Miracle/Token Druid [EASY LEGEND]
- Last updated May 16, 2014 (Live Patch 5314)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3840
- Dust Needed: Loading Collection
- Created: 5/13/2014 (Live Patch 5314)
- iGenobreaker
- Registered User
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- 4
- 6
- 13
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Battle Tag:
Geno#2531
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Region:
N/A
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Total Deck Rating
367
My Twitch: http://www.twitch.tv/genokilledthemall
Fast FAQ.
-Yes, this is Wild Growth in Token Druid deck.
-Yes, these combos working fine.
-Yes, you can kill EVEN Handlock.
-Yes, this deck is SICK, try it out.
-Yes, its looks like miracle. Kappa
I'am playing this deck right now, climb to rank 3 from 6 with 60-64% winrate i think.
update 15.05.2014
i just hit rank 1 and 4 stars, gonna hit legend tomorrow.
What about Mulligan?
Wild Growth, Wrath, Violet Teacher with Innervate(!), Swipe.
-against druid: Wild Growth, Wrath, Innervate, Swipe.
-against zoo: Claw, Wrath, Swipe, Violet Teacher.
-against handlock: KOTG (with moonfire or wrath), power of the wild, Violet teacher with Innervate.
-against rogue: Innervate + something big, let him use his saps or he gonna die fast.
Someone else? Type in comments please.
Try it and comment please, i really wanna know what you guys think about it.
My Twitch: http://www.twitch.tv/genokilledthemall
Good Luck in Ladder, mates! Kappa
is there an updated version of this deck post-naxx? Right now, sludge belchers, creepers, gargoyles, loatheb, wailing soul decks, stalag/fuegen, maexnaa, kel'thuzad, and just about every new class card are absolute MURDER on this deck... and everyone has them.
I am pretty sure that the ENTIRE update was designed specifically to utterly demolish any sort of creative deck designs like this. I guess we are stuck with the two 'perfect' decks per class, and nothing else.
More silences
This deck is ridiculously fun to play, but boy does it suck in this meta. My biggest issue with the deck is the cruddy curve. The only 3 drop in this deck is Savage, and the only 1 drop is Claw. This means that pretty much every odd numbered turn, you are very unlikely to be using your mana efficiently.
I dont have Ancient of Lore and I only have 1 Violet Teacher.
What can I replace these with???
I feel like those cards are necessary in this deck. I would try to save up dust to craft them.
I've been having so much fun with this deck. I used to run something similar to it but decided to try it again after stumbling on this guide. Playing the early game like a basic ramp druid deck allows you to catch your opponent off guard when you start throwing out auctioneer and teacher + all the low cost spells.The only changes I made was taking out bloodmage for a leeroy. it makes for a hilarious turn ten combo with two savage roars and can easily do 20+ dmg with only two minions on the board.
Awesome deck, thanks for sharing.
I'm getting demolished with this deck. I try to stick to the mulligans listed but I'm not having much success. Any pointers?
For me the opponent usually concedes as soon as I pull off the teacher + 0 cost spells + power of the wild (or savage the next turn) combo
I'm also having my ass handed to me using this deck. Started at rank 8, 100 games later I'm at rank 12.
You have to be more specific with your issues. You have to be constantly aware of all the combos you can make in any situation (there's a lot of them). If you're getting beatin down too early than you may want to apply more pressure like a turn two or three druid of the claw against aggro. If you're having trouble getting your combo then focus more on cycling mid game and setting yourself up for a 25+dmg combo later on. I've easily gone 8/10 wins in casual with every opponent conceding even before I have lethal. This deck has A LOT of dmg potential and maybe you're just not aware of everything it can do. Maybe upload a quick video of a game to critique, or add me and I'll be more than happy to play a few games to see what you're doing.
Is it a good idea to replace an azure drake with Loatheb?
I agree.
Can I trade out imp master for violet teacher??
What can you replace for bloodmage?
Replace it with Kobold Geomancer for the spell power
This is still viable, the creator is very helpful, I spoke to him on his stream :)
20 games, currently 15/5. Climbed from 12 to 9 and still going.
keep getting demolished, won 0 of 6 games so far, ideas? (rank 10)
I made a deck spotlight video of this back in May and I'm still playing it! Though I haven't made any changes to it from the original build, I'm still having a lot of fun and success with it! So here's a new video of me using the deck, this time against Loatheb in the Plague Quarter of Naxxramas!
I just wanted to congratulate the creator of this deck, for this is deck that today brought me to legend for the first time :)
No changes were made, deck is fine as it was even after release of these naxx cards. Gj mate :)
For all the people looking at this deck AFTER THE NAXXRAMAS RELEASE, here are the changes i made for this deck...
-2 Claw for +2 Haunted Creeper
The Haunted Creeper is such a sticky 2 drop that will synergize well with power of the wild after the deathrattle has taken place. Considering that Claw should typically be used for removing 2 drops, I found the replacement to be suitable.
-2 Gadgetzan Auctioneer for +2 Nerub'ar Weblord
I personally feel obligated to remove the Gadgetzan Auctioneer because I don't think the card fits the deck well enough. Think about it... You spend 4 mana on turn 6 putting down a Violet Teacher and then you use your cheap spells for your tokens... The only time I could see the justification for Gadgetzan Auctioneer is very, very late game... I think the Nerub'ar Weblord is a more fitting pick for this deck because it stalls out the ever present Zoo-lock which relies heavily on the battlecries from Abusive Sergeant and Defender of Argus to gain board dominance. You have effectively stalled the Zoo match-up 2 turns by playing this card or forcing a large amount of cards to be thrown at it (I consider Soulfire 2 cards...).