+1
Favorite this Deck

VALUE Midrange Paladin

  • Last updated Nov 24, 2017 (Marin's Treasure)
  • Edit
  • |

Wild

  • 25 Minions
  • 2 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 15100
  • Dust Needed: Loading Collection
  • Created: 11/24/2017 (Marin's Treasure)
View in Deck Builder
  • Battle Tag:

    Eugene#2402

  • Region:

    EU

  • Total Deck Rating

    71

View 47 other Decks by s1ayer85
BBCode:
Export to

This is some incarnation of good-old midrange paladin archetype which was popular before standard and was the brother and the enemies of secret paladin :) And right now for me this deck gives quite good results on ladder and can be even stronger after KaC expansion launch.

 

What this deck about:

This is value tempo deck focused on midrange cost minions. It doesn't have much removals and combos except weapons. You are playing threats on curve, trying to trade efficently and snowballing threats. The strength of this deck is that you often haму multiple choices of optimal play on t4-t5-t6 and also you can play strong threats after large board removals.

 

Pros and cons:

According to my experience it is very strong against control decks. It fights _very_ well against Razakus, BIG decks, control/tempo mages.

However pure aggro, like hunters, zoo, temporogue, are not best target for this deck. Yes, we can compete efficiently against them, but that require good game start from our side. I tried to make some optimal amount of low and mid cost minions, but anyway sometimes you can get full hand of 4-6 cost minions, and that will be fatal in aggro matchups.

However if you want to target aggro decks - remove Keleseth and anything from endgame for 2x Golakka Crawler. Also you may change Southsea captains to Tar Creeper

 

Card choices:

So we need to make some strong starting game for paladin. Sure that will be Fireflies and Pirate package. Southsea Captain gives aggresive play on turn3.

Arrogant Crusader - is a strong option for t4 play. It is sticky, it can compete with 5 HP opponent drops, its stats are fantastic after Keleseth buff. However after KaC launch maybe we'll have some other strong 4 drop to replace it.

Nesting Roc - you know, Scalebanes are essential for 5 drop, but only 2 five cost drop in a true midrange deck is not enough. Nesting Roc was a best choice on my mind. We are playing aggressively and usually getting taunt buff right on curve, it's stats are out of range of dragonfire pot or sw:d/sw:p, also this is a synergy for The Curator.

Skulking Geist - nice body on curve, and it really helping too much against any types of priests, it removes their draw, endgame burst, and for silence priests removes its wincondition. If you are playing against shaman, you can even save coin for t5 play to remove his evolve combo.

N'Zoth, the Corruptor - we have deathrattle crusaders, we have Tirion... Why not to add another wincondition for control matches? Here is Nzoth. However I think I will remove him after new expansion.

 

Mulligans and tactics:

Will be later...

 

My results on this deck:

It is far away from being refined, and I played just 2 days on it. But for now it gave rank5>rank3 over 30+ games with 57% winrate.

 

Changes for "Kobolds and Catacombs":

To try Spiteful Summoner (with addition of Lay on Hands), Unidentified Maul. To find some new strong 4 drops.