Bloodreaver Keleseth Rank 5 to Legend 60% win rate
- Last updated Sep 7, 2017 (Frozen Throne)
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Wild
- 28 Minions
- 1 Spell
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 6480
- Dust Needed: Loading Collection
- Created: 8/30/2017 (Frozen Throne)
- Bowzer
- Registered User
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- 5
- 27
- 24
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Battle Tag:
Bowzer#1412
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Region:
US
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Total Deck Rating
222
Stats speak for themselves. This deck took me from Rank 5 to rank 1 on the first day of the expansion. In total I have played 100 games with the deck, with only 1 card substitution along the way. It does very well against Druid and Priest and only has a losing record against warrior and rogue. I had an 11 game winning streak from Rank 2 - Mid Legend ranks. Mulligans updated below. I will do a more in depth strategy guide at 200 likes.
Mulligans
In all matchups, keep Prince Keleseth, Bloodsail Corsair, and Flame Imp if drawn. This deck wins 72% of the time when Keleseth is in the opening hand. The 2nd best card to keep is Bloodsail Corsair, 3rd is tie between Flame imp and Mortal Coil. Darkshire councilman can be kept in non-agro matchups.
Warrior - Always assume its pirate. Mulligan hard for Flame Imp, Blooodsail Corsair. Go for three 1-drops to match the warrior's agro and Tar Creeper.
Warlock - Keep Flame imp and Bloodsail, otherwise mulligan for Keleseth. Darkshire Councilman can be kept as well.
Shaman - Assume it is token/evolve. Mulligan for flame imp and mortal coil.
Rogue - Assume miracle. Mulligan for 1-drops.
Priest - Mulligan for Keleseth hard. Be careful not to play into Potion of Madness. After turn 5, favor tapping over playing 1-drops. Get Scalebane and Dreadlord onto the board when drawn.
Paladin - Assume it is murloc. Keep multiple 1-drops, control the board.
Mage - Keep 1-drops. Watch out for doomsayer combo turn 5+.
Hunter - Keep 1-drops and mortal coil. You need to win the board early.
Druid - If you suspect agro, keep 1-drops and tar creeper. If you suspect ramp, keep Councilman and 1-drops.
Substitutions
Possessed Villager can be subbed out for a 2nd Sea Giant, Bonemare, or Mortal Coil. The 2nd weakest card is Fire Fly which can be replaced with any of the above 3 cards. I have not tried The Black Knight, but he would improve odds in some matchups. Doomguard has not worked well for me, but may be a good addition if you can live with seemingly always discarding Gul'dan.
Deck stats and August legend rank ---> http://imgur.com/a/ZvxnG
Why the Sea Giant?
It is a Zoo Deck with ideally alot of minions on the board --> Many minions = cheap 8/8 Sea Giant
Because it's zoolock.
WR vs. druid ?
if you're at t10 you need a doom to recover from getting your minions destroyed, otherwise Gul'dan is not needed.
Is the deck good even without Prince Keleseth?
Yes, this deck can work without Keleseth, however I wouldn't count on winning many long games without him.
Hey buddy,
Just started the season today (so just rank 18 to 17) and was interested in your deck to have something fresh to play. I switched the Death Knight with another Giant (makes more sense to me), so far the results are 4-2. As usual any AoE is pretty mean to the deck, but also not getting Prince Kelseth early on will reduce the overall winrate.
Some of my games for today: VOD Zoolock
i played about 30-35 games, deck is strong against priest, mage, warrior, rogue and weak against murloc shaman-paladin and token-jade druids, so hard to reach legend rank or maybe just i am bad player.
any replace for pacthes?
You can't play any zoo nowadays without patches. He thins your deck while being super aggressive starter. You just can't make do without him if you plan to play aggro seriously, especially with Keleseth potentially bringing him as a 2/2
It seems like a ZooLock with a Gul'dan added to it. You sure he is needed ? Like usually the game ends on t8 cuz you won or already got outvalued hard by the control/midrange opponent. Anyone tried this deck or similar ?
I guess he is there because of an op healing/ damage hp and an insane battle cry that fills up your board. On turn 10 you basically get to summon a bunch of demons on the spot.
25 games so far, never played guldan.... ^_^
I don't have Gul'Dan, I just put in a second Sea Giant
That should be fine. Due to the Aggro nature of this deck, don't think Gul'Dan is needed
Guldan can be replaced with another sea giant, but patches is 100% needed
i replaced it with The Lich King work well especially when it has the 1+1, it becomes really hard to kill and priest can't really do anything at 8 mana because he wasted most of his spells dealing with your other minions