Soggoth Control Warrior [Legendary]
- Last updated Jun 18, 2016 (Old Gods)
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Wild
- 15 Minions
- 12 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 13680
- Dust Needed: Loading Collection
- Created: 5/29/2016 (Old Gods)
- Choops
- Registered User
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- 3
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- 22
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
174
Background of the deck
So I opened a pack a while back and out popped a golden Soggoth, initially i considered dusting it because there were so many other cards i'd like and I couldn't see this getting much use. However I loved the mechanics of the card and after having a sit down and a think, I thought I could actually create a deck that would work especially well in. Along comes Soggoth control!
https://www.reddit.com/r/hearthstone/comments/4lftmz/soggoth_the_slitherer_took_me_to_legend/
Favourable Matchups
Zoo
Aggro Shaman
Totem Shaman
Aggro Pally
Pirate Warrior
Tempo Warrior
Control Warrior
All mages
All rogues
Unfavorable
Midrange hunter (I am 1 for 11 against this haha)
N'zoth Priest / Paladin
Card Choices
- Execute
- Staple card for almost all warrior decks, try to use it in conjunction with revenge to save minions / face damage.
- Shield Slam
- Another staple card for all control warrior decks. If possible, hold off on this until you see a big threat your going to struggle to remove.
- Fiery War Axe
- GG!
- Revenge
- Now this card costs the 2 mana instead of the 1 of a whirlwind however it offers the sometimes imperative full totem board clear against totem shamans which the ladder is currently full of. It can be used in conjunction with the acolyte / execute / bloodhoof, its rare you will want to use this card on its own.
- Armorsmith
- The 1 attack this minion offers is almost always underated, there will be countless times in the time you play HS, where you find yourself 1 armor short of a sheild slam, 1 hp short of revenge killing or no minion to inflict damage to allow for an execute. Not to mention the fact getting 2 of these on the board with a bloodhoof and acolyte combined with a revenge is just so incredibly strong!
- Bash
- Targets those pesky minions that you know can grow or spit out sustained damage. Top targets are troggs, jugglers, flame imps and mana wyrms!
- Shield Block
- Try to save this for either A) When you desperately need a new answer to the board or B) play it on the same turn your shield slamming. This card + sly + shield slam can be played on the same turn, sometimes stealing raggs, c'thuns etc etc. Be conservative with it!
- Acolyte of card draw
- We only run a single acolyte but i've really found this to be enough providing your judicious with your removals and more importantly, your revenges. We must always get 2 cards from this little dude!
- Ravaging Ghoul
- Incredibly powerful against zoo and also in conjunction with revenge vs those horrible shamans :D
- Bloodhoof
- One of the standout cards from the expansion for me, not even just for warriors. Very chunky who can also proc to be a royal pain in the ass! Combo him with ghoul / revenge for the dream :D
- Elise Legendseeker
- Actually a really nice body and of course offers you a second road to victory!
- Brawl
- Understanding when to brawl and when not to is perhaps the secret to taking this deck to legend. Sometimes holding off and taking 10 to the face is actually going to win you the game!
- Harrison
- I think he has to be a stable in any control orientated decks just now. Fantastic card draw and arguably one of the biggest tempo swings available for such little mana.
- Justicar Trueheart
- Knowing when to drop justicar can take some time to learn and play at the opportune moment. Always try to think about how your opponent intends to remove it, whats on the board and if your playing her at turn 10, always armor first! :D
- Sylvanas Windrunner
- Perhaps the superstar of the current meta. I have won so many games because of this one card alone, throwing her down prior to a proceeding brawl turn is just huge, almost as huge as stealing a rag from a self inflicted shield slam!
- Gorehowl
- Try to bait out harrison with a fiery waraxe turn prior to dropping gorehowl and also be very weary of taking too much damage to the fact. A lot of decks now have ways of blowing 10+ damage out of nowhere on a single turn.
- Baron Geddon
- Probably one of the most impactful cards available in the current meta. There are so many ways to set boards up to be completely crushed by a well timed geddon. Be mindful that he does strip your armor down too!
- Grommash Hellscream
- I have found myself using this as a board clear far more than i have as a finisher. Getting a 2 for 1 on gromm I think is always achievable, be careful with his life total though. Smacking him headfirst into an azure drake might feel good, but it leaves him in range of lots of removals!
- Ragnaros the firelord
- This guy, while mighty and wonderful can be such a challenge to play at the right spot. He is a great minion remover but an even better way of applying real face pressure. He is a guaranteed 8 damage, regardless of everything!
- Soggoth the Slitherter
- I actually cant beleive how many times this card has saved my ass on the way to legend. It is now by far and away my favorite control card and I'm astonished its taken me so long to realise. He cannot be hexed, he cannot be fireballed, he cannot be soulfired - he cannot be stopped! :D
Gameplay
Replacement Cards
If you are missing anything specifically, let me know and I'll consider other alternatives.
-1 Harrison Jones, +1 Acidic Swamp Ooze
-1 Bloodhoof, +1 Doomsayer
-1 Ragnaros, +1 Ysera/+1 Obsidian Destroyer
Mulligan
If we reach 50 likes, I will write a full mulligan for each and every class!
- Warlock
- Zoo
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash (If you have very weak mulligan cards)
- Bloodhoof Brave (only if going second)
- Ravaging Ghoul
- Control
- I’ve yet to meet a control lock on the ladder, since they seem to have all but vanished. However I’d recommend Armorsmith, Fiery war axe and Elise Starseeker.
- Zoo
- Warrior
- Pirate
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Harrison Jones
- Control
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Justicar Trueheart (difficult but if you’re going second I’d definitely keep this)
- Tempo
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bloodhoof Brave (only if going second)
- Bash
- Pirate
- Paladin
- N’zoth
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Harrison Jones
- Aggro
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash (Only if you have very weak mulligan cards)
- Bloodhoof Brave (only if going second)
- Ravaging Ghoul
- N’zoth
- Hunter
- Midrange
- Errrr, we can try but it’s probably better for your overall time played to instantly concede to this :D
- Ok ok your insistent!
- Fiery war axe
- Armorsmith
- Bash
- Acolyte of Pain
- Midrange
- Rogue
- All decks
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash
- Bloodhoof Brave (only if going second)
- Ravaging Ghoul
- All decks
- Druid
- All decks
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash (If vs shaman or you have very weak mulligan cards)
- Ravaging Ghoul
- All decks
- Shaman
- All decks
- Harrison Jones
- Fiery War Axe
- Brawl (if going second)
- Armorsmith
- Acolyte of Pain
- All decks
- Priest
- All decks
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash
- Elise Starseeker
- All decks
- Mage
- Frost Mage
- Shield Block
- Bash
- Fiery War Axe
- Tempo
- Fiery war axe
- Armorsmith
- Acolyte of Pain
- Bash (If you have very weak mulligan cards)
- Ravaging Ghoul
any update to new cards?
id like to play this wild any suggestions for changes plz?
My replaces :
-1Revenge +1Slam
-1Armorsmith +1Doomsayer
Edit : Normally miracle rogue has the advantage of the match but he wasted all cards for soggoth :D
Really enjoyed using this deck, but facing nothing but midrange hunter and shaman now. Feelsbadman
Hello brother,
Here was me thinking I was the only one who experienced these exact circumstances :D
1st game with this deck. Run into a C'thun/ Reno lock. Out lasted me!
I'm Missing Baron Geddon, what is a good replacement for it?
Hello brother,
Well geddon is an almost unique card in what he does and he is particularly devastating to play against mid-range shamans. However there is the murloc that deals 2 damage to all non murloc minions as a possible replacement (Corrupted seer). Though in all likelihood you will want a pretty standard control replacement, something like ysera or even a raffam! (copied from my response below :D)
I can only craft three legendaries between soggoth, baron, rag and grom, which should I craft?
Rag because he is used in alot of decks
I can craft three out of these four legendaries, which should I leave out from crafting?
Soggoth, he's not as strong as the others
Any replacement for Justicar Trueheart? I have very little dust left and seeing she will leave standard soon it would seem such a waste to craft her.
Hello brother,
Hmm a control deck without the 4 armor buff seems a little cagey. You are correct in that it will be removed but we are 10 months away from TGC rotating out. Justicar fits in almost every control deck. However I think something like obsidian destroyer might work quite well in its place.
Thanks! I'll try it out and if it doesn't really work I might craft her anyway. As you said it is still 10months, which is quite a long time for gaming. Appreciate the reply.
Replacement for Grommash?
Hello brother,
He is arguably one of the strongest cards in the game, okay hes no tirion but he has saved my skin on many occasions. I would uggest a Ysera as a replacement, though please be mindful she does not have the guaranteed 4 dmg to the 8-5 darkshire councilman :D
Awesome deck! I just packed a Soggoth and never considered using him in this control deck haha. The archetype for control warrior is great and usually you can rotate Soggoth for either Ysera or Alexstraza so thanks for making me realize there's another option. Tbh Soggoth is so insane right now because aggro decks just need to sacrifice a board to remove him :D
what if u are missing baron geddon :D
Hello brother,
Well geddon is an almost unique card in what he does and he is particularly devastating to play against mid-range shamans. However there is the murloc that deals 2 damage to all non murloc minions as a possible replacement (Corrupted seer). Though in all likelihood you will want a pretty standard control replacement, something like ysera or even a rafaam!