Miracle/Token Druid [EASY LEGEND]
- Last updated May 16, 2014 (Live Patch 5314)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3840
- Dust Needed: Loading Collection
- Created: 5/13/2014 (Live Patch 5314)
- iGenobreaker
- Registered User
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- 4
- 6
- 13
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Battle Tag:
Geno#2531
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Region:
N/A
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Total Deck Rating
367
My Twitch: http://www.twitch.tv/genokilledthemall
Fast FAQ.
-Yes, this is Wild Growth in Token Druid deck.
-Yes, these combos working fine.
-Yes, you can kill EVEN Handlock.
-Yes, this deck is SICK, try it out.
-Yes, its looks like miracle. Kappa
I'am playing this deck right now, climb to rank 3 from 6 with 60-64% winrate i think.
update 15.05.2014
i just hit rank 1 and 4 stars, gonna hit legend tomorrow.
What about Mulligan?
Wild Growth, Wrath, Violet Teacher with Innervate(!), Swipe.
-against druid: Wild Growth, Wrath, Innervate, Swipe.
-against zoo: Claw, Wrath, Swipe, Violet Teacher.
-against handlock: KOTG (with moonfire or wrath), power of the wild, Violet teacher with Innervate.
-against rogue: Innervate + something big, let him use his saps or he gonna die fast.
Someone else? Type in comments please.
Try it and comment please, i really wanna know what you guys think about it.
My Twitch: http://www.twitch.tv/genokilledthemall
Good Luck in Ladder, mates! Kappa
Not really, card wasting i think.
Been watching runningpie's stream using a variant of this deck floating around top 50 EU legend. He uses 2x Argent Squire and 2x Loot Hoarder instead of the 2nd claw and savage roar and 2x Wild Growth for a really good boost to an early game board. He rarely had to use his Power of the Wild for the panther, since his early game was so much nicer. Which in turn gave him much more power overall.
i love this deck it is just so fun to play but against agro warlock not so fun but when your opponent doesnt take out violet teacher makes it so much easier
this deck is weak against oldschool priest decks.
Streaming right now. Zotac today! http://www.twitch.tv/genokilledthemall
at first I couldn't get anywhere with this I was stuck at 14. Then I watched your stream with this deck where you hit legendary with it, then went back to it and went undefeated from 14-9 where I lost 2 straight and am back at 10, I'm still making tons of mistakes i'm sure but i've tasted how ridiculous this deck can be!
this deck has problems against miracle mage...need a strat
Seriously, this deck is not good. I don't even have to try it to know that.
The only early game you have here is power of the wild, which hinders your combos if you use it for the 3/2. Sure you have wrath/claw for removal, but your wrath doesn't cycle well as a 3 damage spell, and you generally want to have minions on the board before you cast it. There is absolutely no tempo here. I could see it being effective against miracle rogues who don't hit their money combo on turn 5, but a good tempo rogue will obliterate this.
You have 1 big burst combo here. 1 FON/savage roar. That is simply not enough damage to burn through a heavy taunter.
The minions you have do not trade well. Azure drake and GA are cards meant for drawing, the same goes for ancient of lore. What are you going to draw into? Your 1 burst opportunity for the next turn, that could be shut down with 1 taunt? There are better ways to get to that burst than your method.
Lastly, your wild growth doesn't even come close to fitting in this deck. Are you using it for 2 cards on turn 10? because if you haven't won by turn 10, and you're using wild growths to draw into some of your weak minions, you're just going to die with a bunch of cards in your hand. The best way it can be used here is for an early violet teacher/potw, which requires 3 cards in hand to plan for.
Frankly, I'm calling BS. I don't believe you're winning consistently with this deck against current popular decks such as control warrior, zoo, or handlock. In fact, I would say some of the better midrange players would sniff out your plan early and easily shut you down. The only thing I can see this deck beating often is miracle rogue.
i have an alextrazsa what should i replace it with
it doesn't really fit in this deck
What about Illidan Stormrage?
Built a deck just like this about 2 weeks ago when i tried every class as a Miracle deck. This one had amazing potential and i even told a couple buddies to watch for an improved version of the miracle druid over the next few weeks. Low and behold. My variation is a bit different and at some point during the course of playing it i took out the violet teachers. Gonna experiment more with mine and this one and see what i like. Either way i think this deck is gonna continue to be tweaked.
I've included a link to my variation: http://www.hearthpwn.com/decks/54744-miracle-druid
Thank you to much! :)
So is the wincon literally Force of Nature+Savage Roar?
Most of the time.
lol i luv spellpumps in druid decks, especially Bloodmage
Having some real success with this deck (after a few tweaks). I've climbed from R11 +0 stars to R6 + 2stars in 22 games.
I had 2 very close losses against a Handlock and a Shaman (both topdecking their asses off).
My real trouble came against an Aggro Paladin. I just couldn't keep up and had zero chance of winning the 2 games I played.
This deck decimates Miracle, Zoo, Hunter, Mage, and is probably slightly favoured against Shamans, Priests and Handlocks.
Currently using this deck too, having some trouble against Shaman Handlock and Zoo with good draw. Currently at rank 2.
Mulligan for removal spells and Violet Teacher. Keep the board clear and you'll eventually overpower them with your bigger minions and tokens.
I'm actually running a more standard token deck now (no miracle stuff) with Loot Hoarder, Argent Squire, and Harvest Golem. These help a lot with the tempo vs. Zoo.
The biggest flaw in this deck IMHO is the mana curve. 2-3 mana cards aren't as helpful in establishing a good early game board so basically, zoo decks will literally have fun when against this deck. I would suggest pumping up 1 and 3 mana with some useful minions like Harvest Golem or some Argent Squire, among others. Point here is that the early game should improve. Mid to late game looks good with Force of Nature / Savage Roar combo - always kick my ass when I see those 2 cards being played. hmm.. Probably some replacements would be 1 Chillwind Yeti for 1 Violet Teacher. Well, replacements would really depend on your play type. Sorry for blabbering, but in all fairness, the deck concept looks good.