Colma Tempo Warrior, top 50 legend
- Last updated Sep 1, 2014 (Naxx Launch)
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Wild
- 21 Minions
- 5 Spells
- 4 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4040
- Dust Needed: Loading Collection
- Created: 6/23/2014 (Live Patch 5506)
- user-9231873
- Registered User
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- 7
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- 18
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Battle Tag:
N/A
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Region:
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Total Deck Rating
1522
Update August 29th
- 2 x Inner Rage, 1 x Stampeding Kodo, 1 x Arcanite Reaper
+ 1 x slam, 1 x Armorsmith, 2 x Sludge Belcher
After the last wing of Naxxramas was released I started having some troubles with the old version of the deck but in the last few days I have been using this new updated version of the deck that has been working a lot better.
The inner rages were not working as well for me as they used to for a few reasons, one I only have one spelldamage minion in the deck instead of the 3 I used to have meaning that as offense it usually only does one damage. The second reason is that I'm just not facing as many good targets for it as I used to, instead of Leper Gnomes and young priestesses I'm seeing Undertakers and Haunted Creepers. Lastly the deck has another way to enrage Grommash now in Death's Bite.
I took out an Arcanite Reaper because I was finding myself with a bit too many weapons sometimes and I wanted some extra minions in the deck instead, the 2 Sludge Belchers fit the role perfectly. I added another Armorsmith because I found myself without anything to play on turn 2 too often. The Stampeding Kodo is still decent but I was not getting as much use out of it as I used to either since a Haunted Creeper for example is not exactly a great target most of the time. The Slam fits in to make up for the lack of removal the 2 Inner rages have left in the deck.
I also changed the video at the end with a new more recent one of myself playing the new version of the deck.
Update August 13th
- 1 x Slam, - 1 x Arcanite Reaper, + 2 x Death's Bite.
The new Axe from Naxxramas is good, so I added two of them, because of the extra weapons in the deck I removed an Arcanite Reaper, and because the weapons are good against Zoo I decided to remove a slam to make room for the second one.
Update August 12th
- 1 x Argent Commander, + 1 x Slam.
I made this change to improve the match up vs Zoo since sometimes I just didn't have enough removal, at the same time it shouldn't hurt the match up vs control much either since you can use it as a card cycle instead of direct removal as well.
I also changed the video to one of me playing the current version of the deck in the game that took me to legend for the season.
Update August 7th
- 1 x Armorsmith, + 1 x Azure Drake.
As other people have noted as well the new version of the deck was a bit light on card draw, this change helps with that. The reason for the removal of the Armorsmith is that it was mainly there as a counter to rogues, now that rogues are not as popular anymore they are not as essential.
Update August 2nd
After a lot of experimentation after Naxx I have finally come up with a new version of the deck that I'm happy with and that I have been winning with.
- 2 Slam, - Bloodmage Thalnos, - Loot Hoarder, - 2 Azure Drake
+ Execute, + Spellbreaker, + Loatheb, + Stampeding Kodo, + The Black Knight, + Grommash Hellscream
I have removed the outdated videos and added a new one of me playing the deck early in the new season on my way back to legend.
Update july 10th
I have made some small changes to the mulligan description and added a card replacement section. I have also added a link to a one minute guide from Tales of Lumin featuring the deck. Lastly I have reached legend now in season 4 with this deck and added a video featuring my 3 attempts at getting the last star needed.
Update july 6th
-2 Argent Squire, -1 Cleave, -1 Arathi Weaponsmith
+2 Armorsmith, +2 whirlwind
Added new video with gameplay of the new version of the deck.
Introduction
Hey everyone, I have reached legend the last 5 seasons and I ended last season as legend rank 94 with the aggro mill rogue deck. I played that deck up to legend this season as well but I wanted to try something new. I got the idea to make a tempo warrior deck, inspired by the tempo rogue. I figured the warrior has a lot of similar tools, inner rage as the no cost removal backstab, fiery war axe in place of deadly poison+hero power, cruel taskmaster in place of SI:7 agent and so on. I crafted the deck and it did pretty well, I kept adjusting it until I could get into the top 50 legend with it, and this is the result.
Tempo talk
This deck is not a pure aggro deck instead it has more value based minions and a bunch of removal it aims to get board control and never let go of it. The deck also has a lot of card draw to keep it going until the end, it is not uncommon that I end up with 6+ cards in my hand at turn 5 even though I have been using all my mana every turn thanks to acolyte pain/taskmaster synergy and so on. As well as all the card draw the deck also has a lot of weapons and chargers to gain and keep board control quickly.
It is not an ordinary control deck either, even though it does aim to control the board it does it while filling up the board with minions at the same time instead of just stalling until you can get late game legendaries out like with the usual control warrior deck.
That is why I call it tempo warrior, it gains control of the board and game with fast and mana efficient plays.
Mulliganning
Against control mulligan for Armorsmiths/Loot Hoarders/Amani Berserkers/Fiery War Axe I will also keep harvest golem/Acolyte of Pain if I already have one of those 4 cards. Against aggro also keep taskmasters and if I am going second vs aggro meaning I have an extra card I will even keep whirlwind.
Replacements
The Black Knight, He can be replaced by a Spectral Knight, it's a different kind of card than The Black Knight but it fits into the deck extremely well. Harrison Jones or Acidic Swamp Ooze can also work as good replacements if you are facing a lot of weapon users.
Grommash Hellscream, If you don't have him I would replace him with a second Argent Commander, the Commander does less damge but it does have the advantage of being cheaper which can actually be a pretty big advantage in some games. I got to legend in a previous season without Grommash, so don't worry too much if you have to make this change.
Gameplan
Board control, board control and more board control. Get the board under control at all cost, after you get board control it is perfectly fine to hit face with your weapons if you have another weapon ready to go, but not before that.
Since most of the decks in the meta right now are extremely burst heavy the warriors hero power can be quite useful mid to late game buffing yourself out of combo range. Armor is especially powerful vs freeze mages, if you can have 5+ armor up by turn 9 while keeping board control they're in trouble.
Overall I find that this deck feels very similar to playing tempo rogue, so if you have played that before it should feel familiar, but I actually think this deck is stronger than tempo rogue at least right now.
Thanks for reading this far, if you like the deck go ahead and show support by ranking it.
Video
Video of myself using the deck at legend near the end of season 5.
How is that BGH working out for you? I haven't played many decks where I've noticed I'd need it. Though I do understand Inner Rage/Taskmaster could setup a good BGH.
For me there isn't a card that can replace him.
Almost 100% of my victories was with him...
I too am missing the Grommash Hellscream, but on a whim I tried running my Lorewalker Cho in its place and it's worked out surprisingly well. I almost always get at least one spell of value out of it, or leave them worried about taking it out before they play anything too annoying.
Hey Colma,
Cool deck, very fun to play and feels pretty solid. After 40 games with it though I feel like the only weak card is Kodo. So many times I try to get value out if it but so many minions are 3 attack or more. I also get stuck with it in my hand versus so many of those eggs that I dont want to chance breaking until I am ready haha. I was thinking of switiching it out for a Sludge Belcher or Harrison, or maybe even Brawl?.... any advice?
-Edit: How in the world are you guys beating Zoo. I feel like its an auto loss unless you draw the Axe's and Harvest Golems
I tried trading the kodo for a slam cause i'm afraid the kodo could be dangerous considering the amount of nerubian egg, plus it brings back more card draw so it's working fine for me right now but what do you think about it?
I found this deck to be pretty good and consistent.
- Kodo + Harrison Jones
I removed Kodo and replaced with Harrison Jones since I have been seeing a lot of Tempo rogues/Hunters and decent number of control warriors.
I found that really I already have decent removal of 2 dmg minons since mostly they are 2-3 health.
I feel this adds a huge tempo swing when you can 1) draw a card (or more) 2) destroy their weapon 3) add a minion on the board.
I was having a bit more luck with the pre-Naxx version of this deck. I don't have The Black Knight so I've replaced it with a Sunwalker and have been doing just ok. Seems like Zoo is really hard to deal with, as is control priest/paladin. Thanks for putting back a bit of card draw but I'm questioning the Arathi Bezerker now...it really never gets to hit enraged as it's almost an insta target. I think keeping just one of them and leaving the other Armorsmith is my experiment for tonight.
Thoughts on Death's Bite in this deck?
I would not recommend Ysera, she's good and all but is way to slow for this deck, I think. I don't know what card you could switch it out for though, sorry.
This is odd but I'm still getting very good results using the 06 July iteration of this deck. I feel like once you've gotten very high into Legend, using very odd decks works in your favor due to the surprise element. However, the more traditional, standard versions of the deck works well vs the wide majority as you're making your climb to Legend.
This deck is very good and there're lots of videos proving it. But it requires good understanding of the game and prediction of your opponent moves. Watch Colma's videos and maybe you will learn how to perform better. There're other good casters as well
How do you feel about swapping out spellbreaker with BGH or even a faceless?
I feel it would improve control match ups and handlocks which I feel has an advantage against this deck....while being only slightly worse against zoo. (well, faceless is a lot worse in most situations...but meh)
I am not completely confident in the spellbreaker addition
Actually I find having the spellbreaker a must in current meta, Spellbreaker saved me so many times I was considering adding in one more silencer. Saved me both from a Blessed of Kings Nerubian Egg together with divine shield, buffed voidterror and blood knight and not to mention clear taunts for kiling blows and better trades and ton of other annoying minions. Hell was so happy with his performance I even crafted him in golden. xD
well...as things are shifting more and more to naxx and deathrattle...yeah I think spellbreaker moved up a bit since I wrote that
This deck is really cool and effective, thanks for sharing it!
I personally subtitute an Arcanite Reaper for a Gorehowl, but I understand the reasoning for why that might not be the best idea. It's just something I'm used to and love having around when needed, though.
With the recent changed to Azure Drake and Loothoarder + Thalanos I find myself often running out of steam. That's especially true when playing against paladin as the lay on hands draw and all the heal just wreck me. Last season I got myself to ranks 4-5 without playing much, now im stuck at 15 with this deck and find it much harder to ladder than some of my other decks.
I've been getting many card draw issues with this new version of the deck. Might I suggest not posting updates to the deck until you've actually reached Legend with it? That way you have time to experiment with the deck, and the results prove for themselves that the deck is effective.
-2 Slam, -1 Bloodmage Thalnos, -2 Azure Drake, -1 Loot Hoarder = Loss of 6 card draws and increased reliance on Acolytes of Pain, plus increased pressure to waste spells to self-damage Acolytes of Pain for ensured card draw. It's a huge difference, and I'm not sure for the better.
Would replacing Grommash Hellscream with Ysera be ok? Or is Leeroy Jenkins better?
since grommash is in the deck as a clean finisher, leeroy jenkins fits the bill as a better replacement overall.
How about replacing hoarder with thalnos?