Have you ever come home from a long day? Maybe just finished a 3 hour raid and someone ninja'd that Epic weapon you were looking for? Want to relax with some Hearthstone? I get the same feeling sometimes, and for those moments, I need a deck that doesn't force me into situations where I need to, well, think. We got back to back Doomguards, attacking with a Power Overwhelming on a turn 1 Blood Imp, double Arcane Golems on turn 6, and a healthy amount of pain for both you and the opponent. No turn 1 plays? Lets just Soulfire the opponent's face. I empty my hand faster than a Mage can drag Pyroblast to your face turn 8. Tappin' all day, errday, here's the Warlock Zergrush Deck.
Rush decks are popping up more often and Warlocks are spearheading the movement, I wanted to take it a step further and make a nuttier style of a rush deck. Lets go over the card list! - Soulfire, Hellfire, and Drain Life are all direct damage - Power Overwhelming is big damage and can be used on any of the charges - Leper Gnomes are direct damage and add pressure early on alongside the other 1 drops, Flame Imp and Void Walker - Dire Wolf Alpha adds cheap and immediate damage - Harvest Golem and Sun Shattered Cleric are always best friends - Charges! Arcane Golem, Wolfrider, Argent Commander, Doomguard - Loot Hoarder is an offensive draw engine and adds a little extra damage on the board
The deck honestly plays itself, pick a card that hurts the opponent and play it. Make sure you're not dying, that's a good thing to avoid. Hand count, board presence, all those things? No worries. It always feels like you're going to lose if it goes on too long, but drawing two cards a turn almost always gets something to throw at your opponent's face. I've had quite some fun playing this deck, similar to my Murloc one in terms of playstyle and kicks.
Cards to consider: Leeroy Jenkins - Definitely crafting our buddy Leeroy next Argent Commander - Probably going to want second one Wolfrider - Probably going to want a second one, might swap out Harvest Voidwalker - They seem out of place, but they have served me all too well to pass up Abomination - Yum, damage
Any questions and suggestions, feel free to ask. My tag is Aishi#1473 My stream is at http://www.twitch.tv/aishi_ Oftening on Evenings @ EST My channel is http://www.youtube.com/user/vtxaishi - All my videos are there and I pump out quite a bit of content
You bet it is! It's a favorite of my little brother's just because of how simple it is to play and the fast pacing always gives way to exciting games. It often makes me smile to see him bounce up and down when he taps into the winning card.
Seriously, the turn 1 Soulfire was his idea, it was against everything I've ever known in a card game, but he ended up dominating that game and gave me an interesting perspective on adding a second Doomguard.
Opening up options for the opponent is fine because heals are far and few between, you need to squeeze out as much as you can out of every turn, removing options with Felguard due to mana constraints are horrible. It completely stifles your own momentum.
Drain Life is decent, I prefer it since it deals direct damage and gives just a little healing to soften your self-inflicted damage. It just goes with the simplicity of the deck, point and click for 2 damage.
Added one video of a single match in the opening post. Enjoy, I'm probably tied for the next few days on exams, so it's the best I could grab on short notice.
dark iron.... and drop the doom's , and yes drop 2 spells for argent creamy x2 and leeeeroy
several money champs have been won this week on a more minion rush, low spell deck - your heavy on spells w/o soul siph, which is good on a bad card draw to deal with something big hitting early (druids with early inno's do better on the rush if they know its happening)
Leeroy can probably go in place of... Wolfrider? Maybe Harvest Golem. Without Leeroy, I can't say, but those are the first two cards I'd swap and test.
Win rate aside, I'm just glad you're having fun with the deck =P Enjoy!
Maybe I'm playing the deck wrong, or maybe I'm missing the point entirely and it's a fun deck that's not supposed to have a high w/l, but this seems to do very poorly in the current meta. It beats other Warlock aggro/rush decks easily, but people running Pally/Druid healspam and Warriors with Shield Block to deal with Mage also roll this deck.
What's worse is every deck runs Argus and more than a few are sprinkling in Sunwalkers and the like to deal with other Warlock decks, which are especially rough for this deck. It doesn't have enough direct damage to just spam spells at the face and win, and charges don't stack up quickly enough before the big taunters come out unless you draw into Leeroy/Golem and both Power Overwhelmings.
I dunno. I played some ranked and some casual last night because all 3 of my dailies were for Lock (lol) and it took me 20 games to get the 5 wins to finish them, for a record of 5/15. I'm by no means an amazing player, and I did make a couple of mistakes that blatantly cost me 2 games in a row, but the other 18 games "played themselves", as advertised. They just weren't very fun; the losses were stomps and the wins were against subpar classes and decks that any traditional deck would have handled with ease.
I'll take a look at it, and get back to you later. This deck was relatively untouched for some time. I'm pretty sure that any extremely aggressive deck took heavy collateral damage from the anti-Warlock movement that's going on right now, if you prepare for the standard rush play, backlash from Arcane Golems and more self-destructive play from the Warlock will be an easy win.
I would not bring this deck into Ranked, but the least I can do is fix it up a bit better for casual play.
I only took it into ranked because I play almost all casual and arena, and my MMR in casual is certainly higher than in ranked. I actually went 3-1 in ranked (at rank 22, woo), but the decks and players I was matched up against were obviously much less experienced, had no synergy in their decks and no idea how to handle aggression.
One of my ranked wins was against a Hunter whose first 3 turns were Pass - Steady Shot - Eaglehorn, followed up by a couple of charges like Boar and Wolfrider and no secrets. >_>
Anyway, this is all just anecdotal experience and I don't mean to be harsh or overly critical. I play control Shaman almost exclusively, so I was looking for something to get a few quick wins for my dailies that was also out of my comfort zone and this is where I arrived. Maybe I'll try the deck again tonight and see if I can get a better feel for it.
Thanks for the quick reply!
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My Deck Threads Index
Warlock Low Mana Rush
Warlock Suicide Jaraxxus Control
Warlock Zergrush
Warrior Beatdown
Warrior Molten Giant OTK
Paladin Slowroll
Paladin Kodo & Friends
Druid Slash & Burn
Druid Force of Murloc
Druid Midrange *new!*
Rogue Knives & Magic
Not an OTK Hunter Deck
Template Decks
Warlock Aggro Template Deck
Rogue Template Deck
Paladin Template Deck
Druid Template Deck
Shaman Template Deck
Have you ever come home from a long day? Maybe just finished a 3 hour raid and someone ninja'd that Epic weapon you were looking for? Want to relax with some Hearthstone? I get the same feeling sometimes, and for those moments, I need a deck that doesn't force me into situations where I need to, well, think. We got back to back Doomguards, attacking with a Power Overwhelming on a turn 1 Blood Imp, double Arcane Golems on turn 6, and a healthy amount of pain for both you and the opponent. No turn 1 plays? Lets just Soulfire the opponent's face. I empty my hand faster than a Mage can drag Pyroblast to your face turn 8. Tappin' all day, errday, here's the Warlock Zergrush Deck.
Rush decks are popping up more often and Warlocks are spearheading the movement, I wanted to take it a step further and make a nuttier style of a rush deck. Lets go over the card list!
- Soulfire, Hellfire, and Drain Life are all direct damage
- Power Overwhelming is big damage and can be used on any of the charges
- Leper Gnomes are direct damage and add pressure early on alongside the other 1 drops, Flame Imp and Void Walker
- Dire Wolf Alpha adds cheap and immediate damage
- Harvest Golem and Sun Shattered Cleric are always best friends
- Charges! Arcane Golem, Wolfrider, Argent Commander, Doomguard
- Loot Hoarder is an offensive draw engine and adds a little extra damage on the board
The deck honestly plays itself, pick a card that hurts the opponent and play it. Make sure you're not dying, that's a good thing to avoid. Hand count, board presence, all those things? No worries. It always feels like you're going to lose if it goes on too long, but drawing two cards a turn almost always gets something to throw at your opponent's face. I've had quite some fun playing this deck, similar to my Murloc one in terms of playstyle and kicks.
Cards to consider:
Leeroy Jenkins - Definitely crafting our buddy Leeroy next
Argent Commander - Probably going to want second one
Wolfrider - Probably going to want a second one, might swap out Harvest
Voidwalker - They seem out of place, but they have served me all too well to pass up
Abomination - Yum, damage
Any questions and suggestions, feel free to ask. My tag is Aishi#1473
My stream is at http://www.twitch.tv/aishi_ Oftening on Evenings @ EST
My channel is http://www.youtube.com/user/vtxaishi - All my videos are there and I pump out quite a bit of content
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
You bet it is! It's a favorite of my little brother's just because of how simple it is to play and the fast pacing always gives way to exciting games. It often makes me smile to see him bounce up and down when he taps into the winning card.
Seriously, the turn 1 Soulfire was his idea, it was against everything I've ever known in a card game, but he ended up dominating that game and gave me an interesting perspective on adding a second Doomguard.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Opening up options for the opponent is fine because heals are far and few between, you need to squeeze out as much as you can out of every turn, removing options with Felguard due to mana constraints are horrible. It completely stifles your own momentum.
Drain Life is decent, I prefer it since it deals direct damage and gives just a little healing to soften your self-inflicted damage. It just goes with the simplicity of the deck, point and click for 2 damage.
Added one video of a single match in the opening post. Enjoy, I'm probably tied for the next few days on exams, so it's the best I could grab on short notice.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
What would you remove for the Leeroy? I've got one handy and would like to give the deck a try with him in it :)
dark iron.... and drop the doom's , and yes drop 2 spells for argent creamy x2 and leeeeroy
several money champs have been won this week on a more minion rush, low spell deck - your heavy on spells w/o soul siph, which is good on a bad card draw to deal with something big hitting early (druids with early inno's do better on the rush if they know its happening)
Just crafted a few rares i didnt have and im 5-0 so far.. Having a lot of fun with this deck!
Leeroy can probably go in place of... Wolfrider? Maybe Harvest Golem. Without Leeroy, I can't say, but those are the first two cards I'd swap and test.
Win rate aside, I'm just glad you're having fun with the deck =P Enjoy!
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Maybe I'm playing the deck wrong, or maybe I'm missing the point entirely and it's a fun deck that's not supposed to have a high w/l, but this seems to do very poorly in the current meta. It beats other Warlock aggro/rush decks easily, but people running Pally/Druid healspam and Warriors with Shield Block to deal with Mage also roll this deck.
What's worse is every deck runs Argus and more than a few are sprinkling in Sunwalkers and the like to deal with other Warlock decks, which are especially rough for this deck. It doesn't have enough direct damage to just spam spells at the face and win, and charges don't stack up quickly enough before the big taunters come out unless you draw into Leeroy/Golem and both Power Overwhelmings.
I dunno. I played some ranked and some casual last night because all 3 of my dailies were for Lock (lol) and it took me 20 games to get the 5 wins to finish them, for a record of 5/15. I'm by no means an amazing player, and I did make a couple of mistakes that blatantly cost me 2 games in a row, but the other 18 games "played themselves", as advertised. They just weren't very fun; the losses were stomps and the wins were against subpar classes and decks that any traditional deck would have handled with ease.
I'll take a look at it, and get back to you later. This deck was relatively untouched for some time. I'm pretty sure that any extremely aggressive deck took heavy collateral damage from the anti-Warlock movement that's going on right now, if you prepare for the standard rush play, backlash from Arcane Golems and more self-destructive play from the Warlock will be an easy win.
I would not bring this deck into Ranked, but the least I can do is fix it up a bit better for casual play.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I only took it into ranked because I play almost all casual and arena, and my MMR in casual is certainly higher than in ranked. I actually went 3-1 in ranked (at rank 22, woo), but the decks and players I was matched up against were obviously much less experienced, had no synergy in their decks and no idea how to handle aggression.
One of my ranked wins was against a Hunter whose first 3 turns were Pass - Steady Shot - Eaglehorn, followed up by a couple of charges like Boar and Wolfrider and no secrets. >_>
Anyway, this is all just anecdotal experience and I don't mean to be harsh or overly critical. I play control Shaman almost exclusively, so I was looking for something to get a few quick wins for my dailies that was also out of my comfort zone and this is where I arrived. Maybe I'll try the deck again tonight and see if I can get a better feel for it.
Thanks for the quick reply!