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Flamewreathed Questing - Murloc Shaman

  • Last updated Apr 8, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 5540
  • Dust Needed: Loading Collection
  • Created: 4/8/2017 (Un'Goro Launch)
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    1

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This deck does well against most other decks on ladder but struggles against elemental shaman. 

Try to mulligan for these:

Against pirate warriors you mulligan for Jade Claws (priority 1) and coin it round 1 if the warrior has minion. This means that you play the quest on round 2. As you play more with this deck you will realise that the quest is often not necessary to win. This means that it could be mulliganed in certain situations but i have yet to come to terms when this would ever be worth the risk.

Rockpool Hunter is a wonderful 2-drop and should be played on turn 2 even if you have no murlocs on board. The same thing should be done for Primalfin Lookout/Murloc Warleader if you have nothing else to play on turn 3 but with some restrictions based on the board status. Keeping one murloc on the board is very often important in order to keep the synergy in this deck and allowing Primalfin Lookout to activate. 

Not playing minions on round 2 does not mean that the game is over. The real power in this deck comes with combos of  Murloc Tidecaller/Murloc Warleader in combination of swarms of murlocs created by Call in the Finishers/Murloc Tidehunter. Board control is therefore the most important thing for this deck! If you have no murlocs on board you have no power!

Call in the Finishers is the most important card in the deck in order to complete the quest and create ridiculous combos with other cards. Coining this out is often a good idea. Beware that many hunters run Unleash the Hounds. If you can keep your ninja-murlocs on the board you will often find success in the game!

While you might complete the quest early it is often not necessary to even use the reward to win the game. If you think your opponent has a board clear then try to push as much as you can with the remaining cards in your hand. It usually doesnt matter if you have the 8/8 on the board in this case (different story against quest rogues).