Y'Shaarj Unleashed
- Last updated Sep 2, 2016 (Karazhan)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 9120
- Dust Needed: Loading Collection
- Created: 8/7/2016 (Old Gods)
- Whiskers1357
- Registered User
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- 17
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Battle Tag:
N/A
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Region:
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Total Deck Rating
10
Very fun deck, and quite good in the current meta.
Minimal minions in the deck, to allow Barnes/Y'Shaarj best chance to draw out a game changer early. Lots of spells to reduce cost of Arcane giants and to control board / stall until you get some late game threats out.
Ideally, turn 4 (or 3+coin) Barnes -> mini Y'Shaarj -> Y'Shaarj
Some things to consider in this deck:
Gang up is usually best on Y'Shaarj or Arcane Giant (late game all the giants you draw will cost possibly 0, can flood board with giants!).
Prep / gang up on turn 4 with Barnes if you pull something very good you want to add more into your deck early.
Shadowstep works well not only on Barnes for more chances, but also if Barnes pulls Arcane Giant or SI:7, you can pull back into your hand to be played later instead of a "wasted" 1:1.
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