[Wild] N'Zoth (2017 NOV)
- Last updated Nov 5, 2017 (Triggered)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Rogue
- Crafting Cost: 7300
- Dust Needed: Loading Collection
- Created: 5/20/2016 (Old Gods)
- Grenache
- Registered User
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- 10
- 27
- 61
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
10
Assassinate over Vilespine Slayer is a conscious decision, as it contributes towards the Arcane Giants. Also better synergy with Preparation, as Prep Vilespine on turn 5 is not ideal. Only one Mimic Pod in the deck, because I've Mimic Pod'd into another Mimic Pod too many times. Tar Creeper to keep Aggro in check, as Rogue is a Tempo based class, and my build runs no healing. Shadowstep with N'Zoth, the Corruptor is the wincon. Though don't be afraid to Shadowstep your Arcane Giants, to essentially heal them.
The Arcane Giants are there to help push game, and give the opponent something else to worry about. Assuming your opponent has played HS for more than a day, it'll be very clear this deck builds up to the N'Zoth turn. They will be expecting that, and keep their boardwipes in hand for it. This is where the Arcane Giants come in. Drop them early to bait the removals.
Images below of this build in action:
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