[LEGEND] how I went from rank 5 to legend in on...
- Last updated Dec 26, 2016 (Gadgetzan)
- Edit
- |
Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 12340
- Dust Needed: Loading Collection
- Created: 12/24/2016 (Gadgetzan)
- ethongg
- Registered User
-
- 3
- 5
- 11
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
286
Quick Update
Wow guys I am so amazed by the support! I honestly did not expect this kind of reaction because this is my first real guide on hearthpwn. Seeing this guide on the front page really feels surreal. I see a lot of card discussions going on but this is Renolock. A single card isnt going to make the biggest difference. Fit different cards in to meet your personal play style. Focus more on what I wrote under important notes and key strategy section to get the general feel for playing the deck.
Thanks for enjoying the guide and Merry Christmas everyone!
Hey guys. So I consider myself an okay player. I've hit legend 5 times so far (including this season), but this has been by far the easiest climb from the infamous "rank 5 to legend journey." It actually took me just one day from rank 5 to legend! What amazes me is that this deck simply does not have a bad match up. This is by far the best deck to hit legend in current meta and I will tell you everything I know for you guys to reach your goals.
Card Discussion
the deck being a renolock deck, there is a lot of options for replacing cards in the given deck. So I will explain why I decided to include or not include certain cards.
Dirty Rat: this card seems to be hit or miss for many people. Its primary use is to pull cards out of our opponents hand thereby breaking combos or game changing battlecries. Use it when your opponent plays Doomsayer. Pulling out Reno Jackson, Kazakus, any card from Kun Druid combo is game changing. It is not a bad idea to combine this with Brann Bronzebeard to practically destroy two cards from your opponent's hand. This is a BIG DEAL because not only did your opponent lose crucial battlecries but also wasted draws they used to draw those cards. Turn 10 Dirty Rat + Twisting Nether is also a combo. Secondary use is that it's a cheap taunt against aggro decks once they run out of cards or you suspect that they have no more minions left in their hand.
Blastcrystal Potion: This card is simply amazing. With Siphon, you now have two hard removals. Many decks you will face can use two hard removals against. Renolock, Shaman, Reno mage, handbuff paladin. Understand that after turn 9, this card is simply a 4-mana hard removal. This card makes the biggest difference vs shaman (who you will face A LOT) because if they play Dr. 4 on turn 4, it would usually mean gg. Even past that, if you did not have siphon in your hand, there are simply no good ways to deal with it.
Sen'jin Shieldmasta: this card can be replaced with Faceless Shambler. I prefer SS because it will always be a solid 4 drop regardless of your board situation. Against aggro decks, it is very hard to have a good FS. FS can be fancy with PO combo and all that, but I prefer SS who is going to be good in any given situation.
Lord Jaraxxus: many people are actually excluding Jaraxxus from the list because it is too slow. However, this card can single handedly win games vs certain match ups. Dragon Priest and Renolock mirror matches are pretty much won on a good Jaraxxus. It is also a great healing card late game vs aggros once they have run out of cards.
Cards I did not include
Sylvanas Windrunner: Hear me out, I love SW to the death. But it is simply underwhelming in current meta. Against many match ups she is too slow and can be traded in ways you dont get much value out of her. Especially against Rogue (which I have been seeing a lot recently), turn 6 SW -> Sap is so disastrous it makes the card unplayable. But I understand it is a very strong card now that silence is not a thing, so replace with Rag if you really want her in the deck.
Dark Peddler: DP trades poorly against many aggro decks (many aggro minions either have 2 attacks or 3 health, making 2/2 very irrelevant). The only useful 1 mana card you can discover is Soulfire and PO. Others just add garbage to your hand.
Mind Control Tech: So I tried this card out today and it seems to be a very solid addition to the list. It also has a decent synergy with Dirty Rat. However, I have been facing more of Miracle Rogue and Control Warrior. I would definitely sub this card in once I start facing more Shamans, meaning if YOU are facing tons of shaman or other aggro decks, definitely sub this card in!
I will further discuss cards that people bring up.
Important Notes
Please start using a deck tracker of some sort if you are not already. Not only does it give you an edge during the game, but it also gives you a trend of decks you are facing more. With that information, you can adjust your deck to give you a better chance against the ever changing meta.
Speaking of meta, do a quick research in popular decks of hearthpwn! If you know exactly what cards your opponent has and doesnt have, your win rate will drastically improve. And nowadays most decks are copy/pasted from this website so it should give a ton of edge.
Players who are playing this deck for the first time and not finding immediate success: this deck is not a deck you can just craft and expect to crush ladder hence this extensive guide. There are 30 unique cards in the deck, meaning there are always more choices that can be made at any given moment compared to a deck with 16-18 unique cards. This means two things: 1. this deck is harder to master! it is harder to find the BEST play, since there are more choices you can make. 2. this deck has a higher potential to be good against more decks because of its diverse nature.
I know losing a couple games with this deck in the beginning can be discouraging, but skills that come with mastering this deck is beneficial for Hearthstone in general. So if you want to become a better player as a whole, try to learn a lesson from every mistake you make and I assure you this deck will be amazing.
Common Match ups
Shaman Keep Mistress of Mixtures, Acidic Swamp Ooze, Doomsayer, Shadowbolt, Hellfire, Kazakus, Reno, Second Rate Bruiser.
Druid Keep Twilight Drake, Mountain Giant
Mage Keep Dirty Rat, Twilight Drake, Mountain Giant, Emperor Thaurissan
Priest Keep Twilight Drake, Mountain Giant
Rogue Keep Mistress of Mixtures, Doomsayer, Reno, Demonwrath, Ooze, Imp Gang Boss, Shadowbolt, Kazakus, Twilight Drake
Warrior Keep Mistress of Mixtures, Doomsayer, Reno, Demonwrath, Ooze, Imp Gang Boss, Shadowbolt, Kazakus, Twilight Drake, Hellfire
Key Strategy (Will be added if this guide gets +50 votes)
This section will contain info that will differentiate Legend from non legend players.
Leeroy combo: You have to understand that Leeroy combo is not always your winning condition. For example, against a Reno mage with Ice Block up, leeroy combo cannot finish. This means there is no need for you to try to get a discount on one or more of the combo pieces since you wont be using them all at once anyways. This also means you can start using PO and Faceless Manipulator independently from Leeroy.
Match ups where Leeroy combo (20 damages) can end the game: Dragon Priest, Control Warrior, Jade Druid, Reno Warlock. Against these decks, it might be necessary to hold onto all your combo pieces even if PO + shadowflame or Faceless Manipulating enemy Ragnaros is tempting.
Against aggro or Rogue, you often dont have the luxury of leeroy combo because games end significantly sooner. This means you must use any of the leeroy combos pieces if you NEED to, in order to survive and win the game.
Kazakus: it is important to know exactly what to expect from Kazakus potions. Here is a nice guide for all possible potion choices so you dont pick 1 mana potion expecting 3 dmg aoe. https://manacrystals.com/articles/248-visual-guide-to-all-currently-known-kazakus-potions
Kazakus vs aggro is pretty self explanatory. Against control however, I see many people make mistakes. Lets say Im against a reno mage. There is no need to rush out Kazakus for 1 spell since it is a relatively slow match up. I usually like to wait until I have Brann so I can get two spells out of it. You usually want to get at least one 10 mana spell (resurrect + 6 health to minions combo) because mage doesnt have ways to deal with board full of high health minions (except Doomsayer + freeze or Kazakus potion's sheep). This means you should refrain yourself from playing doomsayer so that your kazakus potion doesnt bring back a Doomsayer and wipe your board. This applies to any general slow match up. If you are planning on getting resurrect potion, dont play doomsayer!
Brann: take a look at your deck list and see what works with Brann. There should only a couple useful ones. Main use should be Brann + Kazakus but against aggro match ups, you know thats never gonna happen. So dont hesitate to use brann as a 2/4 body. tldr: know what your brann is good for in your deck!
This deck is the real deal. Hardly lost a game with it. Almost feels dirty to play it.
It's so disappointing to me that one archetype has to continually dominate the meta of the day.
Before the last expansion it was Shaman, now it's Warlock.
When will Blizzard attempt to return balance to the Force?
You only hardly lose a game cause you're not facing enough aggro. This deck is the worst against aggro because if you have crap mulligan, you can't tap out of it and they kill you by turn 6.
Between Second Rate Bruiser, Senjin, Sunfury and heals such as Earthen and Refreshment Vendor you should really have enough stuff to ride out the early game, even if you don't have access to board clears (of which there are plenty, such as hellfire, demonwrath and maybe even shadow flame).
Make a Kazakus spell on turn 4 to use on turn 5 maybe?
Perhaps you're just not Mulliganing correctly for aggro matchups?
lol second rate bruiser turn 3, earthen and refreshment on turn 4, warrior can easily kill you by turn 6 even if you don't tap. You can have kazakus and 5 mana spell combo, but the warrior can still finish you with his weapon. I find that unless if you haven't played at least 2 minions by turn 4, you've basically lost unless Reno(even so finding 2 minions by turn 4 is quite hard in my opinion). I used to play dragon priest to counter pirate warrior, and even so my WR was always hovering below 60%, and that's with cleric and a bunch of low drop techs.
Great deck but its the new Cancer..!!
FUCK THIS DUDE the Americas ladder is swarming with this deck it's so annoying to play against this WHY DO YOU HAVE TO SHARE THIS
Currently playing the same list with one difference: Dark Peddler for Second Rate Bruiser. Really don`t want to miss the option to get one (or two) extra Power Overwhelming and increase the damage output from a potential Leeroy Combo.
Rank 5 gameplay: VOD Best Renolock to ladder
Youtube-Player:
Would you say crafting jaraxxus and kazakus is worth it to try this deck? I have enjoyed Reno priest before MSG and some Reno warrior during MSG, but I have never played anything else than zoo as a warlock.
100% worth. I crafted both and am loving this deck.
Why not sylvanas?
wat? no argus?
mirror match lack of SW is really a negative.
no bad match up's ? here it is :
http://www.hearthpwn.com/decks/710558-legend-top-800-midrange-reno-counter
Using it on Dragon Priest makes it so that one of their dragons doesn't get off its battlecry.
Excellent build, I'll play a lot of renolock and believe that this is the best option for this meta
Standard Renolock has 1-3 variants. exactly this. cool for the guide but man cmon lol
Then you shouldn't run the deck until you get at least Emperor Thaurissan and Faceless Manipulator. Leeroy could be replaced by Reckless Rocketeer but it would mean you would need to get your opponent down to 18 instead of 24 to OTK them. Try playing something you have the cards for. :)
N Zoth, Sylvanas. 3rd.., em, it's hard, be creative:D It will be different deck and maybe you should change some other cards and it will be weaker coz that deck would be more control lock, but it will struggle against midrange and agro.
with in depth guide and general knowledge. give it a read if you get a chance!
One card I don't get in Renolock lists is Sunfury Protector. How does it help? Even vs aggro it's not so great since you have to put a minion on the board in advance.