[Pre GVG] Warlock Low Mana Rush
- Last updated Jan 5, 2015 (GvG Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2680
- Dust Needed: Loading Collection
- Created: 9/14/2013 (Beta Patch 3749)
- Aishi_
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https://www.youtube.com/user/vtxaishi
I like the deck, but feel like the anti-rush meta is too strong to get the result a lot of older posts are claiming. I've won on turn 4, but most of the time this deck limps into the sub 15 health and can't close the deal. I can see how this might shine in the Anti-mage meta, but it's really not strong enough to beat the other decks that counter Mage in my experience. Taunt + Mass removal can really put the brakes on a budget lock.
I can't disagree with you more. Rush decks like this are insanely prominent in the current meta because they don't rely on the strongest or most perfect of starting hands to work, where as if your opponent isn't lucky enough to get the exact removal he or she needs, they blow up. It's extremely difficult to deal with, and 1 blood imp insures the survival of most of your minions in the case of a normal Holy Nova/ Blizzard / Consecration. Two Blood Imps out mitigates the damage entirely (because max HP is calculated stupidly). At that point you already have 4-6 turns of aggressive play. Even if they do clear your initial swarm, you should have enough damage that Argent Commanders, Power Overwhelmings and Soulfires should very easily give you the opportunity to deal the finishing blow. The point is to maintain relentless aggression so you're chunking away at his health and he's forced to play defensively until ultimately he's low enough to eat an Argent Commander + Power Overwhelming(x2)+ Soulfire(x2) to the face.
THe only addition I would recommend would be another low mana charger/finisher in case the game does drag on past the 6 mana point. Leeroy / Arcane Golem would work really well in this deck (most other Aggro Warlocks run one or the other) and gives you finishing opportunities all throughout the game where as Argent Commander requires you to have 6 mana before you can use him.
I made my own version of this deck but this works really awesome. I just replaced some cards like blood mage thalnos cause I don't see his point yet. I'm still tweaking it and I might put him back. I'm new to the game but have a lot of experience with magic the gathering. :D High5 to the maker of this deck. Its awesome! :D
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I gotta say that's some pretty awesome deck. I don't have blood mage thalnos, so i put the 2/2 kobold that give +1 SP. It's working really well, got me to rank 11 so far. Thumbs up!
Edit: Rank 10 so far!!
It's a common understanding that trading cards will lead you to late game, and you lose late game if you're behind. I would agree with this sentiment expressed by a poster below:
Although I consider decks like this really easy to play and it often inflates people past ranks they'd normally get... choosing when to play certain minions and choosing when you use draw power strategically usually makes a difference in how far people can take this deck.
Yes, this deck is good, yes it's simple to play, but at some point, you're going to have to hunker down and learn to play the deck to its potential. No longer can you place minions down for free, trade them, and win. That's the deck winning, not the player. You need to learn to keep steady momentum vs upcoming AoE, know when and when not to tap, which 1 drops are you going to open with in a turn full of 1 mana cards, how to maximize the placement of your Dire Wolves and everything in between as a step to becoming a better player - not just with the deck. Learn the opponent's cards, explore other classes, understand how they tick, then come back to this deck. Be proactive, not reactive and keep the pace of the game your way, this is what the deck is best at. You don't have many options at all in a tight spot, but you do have more than enough ways to prevent that position from occuring.
@Edit 1: Mages have gotten incredibly easier with the nerf to Blizzard and Cone of Cold. Remember to attack their life, seriously, you're not trading for value, don't get suckered into hitting minions that get thrown down unless you're going into turn 6/7. The game should be over by then, and a simple SD+1 and Arcane Explosion early game should not deter you with Blood Imp out. Arcane Missiles suck, sure, but that's RNG and something that cannot be handled with ease - no turn 1 imps, no Voidwalker in response to high health minions, mulligan the weaker drops and go for a quicker hand.
@Edit 2: It happens, play them slower and don't swing the mouse when placing them
@Edit 3: Leeroy doesn't trade into 4 health minions for free, or 5 health with Dire Wolf. Feel free to add him if you want a finisher, but I personally recommend at least one Argent Commander for mid-game pressure.
Under level 15 u need legendaries or epics otherwise u lose
That's bullshit. My friend got to rank 8 with common + rare warlock aggro.
Although I consider decks like this really easy to play and it often inflates people past ranks they'd normally get, I tend to like an aggro style as Warlock mostly because choosing when to play certain minions and choosing when you use draw power strategically usually makes a difference in how far people can take this deck.
I am using a similar deck, but I have a few different cards and I'm winning most of the time. I tried switching to this deck and went on a losing streak.
I have played 20+ games with roughly a 30% win rate. I have no clue what you guys are all raving about, I feel like I lose to every single deck in existence. I have tried every mindset too, I just don't get this.
Scratch that, apparently I had a streak of bad luck. Now I'm at near 100% lol
This deck is amazing at Ranks 15-30. Actually went undefeated 30-18, but once you get to rank 15-17, you will start to run into problems. If someone has successfully made it past rank 15, please comment because any help would be much appreciated. (I am using 30/30 of the cards).
Bit of an old post, but my thoughts on this are that it's still worth it, you just have to play him with more caution to make sure you're getting value out of him. Since the deck already has an abundance of low cost cards I'd toyed with switching one out for another argent commander, or leeroy. If a game isn't going well for you they tend to turn things around pretty nicely sometimes.
I had about 75% win rate with this deck.
Changed Thalnos with leeroy. Win ration 22 wins 2 loss in 24 games.. THIS IS GODLY!
Fixed the link (finally)
Sorry about that guys, happy Hearthstoning.
Any issue with this deck? i have 29/30 of this cards except Thalnos and when i replace it with another card i cant play the deck.
Have you tried replacing Thalnos with a Kobold? they're essentially the same except kobold doesn't have a card draw effect, but it is a bit stronger at 2/2
succubus seems like a good minion,
4/3 for 2, but you discard a random card.
I made a video using this deck. I tried to explain how it plays as best I could, I hope you like it!