+56
Favorite this Deck

Crispy's kitty

  • Last updated Jul 25, 2014 (Naxx Launch)
  • Edit
  • |

Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6320
  • Dust Needed: Loading Collection
  • Created: 7/17/2014 (Live Patch 5506)
View Similar Decks View in Deck Builder
  • Battle Tag:

    jotto#2841

  • Region:

    N/A

  • Total Deck Rating

    454

View 140 other Decks by user-11638600
BBCode:
Export to

Hello everyone, this is Jotto and today I will be going over a deck list that my team mate [AcB] crispy got to legend this season with.

General

At first glance it seems like a normal mid-late ramp druid list, however this deck substitutes out Azure Drake for Stranglethorn Tiger. This allows the deck to be more proactive against control decks such as hand lock and miracle rogue as neither of these decks can interact with the tiger so it is guaranteed to attack for 5 or remove a key minion from the board.

On top of this the Stranglethorn Tiger can be used to set up a turn 9 win with the Force of NatureSavage Roar combo for a massive 21 damage burst.

Minus the tiger, the deck has a few other interesting tech cards, starting with the Bloodmage Thalnos which is massively cost efficient when paired with Wrath and Swipe, and in a few other cases it can be used to cycle a card if necessary.

Onto the anti control cards, Big Game Hunter and The Black Knight, the first one is used to mostly kill giants on turn 4 when against Hand Lock and to kill stray Ragnaros the Firelord. The latter tech card is invaluable in the Druid mirror as killing a taunted 4/6 and adding a 4/5 to the board all or 6 mana will usually signal the end of the game.

Lastly in terms of different card choices is the anti aggro wall himself, Ancient of War, usually this guy will destroy aggro decks such as zoo single handedly as 10 hp of taunt is almost impossible to get through for those decks with the exception of shockadin's Equality.

Mulligans 

We'll start with the most basic one, the druid mirror, in this match up you only keep Wild Growth, Innervate and Harvest Golem. If you have a ramp card in your hand you can also keep a Chillwind Yeti.

.Onto Rogues, in this match up you still keep the ramp and Harvest Golem but you also keep Chillwind Yeti if you are going second and [card]Wrath[/card].

Lastly for the popular match ups, Warlock, in this match up the same applies as with rogue, however you also keep Big Game Hunter and no matter what you always keep one Keeper of the Grove.

Conclusion

Over all I do think that this is a very strong ladder deck however its tournament applications remain to be seen as decks like Shaman and Hand Lock are a lot more common there while strong match ups like zoo are less common.

Thankyou for reading.

Jotto