Eloise's Rank 1 Legend Miracle Rogue
- Last updated Apr 8, 2017 (Un'Goro Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 9760
- Dust Needed: Loading Collection
- Created: 4/8/2017 (Un'Goro Launch)
- Eloise
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Tournament Decks:
23
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Ladder Decks:
125
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Eloise credits cross7224 for this Miracle Rogue decklist that she climbed to Legend and then eventually Rank 1 with on the Asia server.
There have been multiple games where I've had Backstab and Fan of knives in hand to use right after I drop him to clear the board with. That 1 spell power goes a long way.
any replacement for patches?
Either add some form of card draw (eg. Mimic Pod) or a cheap charge (eg. Southsea Deckhand)
Any replacements for 2x Swashburglar and the 2x Arcane Giant ? (no gold or irl money to buy exp atm)
I'm running the exact same deck, but with 2x Cold Blood a Leeroy Jenkins a Undercity Huckster a 2x Small-Time Buccaneer and 2x SI:7 Agent. I'm doing fine until now (rank 10, from 25) but i feel that i miss some Other Classe's Spells with the Burglars and a late game power 8/8 Giants.
Halppp :)
You can run Southsea Deckhand if you don't have Swashburglar. It is worse, but it will fill the same role.
Any decent replacement for Sherazin, Corpse Flower? Maybe Quest Adventurer?
not really , he is one of the core cards of the deck
went from rank 7 - legend (still in the thousands but made it D:D), i got stuck around 5 but replaced a vilespine with eater of secrets, it sounds dumb, but it guarantees 100% WR vs quest and freeze mage (played ~10 on the way to L, and got lucky rolling some secret pali and hunters). its nice since theres only 1 other 4 drop so it fits in curve or sits as your anti exodia card. a little dead vs all decks that dont run secrets, but even then this deck cycles so much its just another brick but can be played around. well worth and unexepcted
i replaced one of the vineslayers with an Eater of secrets in order to beat freeze mages, quest mages and mess up control pally hydrologist. Seemed to work well enough
Love this deck, my favorite Miracle variant to date! Rank 4 currently, pushing for legend.
I either have terrible luck or I'm missing something with this deck. Lost 3 games in a row. Quest Rogue, Quest Warrior, Quest Priest. All start off the same where I'm owning the match at the start, then passed turn 9, it just falls off and I lose from loss of cards in hand
all miracle decks lose around turn 9... especially vs quest decks once they start to proc
is patches and thalnos really necessary?
That would be my question too, I am missing them also.
I wouldn't say they are necessary but they are difficult to replace and do aid something extra to the deck that sets it above a build without them.
can [card]Kobold Geomancer [/card] replace thalnos?
kobold is fine in place of thalnos, you miss a draw but get the tide turning +1 SPD, patches is a little irreplaceable since it does so many things at once: gives you a free 1/1 with charge, board control, and most importantly thins the deck by 1, essentially a 0 mana cycle
you can't change them
This is entirely false, just check the page for thalnos and there are more than enough explanation of just how much better thalnos really is.
Miracle rogue is very combo reliant and missing a single key card can result in serious winrate drops
I only have enough dust for 1, should i craft Sherazin, Corpse Flower or Bloodmage Thalnos ?