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Reno Yoggson

  • Last updated May 23, 2016 (Old Gods)
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Wild

  • 3 Minions
  • 25 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Hunter
  • Crafting Cost: 4520
  • Dust Needed: Loading Collection
  • Created: 5/23/2016 (Old Gods)
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  • Total Deck Rating

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So I've been messing around with all the various Hunter Yogg decks, and I was always thinking I needed a heal. Then I noticed there were 26 hunter spells and 2 weapons, so that seemed like a no brainer for a Reno deck.....then I wanted a King's Elekk so I took out infest, since you probably have no minions most of the time....

Strategy: Chip away at opponents health with bow and hero power, use Yogg-Saron and Reno Jackson to stay alive, finish with Call of the Wild

Mulligan: You really want a bow, so toss everything if you don't get that. Besides bow, keep whatever is 3 mana or less.

When to Elekk???? So you can play elekk on turn 2 and let your opponent in on what you're doing, which seems dumb but I think kinda works on a psychological level, or you can keep it a secret till later, but I think if you're playing hunter and you don't play a minion by turn 3 then everyone knows it's a yogg deck by now.....or if you want to be real funny, you can wait till you have reno and yogg in you hand a then play the elekk.....

If this gets a single upvote, I'll write more....I'm not too sure of the strategy yet anyway since I just made this deck yesterday, but I'm up from rank 10 to 7 so it seems to have some potential...