥
Would be appreciated !
French guides / Guides en français : ici
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You're new and can afford this? This boi a hugeeeee whale!
Its still 10k dust
Obviously I know it's not going to be an easy swap, but what would you suggest swapping out if I don't have Val'anyr?
I was thinking either Leeroy to get that final burst in, or Spikeridged steed to have a little more staying power, but I've not had chance to playtest this deck, so I'm curious which would seem better to you.
Nice deck, ty!
Do you thing Leeroy has a chance on this deck?
I don't have the full deck yet so had to make some adjustments.
So far its been enormous amount of fun (I am a very new player).
The amount of conceedes has been astounding, especially when playing in brawl's.
I've also had a couple of well played's thrown at me when the other player though they were in an unassailable position then to their horror a few moves later, I wiped the floor with them. :-)
i love murloc paladin, but I ate one of these up with my cntrl-lock today. was a great match up though, they out tempo'd me for ages and I thought I was going to loose for a while. I stalled them just enough though to gul'dan and cleared away everything to the point where they just ran out of steam.
I wish you luck with your deck in the future, friend.
Well, no one wins every game and every deck that's not completey OP has a bad matchup or two. The idea is to win more than you lose.
Great deck, CastorOrange...
I'm 10-1 with it, but one doubt: I see no use for the Tidehunter... What's your reason for that?
Edit: I read wrong...
[card]Murloc Tidehunter [/card] is interesting in order to have 2 murloc T2 => +4ATQ T3 with [card]Murloc Warleader [/card] or +4HP with [card]Coldlight Seer [/card], one more proc for [card]Gentle Megasaur[/card], your [card]Murloc Tidecaller [/card] gain +2ATQ, +1ATQ with [card]Grimscale Oracle [/card], one more token for [card]Sunkeeper Tarim [/card]...
But, as you see, there is only one copy in the deck because it's weak against many Hero Power and early game AoE
Murloc Tidehunter is definitely not a new card dude.
What do you think about pulling Murloc Tidehunter for Unidentified Maul as kind of a cheap additional Gentle Megasaur?
It's a good idea even if it's not as stable as [card]Gentle Megasaur[/card]