Garden Rogue
- Last updated Apr 13, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 10460
- Dust Needed: Loading Collection
- Created: 4/7/2017 (Un'Goro Launch)
- Yumemigusa
- Registered User
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Total Deck Rating
67
This is the deck that ive been runing since the launch of the expansion , it has some really good sinergies that might make people question its viability so i will explain some of the cards now:
Firefly: this card is probably one of the biggest reasons ive been so sucesfull with this deck , it just crushes quest hunters and pirate warriors, and it makes sherazin super easy to ressurect
Farseer: even though taunts seens to work better in the meta, the 3 drop slot must be fullfiled and it also sinergises with xaril
Razorpetals : they ara insane with sherazin , cicle auctioner with the coins, overall the 2 drop rogue allways needed
Biteweed : sinergizes with the petals, not worth runing two since it will clog your hand
Edit : il explain now the mulligan and give some tips
your normal mulligan against any deck that isnt aggro is going to be for sherazin or xaril , these 2 cards, specially sherazin are the turnaround point of the deck, xaril is going to do the job of tomb pillager to give you some spells to cicle your auctioner or give you some combo shenanigans (wich this deck runs a lot of) and sherazin will be your grinding card, usually reviving sherazin 2 or 3 times is childs play with this deck, if you have one of those, try geting razorpetal, Si7s and backstab.
against aggro your best choice is allways si7 since it turns the board very easily specially with backstab and fireflies, fireflies contest most of the 1 drops used by hunter and warrior(wich are the currently most used aggro classes) and even against murlocs(i dont see murloc decks very often, but its usually a very easy matchup), your goal in these matchups are not survive, if u just keep playing defensively you are going to lose, you should try tempo swing plays all the time, a common example: firefly on board, patches and nzoths first mate on board, if you have a cold blood on hand that can be used at the same time as you remove their minions, go for it, if they remove it its ok , less damage to your face and they need to spend time doing defensive plays
against control(no one is playing it but anyway) if u have an actioner and ur early game, ur preety much done, this deck crushes control , its not even funny.
i think thats all for now, any suggestion are accepted on the coments, im currently rank 5 with the deck having some struggle with mage(allways was rogue counter anyway), Enjoy have fun.
Edit: now that the meta has been kinda settled, i felt that the deck needed some changes, and after a lot of modifications , by my experience as a rogue player , and suggestions in the coments i tried and succed with this new version
thanks :) , the rogue legendary is insane, i thought it was going to be good in the previews, but at the moment i started ressucting it 3 , 4 times in a single game it just showed its true power
How important is the Biteweed? Questing Adventurer seems like a good replacement. Agreed, or too clunky to manage?
Also I don't have Vilespine Slayer and I don't particularly want to run Assassinate. I'm thinking a second FoK, but hard removal seems important in this meta. Thoughts? I will likely craft a Slayer soon, but wondering about a viable alternative in the interim.
Thanks! Great deck.
the biteweed is not necessary , im particulary runing it because i wanted to try new things , it went great since it powers up the matchup against agro decks, questing will probably work the same way , but i feel like its kind of harder to get big since it costs 1 more and in this early meta with the amount of aggro im facing , one extra mana is a huge deal.
HEY super cool deck, leroy requiired to win?
Answer at the topto clarify for people coming
Absolutely, crushes quest rogue and overall outraces pirates